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Gaming Accessories Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027

Market Overview:

The global gaming accessories market reached a value of US$ 8.32 Billion in 2021. Looking forward, IMARC Group expects the market to reach a value of US$ 14.42 Billion by 2027, exhibiting a CAGR of 9.10% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

Gaming accessories refer to a particular group of hardware used independently or in video game consoles to enrich the overall experience of the gameplay. These accessories provide information to the computer for handling and processing game data and then delivering it to the operator. Gaming accessories that are designed specifically for video games primarily constitute external devices apart from the original hardware and software of the gaming system. Some of the major advantages provided by these accessories include improved reflexes, enhanced accuracy, and better operation of the game. Some of the most common gaming accessories include controllers, headsets, joysticks, virtual reality (VR) goggles, mice, keyboards, and web cameras. These accessories are versatile and compatible with multiple devices, such as desktops, laptops, smartphones and gaming consoles.

Gaming Accessories Market Trends: 

The market is primarily driven by significant growth in the interactive entertainment industry. This can be attributed to the increasing popularity of video games and their proliferation across numerous social platforms. In addition to this, continual innovations in gaming fostering high graphic needs are also fueling the demand for advanced gaming accessories across the globe. The advent of innovative technologies, such as virtual reality (VR), augmented reality (AR) and artificial intelligence (AI) and console gaming, are also providing a boost to the market. The market is further driven by the ongoing development of e-sports leagues, along with the growing number of individuals choosing gaming as a profession. Moreover, the extensive research and development (R&D) activities conducted by major market players are creating a positive outlook for the market. Some of the other factors contributing to the market growth include the increasing penetration of high-speed internet, the rising number of smart device users, rapid urbanization, and inflating disposable incomes of the masses.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global gaming accessories market, along with forecasts at the global, regional and country level from 2022-2027. Our report has categorized the market based on component, device type, connectivity type and sales channel.

Breakup by Component:

  • Headsets
  • Mice
  • Controller
  • Keyboard
  • Others
     

Breakup by Device Type:

  • PC
  • Gaming Console
     

Breakup by Connectivity Type:

  • Wired
  • Wireless
     

Breakup by Sales Channel:

  • Online
  • Offline
     

Breakup by Region:

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa
     

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Anker Innovations Technology Co. Ltd., Cooler Master Technology Inc., Corsair Gaming Inc., Dell Technologies Inc., HP Inc., Logitech international S.A., Mad Catz Global Limited, Nintendo Co. Ltd, Razer Inc., Samsung Electronics Co. Ltd., Sennheiser electronic GmbH & Co. KG, Sony Group Corporation and Turtle Beach Corporation.

Report Coverage:

Report Features Details
Base Year of the Analysis 2021
    Historical Period 2016-2021
Forecast Period 2022-2027
Units US$ Billion
Segment Coverage Component, Device Type, Connectivity Type, Sales Channel, Region
Region Covered  Asia Pacific, Europe, North America, Latin America, Middle East and Africa
Countries Covered United States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico
Companies Covered Anker Innovations Technology Co. Ltd., Cooler Master Technology Inc., Corsair Gaming Inc., Dell Technologies Inc., HP Inc., Logitech international S.A., Mad Catz Global Limited, Nintendo Co. Ltd, Razer Inc., Samsung Electronics Co. Ltd., Sennheiser electronic GmbH & Co. KG, Sony Group Corporation and Turtle Beach Corporation.
Customization Scope 10% Free Customization
Report Price and Purchase Option Single User License: US$ 2499
Five User License: US$ 3499
Corporate License: US$ 4499
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

 

Key Questions Answered in This Report:

  • How has the global gaming accessories market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global gaming accessories market?
  • What are the key regional markets?
  • What is the breakup of the market based on the component?
  • What is the breakup of the market based on the device type?
  • What is the breakup of the market based on the connectivity type?
  • What is the breakup of the market based on the sales channel?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the global gaming accessories market and who are the key players?
  • What is the degree of competition in the industry?

1    Preface
2    Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3    Executive Summary
4    Introduction

    4.1    Overview
    4.2    Key Industry Trends
5    Global Gaming Accessories Market
    5.1    Market Overview
    5.2    Market Performance
    5.3    Impact of COVID-19
    5.4    Market Forecast
6    Market Breakup by Component
    6.1    Headsets
        6.1.1 Market Trends
        6.1.2 Market Forecast
    6.2    Mice
        6.2.1 Market Trends
        6.2.2 Market Forecast
    6.3    Controller
        6.3.1 Market Trends
        6.3.2 Market Forecast
    6.4    Keyboard
        6.4.1 Market Trends
        6.4.2 Market Forecast
    6.5    Others
        6.5.1 Market Trends
        6.5.2 Market Forecast
7    Market Breakup by Device Type
    7.1    PC
        7.1.1 Market Trends
        7.1.2 Market Forecast
    7.2    Gaming Console
        7.2.1 Market Trends
        7.2.2 Market Forecast
8    Market Breakup by Connectivity Type
    8.1    Wired
        8.1.1 Market Trends
        8.1.2 Market Forecast
    8.2    Wireless
        8.2.1 Market Trends
        8.2.2 Market Forecast
9    Market Breakup by Sales Channel
    9.1    Online
        9.1.1 Market Trends
        9.1.2 Market Forecast
    9.2    Offline
        9.2.1 Market Trends
        9.2.2 Market Forecast
10    Market Breakup by Region
    10.1    North America
        10.1.1 United States
           10.1.1.1 Market Trends
           10.1.1.2 Market Forecast
        10.1.2 Canada
           10.1.2.1 Market Trends
           10.1.2.2 Market Forecast
    10.2    Asia-Pacific
        10.2.1 China
           10.2.1.1 Market Trends
           10.2.1.2 Market Forecast
        10.2.2 Japan
           10.2.2.1 Market Trends
           10.2.2.2 Market Forecast
        10.2.3 India
           10.2.3.1 Market Trends
           10.2.3.2 Market Forecast
        10.2.4 South Korea
           10.2.4.1 Market Trends
           10.2.4.2 Market Forecast
        10.2.5 Australia
           10.2.5.1 Market Trends
           10.2.5.2 Market Forecast
        10.2.6 Indonesia
           10.2.6.1 Market Trends
           10.2.6.2 Market Forecast
        10.2.7 Others
           10.2.7.1 Market Trends
           10.2.7.2 Market Forecast
    10.3    Europe
        10.3.1 Germany
           10.3.1.1 Market Trends
           10.3.1.2 Market Forecast
        10.3.2 France
           10.3.2.1 Market Trends
           10.3.2.2 Market Forecast
        10.3.3 United Kingdom
           10.3.3.1 Market Trends
           10.3.3.2 Market Forecast
        10.3.4 Italy
           10.3.4.1 Market Trends
           10.3.4.2 Market Forecast
        10.3.5 Spain
           10.3.5.1 Market Trends
           10.3.5.2 Market Forecast
        10.3.6 Russia
           10.3.6.1 Market Trends
           10.3.6.2 Market Forecast
        10.3.7 Others
           10.3.7.1 Market Trends
           10.3.7.2 Market Forecast
    10.4    Latin America
        10.4.1 Brazil
           10.4.1.1 Market Trends
           10.4.1.2 Market Forecast
        10.4.2 Mexico
           10.4.2.1 Market Trends
           10.4.2.2 Market Forecast
        10.4.3 Others
           10.4.3.1 Market Trends
           10.4.3.2 Market Forecast
    10.5    Middle East and Africa
        10.5.1 Market Trends
        10.5.2 Market Breakup by Country
        10.5.3 Market Forecast
11    SWOT Analysis
    11.1    Overview
    11.2    Strengths
    11.3    Weaknesses
    11.4    Opportunities
    11.5    Threats
12    Value Chain Analysis
13    Porters Five Forces Analysis

    13.1    Overview
    13.2    Bargaining Power of Buyers
    13.3    Bargaining Power of Suppliers
    13.4    Degree of Competition
    13.5    Threat of New Entrants
    13.6    Threat of Substitutes
14    Price Analysis
15    Competitive Landscape

    15.1    Market Structure
    15.2    Key Players
    15.3    Profiles of Key Players
        15.3.1    Anker Innovations Technology Co. Ltd.
           15.3.1.1 Company Overview
           15.3.1.2 Product Portfolio
        15.3.2    Cooler Master Technology Inc.
           15.3.2.1 Company Overview
           15.3.2.2 Product Portfolio
        15.3.3    Corsair Gaming Inc.
           15.3.3.1 Company Overview
           15.3.3.2 Product Portfolio
           15.3.3.3 Financials
        15.3.4    Dell Technologies Inc.
           15.3.4.1 Company Overview
           15.3.4.2 Product Portfolio
           15.3.4.3 Financials
           15.3.4.4 SWOT Analysis
        15.3.5    HP Inc.
           15.3.5.1 Company Overview
           15.3.5.2 Product Portfolio
           15.3.5.3 Financials
           15.3.5.4 SWOT Analysis
        15.3.6    Logitech international S.A.
           15.3.6.1 Company Overview
           15.3.6.2 Product Portfolio
        15.3.7    Mad Catz Global Limited
           15.3.7.1 Company Overview
           15.3.7.2 Product Portfolio
        15.3.8    Nintendo Co. Ltd
           15.3.8.1 Company Overview
           15.3.8.2 Product Portfolio
           15.3.8.3 Financials
           15.3.8.4 SWOT Analysis
        15.3.9    Razer Inc.
           15.3.9.1 Company Overview
           15.3.9.2 Product Portfolio
        15.3.10    Samsung Electronics Co. Ltd.
           15.3.10.1 Company Overview
           15.3.10.2 Product Portfolio
           15.3.10.3 Financials
           15.3.10.4 SWOT Analysis
        15.3.11    Sennheiser electronic GmbH & Co. KG
           15.3.11.1 Company Overview
           15.3.11.2 Product Portfolio
        15.3.12    Sony Group Corporation
           15.3.12.1 Company Overview
           15.3.12.2 Product Portfolio
           15.3.12.3 Financials
           15.3.12.4 SWOT Analysis
        15.3.13    Turtle Beach Corporation
           15.3.13.1 Company Overview
           15.3.13.2 Product Portfolio
           15.3.13.3 Financials

List of Figures

Figure 1: Global: Gaming Accessories Market: Major Drivers and Challenges
Figure 2: Global: Gaming Accessories Market: Sales Value (in Billion US$), 2016-2021
Figure 3: Global: Gaming Accessories Market Forecast: Sales Value (in Billion US$), 2022-2027
Figure 4: Global: Gaming Accessories Market: Breakup by Component (in %), 2021
Figure 5: Global: Gaming Accessories Market: Breakup by Device Type (in %), 2021
Figure 6: Global: Gaming Accessories Market: Breakup by Connectivity Type (in %), 2021
Figure 7: Global: Gaming Accessories Market: Breakup by Sales Channel (in %), 2021
Figure 8: Global: Gaming Accessories Market: Breakup by Region (in %), 2021
Figure 9: Global: Gaming Accessories (Headsets) Market: Sales Value (in Million US$), 2016 & 2021
Figure 10: Global: Gaming Accessories (Headsets) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 11: Global: Gaming Accessories (Mice) Market: Sales Value (in Million US$), 2016 & 2021
Figure 12: Global: Gaming Accessories (Mice) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 13: Global: Gaming Accessories (Controller) Market: Sales Value (in Million US$), 2016 & 2021
Figure 14: Global: Gaming Accessories (Controller) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 15: Global: Gaming Accessories (Keyboard) Market: Sales Value (in Million US$), 2016 & 2021
Figure 16: Global: Gaming Accessories (Keyboard) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 17: Global: Gaming Accessories (Other Components) Market: Sales Value (in Million US$), 2016 & 2021
Figure 18: Global: Gaming Accessories (Other Components) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 19: Global: Gaming Accessories (PC) Market: Sales Value (in Million US$), 2016 & 2021
Figure 20: Global: Gaming Accessories (PC) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 21: Global: Gaming Accessories (Gaming Console) Market: Sales Value (in Million US$), 2016 & 2021
Figure 22: Global: Gaming Accessories (Gaming Console) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 23: Global: Gaming Accessories (Wired) Market: Sales Value (in Million US$), 2016 & 2021
Figure 24: Global: Gaming Accessories (Wired) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 25: Global: Gaming Accessories (Wireless) Market: Sales Value (in Million US$), 2016 & 2021
Figure 26: Global: Gaming Accessories (Wireless) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 27: Global: Gaming Accessories (Online) Market: Sales Value (in Million US$), 2016 & 2021
Figure 28: Global: Gaming Accessories (Online) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 29: Global: Gaming Accessories (Offline) Market: Sales Value (in Million US$), 2016 & 2021
Figure 30: Global: Gaming Accessories (Offline) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 31: North America: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 32: North America: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 33: United States: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 34: United States: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 35: Canada: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 36: Canada: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 37: Asia-Pacific: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 38: Asia-Pacific: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 39: China: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 40: China: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 41: Japan: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 42: Japan: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 43: India: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 44: India: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 45: South Korea: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 46: South Korea: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 47: Australia: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 48: Australia: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 49: Indonesia: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 50: Indonesia: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 51: Others: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 52: Others: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 53: Europe: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 54: Europe: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 55: Germany: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 56: Germany: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 57: France: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 58: France: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 59: United Kingdom: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 60: United Kingdom: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 61: Italy: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 62: Italy: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 63: Spain: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 64: Spain: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 65: Russia: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 66: Russia: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 67: Others: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 68: Others: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 69: Latin America: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 70: Latin America: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 71: Brazil: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 72: Brazil: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 73: Mexico: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 74: Mexico: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 75: Others: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 76: Others: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 77: Middle East and Africa: Gaming Accessories Market: Sales Value (in Million US$), 2016 & 2021
Figure 78: Middle East and Africa: Gaming Accessories Market: Breakup by Country (in %), 2021
Figure 79: Middle East and Africa: Gaming Accessories Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 80: Global: Gaming Accessories Industry: SWOT Analysis
Figure 81: Global: Gaming Accessories Industry: Value Chain Analysis
Figure 82: Global: Gaming Accessories Industry: Porter's Five Forces Analysis

List of Tables

Table 1: Global: Gaming Accessories Market: Key Industry Highlights, 2021 and 2027
Table 2: Global: Gaming Accessories Market Forecast: Breakup by Component (in Million US$), 2022-2027
Table 3: Global: Gaming Accessories Market Forecast: Breakup by Device Type (in Million US$), 2022-2027
Table 4: Global: Gaming Accessories Market Forecast: Breakup by Connectivity Type (in Million US$), 2022-2027
Table 5: Global: Gaming Accessories Market Forecast: Breakup by Sales Channel (in Million US$), 2022-2027
Table 6: Global: Gaming Accessories Market Forecast: Breakup by Region (in Million US$), 2022-2027
Table 7: Global: Gaming Accessories Market: Competitive Structure
Table 8: Global: Gaming Accessories Market: Key Players


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