Gaming Market Report by Device Type (Consoles, Mobiles and Tablets, Computers), Platform (Online, Offline), Revenue (In-Game Purchase, Game Purchase, Advertising), Type (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Age Group (Adult, Children), and Region 2024-2032

Gaming Market Report by Device Type (Consoles, Mobiles and Tablets, Computers), Platform (Online, Offline), Revenue (In-Game Purchase, Game Purchase, Advertising), Type (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Age Group (Adult, Children), and Region 2024-2032

Report Format: PDF+Excel | Report ID: SR112024A951
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1   Preface
2   Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3   Executive Summary
4   Introduction

    4.1    Overview
    4.2    Key Industry Trends
5   Global Gaming Market
    5.1    Market Overview
    5.2    Market Performance
    5.3    Impact of COVID-19
    5.4    Price Analysis
    5.5    Market Breakup by Device Type
    5.6    Market Breakup by Platform
    5.7    Market Breakup by Revenue Type
    5.8    Market Breakup by Type
    5.9    Market Breakup by Age Group
    5.10    Market Breakup by Region
    5.11    Market Forecast
    5.12    SWOT Analysis
        5.12.1    Overview
        5.12.2    Strengths
        5.12.3    Weaknesses
        5.12.4    Opportunities
        5.12.5    Threats
    5.13    Value Chain Analysis
        5.13.1    Overview
        5.13.2    Research and Development
        5.13.3    Inputs
        5.13.4    Products and Services
        5.13.5    Marketing and Distribution
        5.13.6    End Users
        5.13.7    Post Sales Service
    5.14    Porters Five Forces Analysis
        5.14.1    Overview
        5.14.2    Bargaining Power of Buyers
        5.14.3    Bargaining Power of Suppliers
        5.14.4    Degree of Competition
        5.14.5    Threat of New Entrants
        5.14.6    Threat of Substitutes
6   Market Breakup by Device Type
    6.1    Consoles
        6.1.1 Market Trends
        6.1.2 Market Forecast
    6.2    Mobiles and Tablets
        6.2.1 Market Trends
        6.2.2 Market Forecast
    6.3    Computers
        6.3.1 Market Trends
        6.3.2 Market Forecast
7   Market Breakup by Platform
    7.1    Online
       7.1.1 Market Trends
       7.1.2 Market Forecast
    7.2    Offline
        7.2.1 Market Trends
        7.2.2 Market Forecast
8   Market Breakup by Revenue Type
    8.1    In-Game Purchase
        8.1.1 Market Trends
        8.1.2 Market Forecast 
    8.2    Game Purchase
        8.2.1 Market Trends
        8.2.2 Market Forecast 
    8.3    Advertising
        8.3.1 Market Trends
        8.3.2 Market Forecast 
9   Market Breakup by Type
    9.1    Adventure/Role Playing Games
        9.1.1 Market Trends
        9.1.2 Market Forecast
    9.2    Puzzles
        9.2.1 Market Trends
        9.2.2 Market Forecast
    9.3    Social Games
        9.3.1 Market Trends
        9.3.2 Market Forecast
    9.4    Strategy
        9.4.1 Market Trends
        9.4.2 Market Forecast
   9.5    Simulation
        9.5.1 Market Trends
        9.5.2 Market Forecast
   9.6    Others
        9.6.1 Market Trends
        9.6.2 Market Forecast
10  Market Breakup by Age Group
    10.1    Adult
        10.1.1 Market Trends
        10.1.2 Market Forecast
    10.2    Children
        10.2.1 Market Trends
        10.2.2 Market Forecast
11  Market Breakup by Region
    11.1    Asia Pacific
        11.1.1 Market Trends
        11.1.2 Market Forecast
    11.2    North America
        11.2.1 Market Trends
        11.2.2 Market Forecast
    11.3    Europe
        11.3.1 Market Trends
        11.3.2 Market Forecast
    11.4    Middle East and Africa
        11.4.1 Market Trends
        11.4.2 Market Forecast
    11.5    Latin America
        11.5.1 Market Trends
        11.5.2 Market Forecast
12  Competitive Landscape
    12.1    Market Structure
    12.2    Key Players
    12.3    Profiles of Key Players
        12.3.1    Tencent Holdings Limited
        12.3.2    Sony Corporation
        12.3.3    Microsoft Corporation
        12.3.4    Apple Inc.
        12.3.5    Activision Blizzard, Inc.
        12.3.6    Google LLC
        12.3.7    NetEase Inc.
        12.3.8    Electronic Arts Inc.
        12.3.9    Nintendo Co., Ltd.
        12.3.10    Bandai Namco Holdings Inc.

 

List of Figures

Figure 1: Global: Gaming Market: Major Drivers and Challenges
Figure 2: Global: Gaming Market: Sales Value (in Billion US$), 2018-2023
Figure 3: Global: Gaming Market: Breakup by Device Type (in %), 2023
Figure 4: Global: Gaming Market: Breakup by Platform (in %), 2023
Figure 5: Global: Gaming Market: Breakup by Revenue Type (in %), 2023
Figure 6: Global: Gaming Market: Breakup by Type (in %), 2023
Figure 7: Global: Gaming Market: Breakup by Age Group (in %), 2023
Figure 8: Global: Gaming Market: Breakup by Region (in %), 2023
Figure 9: Global: Gaming Market Forecast: Sales Value (in Billion US$), 2024-2032
Figure 10: Global: Gaming Industry: SWOT Analysis
Figure 11: Global: Gaming Industry: Value Chain Analysis
Figure 12: Global: Gaming Industry: Porter’s Five Forces Analysis
Figure 13: Global: Gaming (Consoles) Market: Sales Value (in Million US$), 2018 & 2023
Figure 14: Global: Gaming (Consoles) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 15: Global: Gaming (Mobiles and Tablets) Market: Sales Value (in Million US$), 2018 & 2023
Figure 16: Global: Gaming (Mobiles and Tablets) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 17: Global: Gaming (Computers) Market: Sales Value (in Million US$), 2018 & 2023
Figure 18: Global: Gaming (Computers) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 19: Global: Gaming (Online) Market: Sales Value (in Million US$), 2018 & 2023
Figure 20: Global: Gaming (Online) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 21: Global: Gaming (Offline) Market: Sales Value (in Million US$), 2018 & 2023
Figure 22: Global: Gaming (Offline) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 23: Global: Gaming (In-Game Purchase) Market: Sales Value (in Million US$), 2018 & 2023
Figure 24: Global: Gaming (In-Game Purchase) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 25: Global: Gaming (Game Purchase) Market: Sales Value (in Million US$), 2018 & 2023
Figure 26: Global: Gaming (Game Purchase) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 27: Global: Gaming (Advertising) Market: Sales Value (in Million US$), 2018 & 2023
Figure 28: Global: Gaming (Advertising) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 29: Global: Gaming (Adventure/Role Playing Games) Market: Sales Value (in Million US$), 2018 & 2023
Figure 30: Global: Gaming (Adventure/Role Playing Games) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 31: Global: Gaming (Puzzles) Market: Sales Value (in Million US$), 2018 & 2023
Figure 32: Global: Gaming (Puzzles) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 33: Global: Gaming (Social Games) Market: Sales Value (in Million US$), 2018 & 2023
Figure 34: Global: Gaming (Social Games) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 35: Global: Gaming (Strategy) Market: Sales Value (in Million US$), 2018 & 2023
Figure 36: Global: Gaming (Strategy) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 37: Global: Gaming (Simulation) Market: Sales Value (in Million US$), 2018 & 2023
Figure 38: Global: Gaming (Simulation) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 39: Global: Gaming (Others) Market: Sales Value (in Million US$), 2018 & 2023
Figure 40: Global: Gaming (Others) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 41: Global: Gaming (Adult) Market: Sales Value (in Million US$), 2018 & 2023
Figure 42: Global: Gaming (Adult) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 43: Global: Gaming (Children) Market: Sales Value (in Million US$), 2018 & 2023
Figure 44: Global: Gaming (Children) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 45: Asia Pacific: Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 46: Asia Pacific: Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 47: North America: Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 48: North America: Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 49: Europe: Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 50: Europe: Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 51: Middle East and Africa: Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 52: Middle East and Africa: Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 53: Latin America: Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 54: Latin America: Gaming Market Forecast: Sales Value (in Million US$), 2024-2032

List of Tables

Table 1: Global: Gaming Market: Key Industry Highlights, 2023 and 2032
Table 2: Global: Gaming Market Forecast: Breakup by Device Type (in Million US$), 2024-2032
Table 3: Global: Gaming Market Forecast: Breakup by Platform (in Million US$), 2024-2032
Table 4: Global: Gaming Market Forecast: Breakup by Revenue Type (in Million US$), 2024-2032
Table 5: Global: Gaming Market Forecast: Breakup by Type (in Million US$), 2024-2032
Table 6: Global: Gaming Market Forecast: Breakup by Age Group (in Million US$), 2024-2032
Table 7: Global: Gaming Market Forecast: Breakup by Region (in Million US$), 2024-2032
Table 8: Global: Gaming Market: Competitive Structure
Table 9: Global: Gaming Market: Key Players

Gaming Market Report by Device Type (Consoles, Mobiles and Tablets, Computers), Platform (Online, Offline), Revenue (In-Game Purchase, Game Purchase, Advertising), Type (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Age Group (Adult, Children), and Region 2024-2032
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