Augmented Reality Gaming Market Size:
The global augmented reality gaming market size reached US$ 11.1 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 102.7 Billion by 2032, exhibiting a growth rate (CAGR) of 27.2% during 2024-2032.
Report Attribute
|
Key Statistics
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Base Year
|
2023
|
Forecast Years
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2024-2032
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Historical Years
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2018-2023
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Market Size in 2023
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US$ 11.1 Billion |
Market Forecast in 2032
|
US$ 102.7 Billion |
Market Growth Rate 2024-2032 |
27.2% |
Augmented Reality Gaming Market Analysis:
- Market Growth and Size: The market is expanding rapidly, driven by technological advancements and increasing consumer engagement in immersive gaming experiences. This growth is characterized by the rising popularity of AR games across various platforms, contributing to a significant increase in market valuation and user base.
- Major Market Drivers: The proliferation of smartphones and improved internet connectivity are key drivers, making AR gaming more accessible to a broader audience. Additionally, advancements in AR technology and the integration of graphics, GPS, and camera features in mobile devices are enhancing the gaming experience, fueling market growth.
- Key Market Trends: The escalating shift towards location-based AR games, which offer players a blend of virtual and real-world gaming experiences is favoring the market. Cross-platform playability and the incorporation of AI and machine learning for personalized gaming experiences are emerging trends, shaping the future of AR gaming.
- Geographical Trends: North America and Asia-Pacific regions are leading the AR gaming market, with high engagement rates and technological adoption. Europe is also witnessing significant growth, driven by increasing investments in AR technologies and a strong gaming culture.
- Competitive Landscape: The market is highly competitive, with tech giants and emerging startups continuously innovating and launching new games to captivate users. Collaboration between gaming companies and AR technology providers is common, aiming to enhance game quality and user engagement.
- Challenges and Opportunities: Challenges include technical issues, such as latency and the high cost of AR devices, which can hinder user experience and adoption. However, the increasing investment in AR technology and the untapped potential in various gaming genres present significant opportunities for market growth and innovation.
The market is currently being driven by the technological advancements, coupled with a rising number of mobile gamers. Augmented reality, also known as AR, is the integration of digital information with the real time environment of the user. In gaming, unlike virtual reality, augmented reality utilises existing environment and enhances it with an overlay of distinct features. In addition to this, augmented reality helps in creating a view for the players with intense video, graphics and sound by using a device-camera. For games on smartphones, augmented reality has become an important tool as it enables the gamers to create their own characters, targets and racing terrains. It also enables them to scan their local surroundings so as to invite their neighbors and create a virtual track.
Global Augmented Reality Gaming Market: Drivers/Constraints:
- The technology for augmented reality is new and has immense potential. Over the years, various large manufacturers have introduced numerous augmented reality applications which have presented the gamers with new ways to interact with the real world.
- The continuous rise in the number of mobile gamers has created a positive impact on the demand for augmented reality games. We expect this trend to continue during the next five years.
- China, the United States and Japan currently represent the key demand drivers for this market.
- The initial cost of obtaining a high-quality augmented reality game equipment is high which makes it difficult for ordinary consumers to afford a console.
Note: Information in the above chart consists of dummy data and is only shown here for representation purpose. Kindly contact us for the actual market size and trends.
Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global augmented reality gaming market report, along with forecasts at the global and regional level from 2024-2032. Our report has categorized the market based on component, technology, device and game type.
Breakup by Component:
Note: Information in the above chart consists of dummy data and is only shown here for representation purpose. Kindly contact us for the actual market size and trends.
Based on the component, the market has been segmented as software and hardware.
Breakup by Technology:
- RFID
- GPS
- Mobile Tracking
- Others
Based on the technology, the market has been segmented into RFID, GPS and mobile tracking.
Breakup by Device:
- Mobiles
- HMDs
- Smart Glasses
Based on the device, the market has been segmented as mobiles, HMDs and smart glasses.
Breakup by Game Type:
- Racing Games
- Adventure Games
- Fighting Games
- Shooting Games
- Mystery Thriller Games
- Puzzle Games
- Science Fiction Games
- Others
On the basis of game type, the major segments covered include racing games, adventure games, fighting games, shooting games, mystery thriller games, puzzle games and science fiction games.
Breakup by Region:
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- North America
- Europe
- Asia Pacific
- Middle East and Africa
- Latin America
Region-wise, the market has been segmented into North America, Asia Pacific, Europe, Middle East and Africa, and Latin America.
Competitive Landscape:
The competitive landscape of the market has also been examined with some of the key players being Augmented Pixels, Aurasma, Blippar, Catchoom, Infinity Augmented Reality, Metaio, Qualcomm, Total Immersion, VividWorks, Wikitude and Zappar.
This report provides a deep insight into the global augmented reality gaming market covering all its essential aspects. This ranges from macro overview of the market to micro details of the industry performance, recent trends, key market drivers and challenges, SWOT analysis, Porter’s five forces analysis, value chain analysis, etc. This report is a must-read for entrepreneurs, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the augmented reality gaming market in any manner.
Report Coverage:
Report Features |
Details |
Base Year of the Analysis |
2023 |
Historical Period |
2018-2023 |
Forecast Period |
2024-2032 |
Units |
US$ Billion |
Segment Coverage |
Component, Technology, Device, Game Type, Region |
Region Covered |
Asia Pacific, Europe, North America, Latin America, Middle East and Africa |
Companies Covered |
Augmented Pixels, Aurasma, Blippar, Catchoom, Infinity Augmented Reality, Metaio, Qualcomm, Total Immersion, VividWorks, Wikitude, Zappar |
Customization Scope |
10% Free Customization |
Report Price and Purchase Option |
Single User License: US$ 3899
Five User License: US$ 4899
Corporate License: US$ 5899 |
Post-Sale Analyst Support |
10-12 Weeks |
Delivery Format |
PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |