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Online Entertainment Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027

Market Overview:

The global online entertainment market size reached US$ 294.16 Billion in 2021. Looking forward, IMARC Group expects the market to reach US$ 1,049.31 Billion by 2027, exhibiting a growth rate (CAGR) of 22.30% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

The concept of online entertainment refers to accessing material over the internet, such as music, movies, and web shows. There are currently more entertainment services available online, which provides users with a greater selection of content. The most common online entertainment sources include video streaming, music streaming, video chat communication, and multi-player gaming. In addition to this, this form of entertainment also involves entertainment interactive functions and content, such as social networking services, graph management, forums, geolocation reviews, and ratings. As a result, users can choose from a wide range of easily accessible material, which is mostly free and low-priced. Entertainment over the internet has gained significant traction due to the immense popularity of on-demand content and OTT platforms.

Online Entertainment Market Trends:

The market is majorly driven by the continual technological advancements in smart devices providing enhanced visual and listening experiences to the users. This can be attributed to a considerable increase in the penetration of smartphones among the masses. In addition to this, the widespread adoption of internet-enabled smart devices, including smart TVs, laptops, desktops, and smart projectors, have led to an increased demand for online entertainment content, thus fueling the market. Moreover, the easy availability of internet service at affordable prices, along with the growing data tariffs, are providing an impetus to the market growth. The market is further propelled by the rapid digitization in the media and entertainment sector. Apart from this, the rising popularity of OTT platform subscriptions and the escalating number of OTT application downloads are creating a positive market outlook. Some of the other factors contributing to the market include the increasing size of touchscreen displays, the expanding expenditure on digital advertisements, the emergence of high-speed 5G internet, inflating disposable income levels and extensive research and development (R&D) activities conducted by the key players.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global online entertainment market report, along with forecasts at the global, regional and country level from 2022-2027. Our report has categorized the market based on form, revenue model and device.

Breakup by Form:

  • Video
  • Audio
  • Games
  • Internet Radio
  • Others
     

Breakup by Revenue Model:

  • Subscription
  • Advertisement
  • Sponsorship
  • Others
     

Breakup by Device:

  • Smartphones
  • Smart Tvs, Projectors and Monitors
  • Laptop, Desktop and Tablets
  • Others
     

Breakup by Region:

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa
     

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Amazon Web Services Inc. (Amazon.com Inc.), Charter Communications Inc., Comcast Corporation, Google LLC (Alphabet Inc.), King.com Limited (Activision Blizzard Inc.), Meta Platforms Inc., Netflix Inc., Rakuten Group Inc., Sony Pictures Networks India Pvt. Ltd. (Sony Corporation), Spotify AB, The Walt Disney Company and Ubisoft Entertainment SA.

Report Coverage:

Report Features Details
Base Year of the Analysis 2021
    Historical Period 2016-2021
Forecast Period 2022-2027
Units US$ Billion
Segment Coverage Form, Revenue Model, Device, Region
Region Covered  Asia Pacific, Europe, North America, Latin America, Middle East and Africa
Countries Covered United States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico
Companies Covered Amazon Web Services Inc. (Amazon.com Inc.), Charter Communications Inc., Comcast Corporation, Google LLC (Alphabet Inc.), King.com Limited (Activision Blizzard Inc.), Meta Platforms Inc., Netflix Inc., Rakuten Group Inc., Sony Pictures Networks India Pvt. Ltd. (Sony Corporation), Spotify AB, The Walt Disney Company and Ubisoft Entertainment SA.
Customization Scope 10% Free Customization
Report Price and Purchase Option Single User License: US$ 2499
Five User License: US$ 3499
Corporate License: US$ 4499
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

 

Key Questions Answered in This Report:

  • How has the global online entertainment market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global online entertainment market?
  • What are the key regional markets?
  • What is the breakup of the market based on the form?
  • What is the breakup of the market based on the revenue model?
  • What is the breakup of the market based on the device?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the global online entertainment market and who are the key players?
  • What is the degree of competition in the industry?

