The Egypt board games market size reached USD 55.59 Million in 2024. Looking forward, IMARC Group expects the market to reach USD 143.79 Million by 2033, exhibiting a growth rate (CAGR) of 9.97% during 2025-2033. At present, Egyptians are progressively looking for interactive and engaging types of entertainment that support social bonding and shared involvement. Moreover, Egypt's young population is at the forefront of maintaining the demand for creative and entertaining recreational activities. Apart from this, the supply of games that are either localized to the regional culture or high-demand international games enjoyed around the globe is expanding the Egypt board games market share.
Report Attribute
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Key Statistics
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Base Year
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2024 |
Forecast Years
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2025-2033
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Historical Years
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2019-2024
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Market Size in 2024 | USD 55.59 Million |
Market Forecast in 2033 | USD 143.79 Million |
Market Growth Rate 2025-2033 | 9.97% |
Increased Interest in Social Entertainment
Egyptians are progressively looking for interactive and engaging types of entertainment that support social bonding and shared involvement. Board games are proving to be a handy and inexpensive way for friends and families to get together, particularly in a society where group socialization is particularly important. This movement is picking up pace as urban families spend their free time engaging in home-based activities rather than undertaking the larger expenses of an extrinsic form of entertainment. Retail stores and cafes that focus on board games are also growing in number, providing areas where newcomers can sample new games and socialize with similar enthusiasts. This increased interest is favoring demand for both old and new board games that appeal to different age groups and interests.
Growing Youth Population and Evolving Life Styles
Egypt's young population is at the forefront of maintaining the demand for creative and entertaining recreational activities, with board games comfortably finding their place in the changing lifestyle trends of young individuals. With the urban youth spending increasingly more time indoors because of shifting work and study routines, they are resorting to board games as a means of value-for-money entertainment that is both fun and mentally stimulating. This population change is encouraging local and overseas publishers to launch new titles that keep up with international gaming trends while striking a chord with local cultural influences, thereby impelling the Egypt board games market growth. Parents and schools alike are also seeing the cognitive and social advantages of board games, further popularizing their inclusion in after-school and family activities. This growing reservoir of young, digitally connected buyers is driving online business and community-based activities, building a living organism for market growth over the long-term. For instance, in 2025, Abdalrahman Sameh Mohamed entered his first tournament in January, secured the African Youth Championship in June, and achieved an impressive victory by winning the Egyptian Chess Championship.
Increasing Availability of Local and International Titles
The Egyptian market for board games is being spurred on by a growing supply of games that are either localized to the regional culture or high-demand international games enjoyed around the globe. Retailers and distributors are teaming with international publishers to introduce highly regarded international games into the Egyptian market and to assist local creators in developing culturally specific games appealing to local players. This increasing diversity is drawing a broader consumer base, such as bilingual households and expatriates, who are looking for entertainment options that are at once familiar and new. The development of e-commerce sites is also enabling enhanced access to an expanded selection of board games so that people can shop and discover niche and imported products that were not available before. The IMARC Group predicts that the Egypt e-commerce market size is expected to exhibit a growth rate (CAGR) of 8.36% during 2025-2033.
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country and regional levels for 2025-2033. Our report has categorized the market based on product type, game type, age group, and distribution channel.
Product Type Insights:
The report has provided a detailed breakup and analysis of the market based on the product type. This includes tabletop games, card and dice games, collectible card games, miniature games, and RPG games.
Game Type Insights:
The report has provided a detailed breakup and analysis of the market based on the game type. This includes strategy and war games, educational games, fantasy games, sport games, and others.
Age Group Insights:
The report has provided a detailed breakup and analysis of the market based on the game type. This includes 0-2 years, 2-5 years, 5-12 years, and above 12 years.
Distribution Channel Insights:
The report has provided a detailed breakup and analysis of the market based on the distribution channel. This includes supermarkets and hypermarkets, specialty stores, online stores, and others.
Regional Insights:
The report has also provided a comprehensive analysis of all the major regional markets, which include Greater Cairo, Alexandria, Suez Canal, Delta, and others.
The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.
Report Features | Details |
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Base Year of the Analysis | 2024 |
Historical Period | 2019-2024 |
Forecast Period | 2025-2033 |
Units | Million USD |
Scope of the Report |
Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:
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Product Types Covered | Tabletop Games, Card and Dice Games, Collectible Card Games, Miniature Games, RPG Games |
Game Types Covered | Strategy and War Games, Educational Games, Fantasy Games, Sport Games, Others |
Age Groups Covered | 0-2 Years, 2-5 Years, 5-12 Years, Above 12 Years |
Distribution Channels Covered | Supermarkets and Hypermarkets, Specialty Stores, Online Stores, Others |
Regions Covered | Greater Cairo, Alexandria, Suez Canal, Delta, Others |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
Key Questions Answered in This Report:
Key Benefits for Stakeholders: