Global Gaming Market to Reach US$ 471.3 Billion by 2032, Propelled by Rising Penetration of the Internet and Smartphones

February 24, 2022 | Technology & Media

IMARC Group's latest report, titled "Gaming Market Report by Device Type (Consoles, Mobiles and Tablets, Computers), Platform (Online, Offline), Revenue (In-Game Purchase, Game Purchase, Advertising), Type (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Age Group (Adult, Children), and Region 2024-2032," finds that the global gaming market size reached US$ 221.6 Billion in 2023. Gaming involves playing video games on electronic devices such as gaming consoles, computers, mobile phones, and arcade machines. It enhances the gamer's hand-eye coordination, mental and physical health, ability to multitask, and problem-solving skills. Video games help entertain and relax the player and the viewer while stimulating the mind and body. It improves cognitive ability, develops specific skills in children, and assists teachers in the classroom. The gaming sector has significantly evolved due to the development of advanced graphical engines and information technology. Currently, gaming is gaining immense traction among the masses as a major source of entertainment across the globe. 

Global Gaming Market Trends:

The rising penetration of the internet and smartphones and the easy availability of online games in different genres, such as simulation, strategy, and action, represent the primary factors driving the market growth. Moreover, the development of 5G technology and the introduction of advanced network connectivity enable cloud gaming and allow consumers to stream high-end games across any mobile device while eliminating the requirement for a traditional gaming console. This, in turn, is positively influencing the market growth. Additionally, the rising investments by gamers in online games, including Fortnite, World of Warcraft, League of Legends, PUBG, and Minecraft, have catalyzed market growth. Besides this, numerous games allow players to explore and seek quests, such as Grand Theft Auto and Batman: Arkham Knight, thereby propelling the market growth. Furthermore, recent technological advancements in software and hardware, including augmented reality (AR) and virtual reality (VR), are contributing to market growth. Apart from this, the shifting consumer inclination toward gaming, as it relieves stress, provides the experience of working in a team, and gives a sense of achievement to players, is another major growth-inducing factor. Other factors, including the growing popularity of e-sports and multiplayer video game competition between professional and amateur players, improving internet connectivity, increasing adoption of mobile and browser games, and inflating consumer disposable incomes, are also anticipated to drive the market further. Looking forward, IMARC Group expects the market value to reach US$ 471.3 Billion by 2032, expanding at a CAGR of 8.74% during 2024-2032.

Market Summary:

  • Based on the device type, the market has been divided into consoles, mobiles and tablets, and computers. Currently, mobiles and tablets account for the largest market share. 
  • On the basis of the platform, the market has been classified as online and offline, wherein the offline segment exhibits a clear dominance in the market. 
  • Based on the revenue type, the market has been segmented into in-game purchase, game purchase, and advertising. 
  • The market has been categorized based on the type into adventure/role-playing games, puzzles, social games, strategy, simulation, and others.
  • Based on the age group, the market has been bifurcated into adults and children. Amongst these, adult games dominate the global gaming market.
  • Region-wise, Asia Pacific holds the leading position in the market. Other major regions include North America, Europe, Middle East and Africa, and Latin America. The competitive landscape of the market has also been examined, with some of the key players being Tencent Holdings Limited, Sony Corporation, Microsoft Corporation, Apple Inc., Activision Blizzard, Inc., Google LLC, NetEase Inc., Electronic Arts Inc., Nintendo Co., Ltd., and Bandai Namco Holdings Inc.

Report Coverage:

Report Features Details
Base Year of the Analysis 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Units US$ Billion
Segment Coverage Process, Raw Material, Application, End-User, Region
Region Covered Asia Pacific, Europe, North America, Latin America, Middle East and Africa
Countries Covered United States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico
Companies Covered Behran Oil Company, Central Romana Corporation Ltd., Hongye Holding Group Corporation Limited, Illovo Sugar Ltd. (Associated British Foods plc), KRBL Limited, Lenzing Aktiengesellschaft, Linzi Organic Chemical Inc. Ltd., Pennakem LLC, Shandong Crownchem Industries Co. Ltd, Silvateam S.p.a., Tanin d.d., Sevnica, TransFurans Chemicals bvba and Xian Welldon Trading Co. Ltd
Customization Scope 10% Free Customization
Report Price and Purchase Option Single User License: US$ 2499
Five User License: US$ 3499
Corporate License: US$ 4499
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

About Us:

IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.

IMARC’s information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company’s expertise.

Contact Us:

30 N A
Tel No:(D) +91 120 433 0800
Americas:- +1 631 791 1145 | Africa and Europe :- +44-753-713-2163 | Asia: +91-120-433-0800

Need more help?

  • Speak to our experienced analysts for insights on the current market scenarios.
  • Include additional segments and countries to customize the report as per your requirement.
  • Gain an unparalleled competitive advantage in your domain by understanding how to utilize the report and positively impacting your operations and revenue.
  • For further assistance, please connect with our analysts.
Global Gaming Market to Reach US$ 471.3 Billion by 2032, Propelled by Rising Penetration of the Internet and Smartphones
Purchase options

Benefits of Customization

Personalize this research

Triangulate with your data

Get data as per your format and definition

Gain a deeper dive into a specific application, geography, customer, or competitor

Any level of personalization

Get in Touch With Us

Phone: +1-631-791-1145


Phone: +91-120-433-0800


Phone: +44-753-713-2163


Client Testimonials

Aktive Services

IMARC made the whole process easy. Everyone I spoke with via email was polite, easy to deal with, kept their promises regarding delivery timelines and were solutions focused. From my first contact, I was grateful for the professionalism shown by the whole IMARC team. I recommend IMARC to all that need timely, affordable information and advice. My experience with IMARC was excellent and I can not fault it.

Read More
Greenfish S.A.

The IMARC team was very reactive and flexible with regard to our requests. A very good overall experience. We are happy with the work that IMARC has provided, very complete and detailed. It has contributed to our business needs and provided the market visibility that we required

Read More
Colruyt Group

We were very happy with the collaboration between IMARC and Colruyt. Not only were your prices competitive, IMARC was also pretty fast in understanding the scope and our needs for this project. Even though it was not an easy task, performing a market research during the COVID-19 pandemic, you were able to get us the necessary information we needed. The IMARC team was very easy to work with and they showed us that it would go the extra mile if we needed anything extra

Read More

Last project executed by your team was as per our expectations. We also would like to associate for more assignments this year. Kudos to your team.

Read More
Zee Media Corp. Ltd.

We would be happy to reach out to IMARC again, if we need Market Research/Consulting/Consumer Research or any associated service. Overall experience was good, and the data points were quite helpful.

Read More
Arabian Plastic Manufacturing Company Ltd.

The figures of market study were very close to our assumed figures. The presentation of the study was neat and easy to analyse. The requested details of the study were fulfilled. My overall experience with the IMARC Team was satisfactory.

Read More
Sumitomo Corporation

The overall cost of the services were within our expectations. I was happy to have good communications in a timely manner. It was a great and quick way to have the information I needed.

Read More
Hameln Rds

My questions and concerns were answered in a satisfied way. The costs of the services were within our expectations. My overall experience with the IMARC Team was very good.

Read More
Quality Consultants BV

I agree the report was timely delivered, meeting the key objectives of the engagement. We had some discussion on the contents, adjustments were made fast and accurate. The response time was minimum in each case. Very good. You have a satisfied customer.

Read More
TATA Advanced Systems Limited

We would be happy to reach out to IMARC for more market reports in the future. The response from the account sales manager was very good. I appreciate the timely follow ups and post purchase support from the team. My overall experience with IMARC was good.

Read More

IMARC was a good solution for the data points that we really needed and couldn't find elsewhere. The team was easy to work, quick to respond, and flexible to our customization requests.

Read More