1    Preface
2    Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3    Executive Summary
4    Introduction

    4.1    Overview
    4.2    Key Industry Trends
5    Global Online Entertainment Market
    5.1    Market Overview
    5.2    Market Performance
    5.3    Impact of COVID-19
    5.4    Market Forecast
6    Market Breakup by Form
    6.1    Video
        6.1.1 Market Trends
        6.1.2 Market Forecast
    6.2    Audio
        6.2.1 Market Trends
        6.2.2 Market Forecast
    6.3    Games
        6.3.1 Market Trends
        6.3.2 Market Forecast
    6.4    Internet Radio
        6.4.1 Market Trends
        6.4.2 Market Forecast
    6.5    Others
        6.5.1 Market Trends
        6.5.2 Market Forecast
7    Market Breakup by Revenue Model
    7.1    Subscription
        7.1.1 Market Trends
        7.1.2 Market Forecast
    7.2    Advertisement
        7.2.1 Market Trends
        7.2.2 Market Forecast
    7.3    Sponsorship
        7.3.1 Market Trends
        7.3.2 Market Forecast
    7.4    Others
        7.4.1 Market Trends
        7.4.2 Market Forecast
8    Market Breakup by Device
    8.1    Smartphones
        8.1.1 Market Trends
        8.1.2 Market Forecast
    8.2    Smart Tvs, Projectors and Monitors
        8.2.1 Market Trends
        8.2.2 Market Forecast
    8.3    Laptop, Desktop and Tablets
        8.3.1 Market Trends
        8.3.2 Market Forecast
    8.4    Others
        8.4.1 Market Trends
        8.4.2 Market Forecast
9    Market Breakup by Region
    9.1    North America
        9.1.1 United States
           9.1.1.1 Market Trends
           9.1.1.2 Market Forecast
        9.1.2 Canada
           9.1.2.1 Market Trends
           9.1.2.2 Market Forecast
    9.2    Asia-Pacific
        9.2.1 China
           9.2.1.1 Market Trends
           9.2.1.2 Market Forecast
        9.2.2 Japan
           9.2.2.1 Market Trends
           9.2.2.2 Market Forecast
        9.2.3 India
           9.2.3.1 Market Trends
           9.2.3.2 Market Forecast
        9.2.4 South Korea
           9.2.4.1 Market Trends
           9.2.4.2 Market Forecast
        9.2.5 Australia
           9.2.5.1 Market Trends
           9.2.5.2 Market Forecast
        9.2.6 Indonesia
           9.2.6.1 Market Trends
           9.2.6.2 Market Forecast
        9.2.7 Others
           9.2.7.1 Market Trends
           9.2.7.2 Market Forecast
    9.3    Europe
        9.3.1 Germany
           9.3.1.1 Market Trends
           9.3.1.2 Market Forecast
        9.3.2 France
           9.3.2.1 Market Trends
           9.3.2.2 Market Forecast
        9.3.3 United Kingdom
           9.3.3.1 Market Trends
           9.3.3.2 Market Forecast
        9.3.4 Italy
           9.3.4.1 Market Trends
           9.3.4.2 Market Forecast
        9.3.5 Spain
           9.3.5.1 Market Trends
           9.3.5.2 Market Forecast
        9.3.6 Russia
           9.3.6.1 Market Trends
           9.3.6.2 Market Forecast
        9.3.7 Others
           9.3.7.1 Market Trends
           9.3.7.2 Market Forecast
    9.4    Latin America
        9.4.1 Brazil
           9.4.1.1 Market Trends
           9.4.1.2 Market Forecast
        9.4.2 Mexico
           9.4.2.1 Market Trends
           9.4.2.2 Market Forecast
        9.4.3 Others
           9.4.3.1 Market Trends
           9.4.3.2 Market Forecast
    9.5    Middle East and Africa
        9.5.1 Market Trends
        9.5.2 Market Breakup by Country
        9.5.3 Market Forecast
10    SWOT Analysis
    10.1    Overview
    10.2    Strengths
    10.3    Weaknesses
    10.4    Opportunities
    10.5    Threats
11    Value Chain Analysis
12    Porters Five Forces Analysis

    12.1    Overview
    12.2    Bargaining Power of Buyers
    12.3    Bargaining Power of Suppliers
    12.4    Degree of Competition
    12.5    Threat of New Entrants
    12.6    Threat of Substitutes
13    Price Analysis
14    Competitive Landscape

    14.1    Market Structure
    14.2    Key Players
    14.3    Profiles of Key Players
        14.3.1    Amazon Web Services Inc. (Amazon.com Inc.)
           14.3.1.1 Company Overview
           14.3.1.2 Product Portfolio
           14.3.1.3 SWOT Analysis
        14.3.2    Charter Communications Inc.
           14.3.2.1 Company Overview
           14.3.2.2 Product Portfolio
           14.3.2.3 Financials
           14.3.2.4 SWOT Analysis
        14.3.3    Comcast Corporation
           14.3.3.1 Company Overview
           14.3.3.2 Product Portfolio
           14.3.3.3 Financials
           14.3.3.4 SWOT Analysis
        14.3.4    Google LLC (Alphabet Inc.)
           14.3.4.1 Company Overview
           14.3.4.2 Product Portfolio
           14.3.4.3 Financials
           14.3.4.4 SWOT Analysis
        14.3.5    King.com Limited (Activision Blizzard Inc.)
           14.3.5.1 Company Overview
           14.3.5.2 Product Portfolio
        14.3.6    Meta Platforms Inc.
           14.3.6.1 Company Overview
           14.3.6.2 Product Portfolio
           14.3.6.3 Financials
           14.3.6.4 SWOT Analysis
        14.3.7    Netflix Inc.
           14.3.7.1 Company Overview
           14.3.7.2 Product Portfolio
           14.3.7.3 Financials
           14.3.7.4 SWOT Analysis
        14.3.8    Rakuten Group Inc.
           14.3.8.1 Company Overview
           14.3.8.2 Product Portfolio
           14.3.8.3 Financials
           14.3.8.4 SWOT Analysis
        14.3.9    Sony Pictures Networks India Pvt. Ltd. (Sony Corporation)
           14.3.9.1 Company Overview
           14.3.9.2 Product Portfolio
        14.3.10    Spotify AB
           14.3.10.1 Company Overview
           14.3.10.2 Product Portfolio
        14.3.11    The Walt Disney Company
           14.3.11.1 Company Overview
           14.3.11.2 Product Portfolio
           14.3.11.3 Financials
           14.3.11.4 SWOT Analysis
        14.3.12    Ubisoft Entertainment SA
           14.3.12.1 Company Overview
           14.3.12.2 Product Portfolio
           14.3.12.3 Financials
           14.3.12.4 SWOT Analysis

