The Iran gaming market size reached USD 789.71 Million in 2024. The market is projected to reach USD 1,611.82 Million by 2033, exhibiting a growth rate (CAGR) of 8.25% during 2025-2033. The market is driven by an expanding youth population with high digital entertainment and gaming affinity, supporting rising demand for mobile and online gaming platforms. Also, improvements in internet infrastructure and the mass acceptance of smartphones play a major role in driving the growth of the market. Besides this, government policies to support the domestic gaming sector as well as drive digital economy growth further augment the Iran gaming market share.
Report Attribute
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Key Statistics
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Base Year
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2024
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Forecast Years
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2025-2033
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Historical Years
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2019-2024
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Market Size in 2024 | USD 789.71 Million |
Market Forecast in 2033 | USD 1,611.82 Million |
Market Growth Rate 2025-2033 | 8.25% |
Mobile Gaming Growth
One of the most significant trends in the market is the rapid growth of mobile gaming. As per industry reports, at the beginning of 2025, Iran had 73.2 Million internet users, with an online penetration rate of 79.6%. Iran's high rate of smartphone penetration has led to a move toward mobile platforms, with increasingly more gamers relying on the convenience and accessibility of mobile devices. In a country where mobile technology is widespread, and the internet infrastructure continues to improve, mobile gaming has become a dominant force. In addition, mobile games on the Android and iOS platforms are particularly favored because smartphones are affordable and accessible as opposed to console or PC gaming. Further, local mobile game developers have capitalized on the opportunity to develop region-specific content, where Iranian players' tastes and cultural orientations are targeted. Besides, mobile games are now a major form of entertainment for youth in both urban and rural areas, which is also fueling the gaming market expansion. The mobile gaming segment is also aided by the increasing application of in-app purchases and microtransactions that are becoming a highly profitable revenue source for game developers and publishers.
Government Support for Local Developers
Rising government support towards domestic game developers and the gaming economy is an important factor driving Iran gaming market growth. Recognizing the potential of the digital economy and its impact on employment and innovation, the Iranian government has been actively encouraging local game development via several programs. These range from offering monetary incentives, grants, and infrastructure for gaming firms to operate effectively. Further, the government is trying to provide an environment where creativity and collaboration among gamers are encouraged through the establishment of gaming centers and the organization of gaming events. This has resulted in the development of successful Iranian gaming firms that compete in both the local and global markets. Aside from that, the endorsement of the government reduces the effects of international sanctions, offering a means through which local games receive international recognition. The trend is part of a wider effort to strengthen the country's technology sector so that the gaming industry is at the center of Iran's digital revolution.
Rise of Esports
Esports is becoming a vital part of the market, mirroring a wider trend towards competitive gaming gaining popularity. Esports growth in the nation is fueled by the growing popularity of gaming online and the number of platforms that facilitate competitive gaming activities. There has been an increase in esports tournaments in Iran, with both domestic and foreign tournaments commanding an enormous viewership of spectators and contestants. Most of the young Iranian gamers are taking part in esports leagues, and the increase in the number of esports clubs and training centers further confirms this trend. In line with this, the Iranian government and non-state investors have also realized the commercial and entertainment potential of esports, with sponsorships, media rights, and brand partnerships becoming increasingly common. Additionally, the emergence of esports has opened new career paths, such as professional gamers, coaches, streamers, and content creators, adding more momentum to the expansion of the market. The expanding integration of esports within Iranian culture illustrates the important role it will play in the future of the gaming industry in Iran.
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country and regional levels for 2025-2033. Our report has categorized the market based on device type, platform, revenue type, type, and age group.
Device Type Insights:
The report has provided a detailed breakup and analysis of the market based on the device type. This includes consoles, mobiles and tablets, and computers.
Platform Insights:
A detailed breakup and analysis of the market based on the platform have also been provided in the report. This includes online and offline.
Revenue Type Insights:
The report has provided a detailed breakup and analysis of the market based on the revenue type. This includes in-game purchase, game purchase, and advertising.
Type Insights:
A detailed breakup and analysis of the market based on the type also been provided in the report. This includes adventure/role playing games, puzzles, social games, strategy, simulation, and others.
Age Group Insights:
The report has provided a detailed breakup and analysis of the market based on the age group. This includes adults and children.
Regional Insights:
The report has also provided a comprehensive analysis of all the major regional markets, which include Tehran, Khuzestan, Bushehr, Esfahan, Khorasan, and others.
The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.
Report Features | Details |
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Base Year of the Analysis | 2024 |
Historical Period | 2019-2024 |
Forecast Period | 2025-2033 |
Units | Million USD |
Scope of the Report |
Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:
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Device Types Covered | Consoles, Mobiles and Tablets, Computers |
Platforms Covered | Online, Offline |
Revenue Types Covered | In-Game Purchase, Game Purchase, Advertising |
Types Covered | Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, Others |
Age Groups Covered | Adults, Children |
Regions Covered | Tehran, Khuzestan, Bushehr, Esfahan, Khorasan, Others |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
Key Questions Answered in This Report:
Key Benefits for Stakeholders: