The Italy board games market size reached USD 426.19 Million in 2024. Looking forward, IMARC Group expects the market to reach USD 1,025.73 Million by 2033, exhibiting a growth rate (CAGR) of 9.18% during 2025-2033. At present, the expansion of online shopping channels and e-commerce websites is playing a major role in fueling the market growth. Apart from this, board games are gaining popularity in social events and educational institutes. Moreover, the increasing demand for educational and strategy-based table-top games is expanding the Italy board games market share.
Report Attribute
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Key Statistics
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Base Year
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2024
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Forecast Years
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2025-2033
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Historical Years
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2019-2024
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Market Size in 2024 | USD 426.19 Million |
Market Forecast in 2033 | USD 1,025.73 Million |
Market Growth Rate 2025-2033 | 9.18% |
Growing Demand for Board Games in Social Events:
The Italy board games market is experiencing significant growth because board games are gaining popularity in social events. People are searching aggressively to reconnect with family and friends, and board games are turning into a preferred activity for communal sharing. The trend is especially prevalent in cities, with individuals regularly hosting game nights, parties, and social gatherings based on board games. The market is profiting from the trend since individuals are experiencing face-to-face entertainment instead of digital substitutes. Game cafés, where individuals can congregate and play, are becoming increasingly popular, giving rise to further interest. As social activities are now being considered a vital aspect of relationship building, board games are increasingly gaining popularity as an entertaining and engaging activity that promotes communication, collaboration, and healthy competition between members.
Increasing Demand for Educational and Strategy-Based Games
The increasing demand for educational and strategy-based board games is positively influencing the market. Parents and teachers are increasingly seeking games that blend fun with learning, which is fueling demand for games that activate intellectual capabilities, analytical thinking, and problem-solving functions. Families are especially seeking games that give children the chance to improve their academic and interpersonal skills. In response, game makers are developing new products aimed at engaging participants of all ages while stimulating mental growth. In addition, adults are also turning towards intricate strategy board games, which are promoting strategic reasoning and decision-making abilities. This two-way appeal towards both young and mature individuals is contributing to the market growth, with educational and strategy-focused board games consistently gaining popularity among people for their long-term value and depth of involvement. In 2025, Lupin The 3rd: The Italian Adventure game is launched with high-quality sleeves, playmats, and collectible cards.
Online Retail and E-Commerce Platforms Growth
The growth in online shopping and e-commerce websites is playing a major role in fueling Italy board games market growth. With the rise in online shopping activities, buyers are actively ordering board games from e-commerce websites, as these sites offer easy access to an extensive variety of products. E-commerce websites are offering easy delivery, competitive prices, and product reviews, which are helping people make intelligent buying decisions. Also, most online retailers are providing special offers, discounts, and limited releases, further encouraging buying online. In 2024, online sales reached 85.4 billion euros in Italy, as per the article published by Ecommerce News. The growing availability of board games online, which are playable on devices, is also fueling market growth. The transition to online shopping is constantly redefining how buyers engage with the board games market, providing increased access and variety of options than ever. This trend will continue as online platforms improve user experiences and simplify product discovery.
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country and regional levels for 2025-2033. Our report has categorized the market based on product type, game type, age group, and distribution channel.
Product Type Insights:
The report has provided a detailed breakup and analysis of the market based on the product type. This includes tabletop games, card and dice games, collectible card games, miniature games, and RPG games.
Game Type Insights:
The report has provided a detailed breakup and analysis of the market based on the game type. This includes strategy and war games, educational games, fantasy games, sport games, and others.
Age Group Insights:
The report has provided a detailed breakup and analysis of the market based on the game type. This includes 0-2 years, 2-5 years, 5-12 years, and above 12 years.
Distribution Channel Insights:
The report has provided a detailed breakup and analysis of the market based on the distribution channel. This includes supermarkets and hypermarkets, specialty stores, online stores, and others.
Regional Insights:
The report has also provided a comprehensive analysis of all the major regional markets, which include Northwest, Northeast, Central, South, and others.
The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.
Report Features | Details |
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Base Year of the Analysis | 2024 |
Historical Period | 2019-2024 |
Forecast Period | 2025-2033 |
Units | Million USD |
Scope of the Report |
Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:
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Product Types Covered | Tabletop Games, Card and Dice Games, Collectible Card Games, Miniature Games, RPG Games |
Game Types Covered | Strategy and War Games, Educational Games, Fantasy Games, Sport Games, Others |
Age Groups Covered | 0-2 Years, 2-5 Years, 5-12 Years, Above 12 Years |
Distribution Channels Covered | Supermarkets and Hypermarkets, Specialty Stores, Online Stores, Others |
Regions Covered | Northwest, Northeast, Central, South, Others |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
Key Questions Answered in This Report:
Key Benefits for Stakeholders: