The Canada board games market size reached USD 370.60 Million in 2024. Looking forward, IMARC Group expects the market to reach USD 942.19 Million by 2033, exhibiting a growth rate (CAGR) of 9.78% during 2025-2033. At present, people are looking for interactive means to spend quality time with family and friends, driving the demand for interactive games as a low-cost and universal mode of entertainment. Moreover, Canadian retailers and distributors are increasing access to various games through e-commerce sites and specialty physical storefronts. Apart from this, the heightened popularity of thematic and collectible games is expanding the Canada board games market share.
Report Attribute
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Key Statistics
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Base Year
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2024 |
Forecast Years
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2025-2033
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Historical Years
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2019-2024
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Market Size in 2024 | USD 370.60 Million |
Market Forecast in 2033 | USD 942.19 Million |
Market Growth Rate 2025-2033 | 9.78% |
Increasing Interest in Family and Social Entertainment
People are looking for interactive means to spend quality time with family and friends, driving the demand for board games as a low-cost and universal mode of entertainment. Families are looking for screen-free activities to facilitate communication and interaction between individuals of all ages. Game nights are becoming an integral ritual, with families setting aside particular hours to play together, which is enhancing the cultural significance of board games. This trend is also driven by a wider movement of society towards mindfulness and digital detox, where people are deliberately restricting screen time. Retailers and game publishers are, therefore, increasing their offerings to include collaborative and strategy-style games that appeal to a range of age groups so that board games are played in Canadian homes. In 2025, asmodee, a well-known name in the tabletop gaming industry and widely recognized as the major driving force behind hit games such as CATAN®, Ticket to Ride®, and Spot it!®, officially unveiled a new consumer-oriented identity.
Wider Availability Through Online Sales and Specialty Shops
Canadian retailers and distributors are greatly increasing access to board games through strong e-commerce sites and specialty physical storefronts. Online marketplaces are giving people access to a wide variety of local and international titles that may not be stocked in local stores. Small, independent game publishers are using online distribution to access niche groups and offer new game ideas. Specialty board game cafes and shops are also becoming community centers, with game nights, tournaments, and workshops that draw in casual players as well as avid hobbyists. With this two-channel model, individuals are finding it easy to discover, buy, and play new games while creating a culture of board gaming throughout urban and suburban communities. The growing retail scene is thus helping to sustain the visibility and popularity of board games across Canada. The IMARC Group predicts that the Canada e-commerce market is projected to attain USD 35.70 Billion by 2033.
Increasing Popularity of Thematic and Collectible Games
Canadians are increasingly demonstrating a need for thematic and collectible board games with rich storytelling and replayability. Games based on successful franchises, fantasy realms, and historical events are appealing to a wide range of demographics, including teenagers and adults, with a desire for greater immersion than is possible through conventional gameplay. Collectible cards and miniature games are creating loyal fan bases that engage in organized play and conventions, driving repeat-buying and merchandise sales. Responding to this, publishers are introducing expansions, limited runs, and crowdfunding efforts that generate buzz and maintain people’s interest through longer product lifespans, thereby impelling the Canada board games market growth. This trend is also leading to game design innovation, with game developers embedding sophisticated artwork, high-end components, and interactive digital features. With the increasing demand for complicated, collectible, and story-driven board games, the market is experiencing future diversification.
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country and regional levels for 2025-2033. Our report has categorized the market based on product type, game type, age group, and distribution channel.
Product Type Insights:
The report has provided a detailed breakup and analysis of the market based on the product type. This includes tabletop games, card and dice games, collectible card games, miniature games, and RPG games.
Game Type Insights:
The report has provided a detailed breakup and analysis of the market based on the game type. This includes strategy and war games, educational games, fantasy games, sport games, and others.
Age Group Insights:
The report has provided a detailed breakup and analysis of the market based on the game type. This includes 0-2 years, 2-5 years, 5-12 years, and above 12 years.
Distribution Channel Insights:
The report has provided a detailed breakup and analysis of the market based on the distribution channel. This includes supermarkets and hypermarkets, specialty stores, online stores, and others.
Regional Insights:
The report has also provided a comprehensive analysis of all the major regional markets, which include Ontario, Quebec, Alberta, British Columbia, and others.
The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.
Report Features | Details |
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Base Year of the Analysis | 2024 |
Historical Period | 2019-2024 |
Forecast Period | 2025-2033 |
Units | Million USD |
Scope of the Report |
Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:
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Product Types Covered | Tabletop Games, Card and Dice Games, Collectible Card Games, Miniature Games, RPG Games |
Game Types Covered | Strategy and War Games, Educational Games, Fantasy Games, Sport Games, Others |
Age Groups Covered | 0-2 Years, 2-5 Years, 5-12 Years, Above 12 Years |
Distribution Channels Covered | Supermarkets and Hypermarkets, Specialty Stores, Online Stores, Others |
Regions Covered | Ontario, Quebec, Alberta, British Columbia, Others |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
Key Questions Answered in This Report:
Key Benefits for Stakeholders: