The global interactive whiteboard (IWB) market was worth US$ 3.8 Billion in 2018. Interactive whiteboards (IWB) are a modern alternative to traditional whiteboards that are commonly used in educational institutions and formal academic settings. They have a large interactive display that enables computer images to be displayed on the whiteboard. The display also allows the user to control various functions using their finger or a pen. A wide range of tools used for mathematical calculations, drawing graphs and painting are also provided in IWBs that make them a highly preferred choice among the users. They are primarily used in large spaces such as classrooms and conference rooms where presentations are delivered to a large gathering.
Growing digitization in the education sector is one of the key factors driving the market growth. The inclination of the masses toward virtual learning and e-learning solutions has resulted in the incorporation of IWBs in various schools and educational institutions across the globe. Furthermore, IWBs aid teachers in demonstrating concepts with enhanced visualization, which further aids in effective knowledge dissemination, especially to differently abled students. Therefore, governments of both developed and emerging nations are increasingly funding interactive learning methods in schools, which is further expected to drive the demand for IWBs. Moreover, the increasing adoption of the infrared technology, which makes IWBs more durable and comfortable to operate, and extensive usage of Digital Vision Touch (DViT) that uses infrared as a base and adds multi-touch features have assisted in the increased installation of IWBs in classrooms and corporate boardrooms. Looking forward, IMARC Group expects the market to reach a value of US$ 4.9 Billion by 2024, registering a CAGR of 4.2% during 2019-2024.
The report has also analysed the competitive landscape of the market with some of the key players being Hitachi, Ltd., Panasonic Corporation, LG Display, Foxconn, NetDragon Websoft, Samsung Electronics, NEC Display, Ricoh, Returnstar Interactive Technology, Boxlight Corporation, Cisco Systems, Alphabet, Microsoft Corporation, Ludia, etc.
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