The global cloud gaming market size reached US$ 1,286.6 Million in 2022. Looking forward, IMARC Group expects the market to reach US$ 13,581.3 Million by 2028, exhibiting a growth rate (CAGR) of 47.5% during 2023-2028.
Cloud gaming, also known as gaming on demand, is a form of web gaming that allows direct streaming of games onto the user’s personal computer (PC), mobile device or console. This is achieved by establishing a remote connection with a third-party organization that has the software of the game stored in their server. It enables users to play games online without having to download or purchase the actual software. Cloud gaming also provides an integrated gaming experience on smart devices that allows the user to view another user’s game through live video streaming. It aims to offer smooth and direct game-playing experience to the end users across various devices.
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Increasing mobile gaming audience and digitalization in gaming technology are two of the key factors driving the market growth. Furthermore, constant update and maintenance of a backup are some of the benefits provided by cloud gaming. This eliminates the need for keeping physical copies of software and minimizes the overall gaming cost. Moreover, cloud gaming also offers a reduction of data storage and ease of accessibility to the users. All these factors have contributed to the overall popularity of cloud gaming. Additionally, improving network connectivity, availability of instant play games, and download- and installation-free gameplays on almost all operating systems and devices such as Android, Linux, Mac, iOS and Chrome OS are also catalyzing the market growth.
Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global cloud gaming market report, along with forecasts at the global and regional level from 2023-2028. Our report has categorized the market based on devices type, genre, technology and gamers.
Breakup by Devices Type:
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North America
Europe
Asia Pacific
Middle East and Africa
Latin America
Competitive Landscape:
The report has also analysed the competitive landscape of the market with some of the key players being Utomik B.V., Nvidia Corporation, Numecent Holdings Ltd., RemoteMyApp SP ZOO (Vortex), Parsec Cloud Inc., Paperspace, LiquidSky Software Inc., Simplay Gaming Ltd., Ubitus Inc., Microsoft Corporation, Sony, Amazon web services, Google, IBM Corporation, Samsung electronics, GameFly, CiiNow, Inc., etc.
Report Coverage:
Report Features
Details
Base Year of the Analysis
2022
Historical Period
2017-2022
Forecast Period
2023-2028
Units
US$ Million
Segment Coverage
Devices Type, Genre, Technology, Gamers, Region
Region Covered
Asia Pacific, Europe, North America, Latin America, Middle East and Africa
Companies Covered
Utomik B.V., Nvidia Corporation, Numecent Holdings Ltd., RemoteMyApp SP ZOO (Vortex), Parsec Cloud Inc., Paperspace, LiquidSky Software Inc., Simplay Gaming Ltd., Ubitus Inc., Microsoft Corporation, Sony, Amazon web services, Google, IBM Corporation, Samsung electronics, GameFly and CiiNow, Inc.
Customization Scope
10% Free Customization
Report Price and Purchase Option
Single User License: US$ 2499
Five User License: US$ 3499
Corporate License: US$ 4499
Post-Sale Analyst Support
10-12 Weeks
Delivery Format
PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)
Key Questions Answered in This Report
The global cloud gaming market was valued at US$ 1,286.6 Million in 2022.
We expect the global cloud gaming market to exhibit a CAGR of 47.5% during 2023-2028.
The advent of 5G technology enabling faster data transmission speed, along with the availability of instant play games for mobile gaming audience, is currently catalyzing the global cloud gaming market.
The sudden outbreak of the COVID-19 pandemic has led to the growing consumer inclination towards online gaming platforms, such as cloud gaming technology, due to the implementation of stringent lockdown regulations across several nations.
Based on the devices type, the global cloud gaming market can be segmented into smartphones, smart TVs, consoles, tablets, and PCs. Among these, smartphones currently hold the majority of the total market share.
Based on the technology, the global cloud gaming market has been divided into video streaming and file streaming, where video streaming exhibits a clear dominance in the market.
Based on the gamers, the global cloud gaming market can be categorized into hardcore gamers and casual gamers. Currently, casual gamers account for the largest market share.
On a regional level, the market has been classified into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America, where Asia Pacific currently dominates the global market.
Some of the major players in the global cloud gaming market include Utomik B.V., Nvidia Corporation, Numecent Holdings Ltd., RemoteMyApp SP ZOO (Vortex), Parsec Cloud Inc., Paperspace, LiquidSky Software Inc., Simplay Gaming Ltd., Ubitus Inc., Microsoft Corporation, Sony, Amazon web services, Google, IBM Corporation, Samsung electronics, GameFly, CiiNow, Inc., etc.
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