Amusement Parks Market Report by Rides (Mechanical Rides, Water Rides, and Others), Revenue Source (Ticket, Food and Beverage, Merchandise, Hotels/Resorts, and Others), Age Group (Up to 18 Years, 19 to 35 Years, 36 to 50 Years, 51 to 65 Years, More than 65 Years), and Region 2024-2032

Amusement Parks Market Report by Rides (Mechanical Rides, Water Rides, and Others), Revenue Source (Ticket, Food and Beverage, Merchandise, Hotels/Resorts, and Others), Age Group (Up to 18 Years, 19 to 35 Years, 36 to 50 Years, 51 to 65 Years, More than 65 Years), and Region 2024-2032

Report Format: PDF+Excel | Report ID: SR112024A2319
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Market Overview:

The global amusement parks market size reached US$ 54.1 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 79.8 Billion by 2032, exhibiting a growth rate (CAGR) of 4.3% during 2024-2032.

Report Attribute 
Key Statistics
Base Year
2023
Forecast Years
2024-2032
Historical Years
2018-2023
Market Size in 2023
US$ 54.1 Billion
Market Forecast in 2032
US$ 79.8 Billion
Market Growth Rate 2024-2032 4.3%


Amusement parks refer to open-air recreational and entertainment zones that are based on fictional characters and themes. They are commercially operated extensions to fairs and picnic gardens and cater to individuals of all age groups. They offer various amusement facilities, such as mechanical rides, water parks, theme parks, arcades, casinos, sports betting facilities, hotels, resorts and refreshment zones. They may also offer immersive cinematic experiences with high-definition (HD) music and light shows and theatrical plays that are enjoyed by both children and adults alike.

 

 
 

 

Note: Information in the above chart consists of dummy data and is only shown here for representation purpose. Kindly contact us for the actual market size and trends.

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Rapid urbanization, along with significant growth in the travel and tourism industry is one of the key factors creating a positive outlook for the market. Furthermore, the availability of innovative rides, accommodation facilities and official merchandise in the amusement parks is also providing a boost to the market growth. For expanding their reach, park owners are offering numerous adventurous and fascinating experiences through theme-based attractions, such as foods, beverages, clothes and goodies. Additionally, the increasing adoption of technologically advanced solutions, such as hydraulics, pneumatics, animatronics and the Internet-of-Things (IoT), is acting as another growth-inducing factor. These solutions aid in tracking and monitoring all activities in the park and offering interactive experiences to the visitor through augmented reality (AR) and virtual reality (VR) technologies. Other factors, including rising disposable incomes and consumer expenditure capacities on entertainment, along with increasing investments in themed amusement parks and the development of 4D rides and giant roller coasters and rides, are expected to drive the market further. This can be attributed to the social distancing norms established in numerous countries.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global amusement parks market report, along with forecasts at the global, regional and country level from 2024-2032. Our report has categorized the market based on rides, revenue source and age group.

Breakup by Rides:

 

 
 

 

Note: Information in the above chart consists of dummy data and is only shown here for representation purpose. Kindly contact us for the actual market size and trends.

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  • Mechanical Rides
  • Water Rides
  • Others
     

Breakup by Revenue Source:

  • Ticket
  • Food and Beverage
  • Merchandise
  • Hotels/Resorts
  • Others
     

Breakup by Age Group:

  • Up to 18 Years
  • 19 to 35 Years
  • 36 to 50 Years
  • 51 to 65 Years
  • More than 65 Years
     

Breakup by Region:

 

 
 

 

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  • North America
    • United States
    • Canada
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa

Competitive Landscape:

The report has also analysed the competitive landscape of the market with some of the key players being Ardent Leisure Group, Cedar Fair Entertainment Company, Chimelong Group Co. Ltd., Comcast Corporation, Fantawild Holdings Inc. (Shenzhen Huaqiang Holdings Ltd.), IMG Worlds of Adventure, Merlin Entertainments (The Blackstone Group), SeaWorld Parks & Entertainment Inc., Warner Media LLC and The Walt Disney Company.

Report Coverage:

Report Features Details
Base Year of the Analysis 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Units US$ Billion
Segment Coverage Rides, Revenue Source, Age Group, Region
Region Covered  Asia Pacific, Europe, North America, Latin America, Middle East and Africa
Countries Covered United States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico
Companies Covered Ardent Leisure Group, Cedar Fair Entertainment Company, Chimelong Group Co. Ltd., Comcast Corporation, Fantawild Holdings Inc. (Shenzhen Huaqiang Holdings Ltd.), IMG Worlds of Adventure, Merlin Entertainments (The Blackstone Group), SeaWorld Parks & Entertainment Inc., Warner Media LLC and The Walt Disney Company
Customization Scope 10% Free Customization
Report Price and Purchase Option Single User License: US$ 3899
Five User License: US$ 4899
Corporate License: US$ 5899
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

Key Questions Answered in This Report

The global amusement parks market was valued at US$ 54.1 Billion in 2023.

We expect the global amusement parks market to exhibit a CAGR of 4.3% during 2024-2032.

The increasing popularity of amusement parks among individuals, as they offer various adventurous and fascinating experiences through theme-based attractions, innovative rides, accommodation facilities, official merchandise, etc., is primarily driving the global amusement parks market.

The sudden outbreak of the COVID-19 pandemic had led to the implementation of stringent lockdown regulations across several nations, resulting in the temporary closure of numerous open-air recreational and entertainment zones, thereby negatively impacting the global market for amusement parks.

Based on the rides, the global amusement parks market can be segmented into mechanical rides, water rides, and others. Currently, mechanical rides hold the majority of the total market share.

Based on the revenue source, the global amusement parks market has been divided into ticket, food and beverage, merchandise, hotels/resorts, and others. Among these, ticket currently exhibits a clear dominance in the market.

Based on the age group, the global amusement parks market can be categorized into up to 18 years, 19 to 35 years, 36 to 50 years, 51 to 65 years, and more than 65 years. Currently, 19 to 35 years account for the largest market share.

On a regional level, the market has been classified into North America, Asia Pacific, Europe, Latin America, and Middle East and Africa, where Asia Pacific currently dominates the global market.

Some of the major players in the global amusement parks market include Ardent Leisure Group, Cedar Fair Entertainment Company, Chimelong Group Co. Ltd., Comcast Corporation, Fantawild Holdings Inc. (Shenzhen Huaqiang Holdings Ltd.), IMG Worlds of Adventure, Merlin Entertainments (The Blackstone Group), SeaWorld Parks & Entertainment Inc., Warner Media LLC, and The Walt Disney Company.

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Amusement Parks Market Report by Rides (Mechanical Rides, Water Rides, and Others), Revenue Source (Ticket, Food and Beverage, Merchandise, Hotels/Resorts, and Others), Age Group (Up to 18 Years, 19 to 35 Years, 36 to 50 Years, 51 to 65 Years, More than 65 Years), and Region 2024-2032
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