List of Figures

Figure 1: Global: Online Entertainment Market: Major Drivers and Challenges
Figure 2: Global: Online Entertainment Market: Sales Value (in Billion US$), 2016-2021
Figure 3: Global: Online Entertainment Market Forecast: Sales Value (in Billion US$), 2022-2027
Figure 4: Global: Online Entertainment Market: Breakup by Form (in %), 2021
Figure 5: Global: Online Entertainment Market: Breakup by Revenue Model (in %), 2021
Figure 6: Global: Online Entertainment Market: Breakup by Device (in %), 2021
Figure 7: Global: Online Entertainment Market: Breakup by Region (in %), 2021
Figure 8: Global: Online Entertainment (Video) Market: Sales Value (in Million US$), 2016 & 2021
Figure 9: Global: Online Entertainment (Video) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 10: Global: Online Entertainment (Audio) Market: Sales Value (in Million US$), 2016 & 2021
Figure 11: Global: Online Entertainment (Audio) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 12: Global: Online Entertainment (Games) Market: Sales Value (in Million US$), 2016 & 2021
Figure 13: Global: Online Entertainment (Games) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 14: Global: Online Entertainment (Internet Radio) Market: Sales Value (in Million US$), 2016 & 2021
Figure 15: Global: Online Entertainment (Internet Radio) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 16: Global: Online Entertainment (Other Forms) Market: Sales Value (in Million US$), 2016 & 2021
Figure 17: Global: Online Entertainment (Other Forms) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 18: Global: Online Entertainment (Subscription) Market: Sales Value (in Million US$), 2016 & 2021
Figure 19: Global: Online Entertainment (Subscription) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 20: Global: Online Entertainment (Advertisement) Market: Sales Value (in Million US$), 2016 & 2021
Figure 21: Global: Online Entertainment (Advertisement) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 22: Global: Online Entertainment (Sponsorship) Market: Sales Value (in Million US$), 2016 & 2021
Figure 23: Global: Online Entertainment (Sponsorship) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 24: Global: Online Entertainment (Other Revenues) Market: Sales Value (in Million US$), 2016 & 2021
Figure 25: Global: Online Entertainment (Other Revenues) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 26: Global: Online Entertainment (Smartphones) Market: Sales Value (in Million US$), 2016 & 2021
Figure 27: Global: Online Entertainment (Smartphones) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 28: Global: Online Entertainment (Smart Tvs, Projectors and Monitors) Market: Sales Value (in Million US$), 2016 & 2021
Figure 29: Global: Online Entertainment (Smart Tvs, Projectors and Monitors) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 30: Global: Online Entertainment (Laptop, Desktop and Tablets) Market: Sales Value (in Million US$), 2016 & 2021
Figure 31: Global: Online Entertainment (Laptop, Desktop and Tablets) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 32: Global: Online Entertainment (Other Devices) Market: Sales Value (in Million US$), 2016 & 2021
Figure 33: Global: Online Entertainment (Other Devices) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 34: North America: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 35: North America: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 36: United States: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 37: United States: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 38: Canada: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 39: Canada: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 40: Asia-Pacific: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 41: Asia-Pacific: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 42: China: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 43: China: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 44: Japan: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 45: Japan: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 46: India: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 47: India: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 48: South Korea: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 49: South Korea: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 50: Australia: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 51: Australia: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 52: Indonesia: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 53: Indonesia: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 54: Others: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 55: Others: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 56: Europe: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 57: Europe: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 58: Germany: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 59: Germany: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 60: France: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 61: France: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 62: United Kingdom: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 63: United Kingdom: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 64: Italy: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 65: Italy: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 66: Spain: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 67: Spain: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 68: Russia: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 69: Russia: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 70: Others: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 71: Others: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 72: Latin America: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 73: Latin America: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 74: Brazil: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 75: Brazil: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 76: Mexico: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 77: Mexico: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 78: Others: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 79: Others: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 80: Middle East and Africa: Online Entertainment Market: Sales Value (in Million US$), 2016 & 2021
Figure 81: Middle East and Africa: Online Entertainment Market: Breakup by Country (in %), 2021
Figure 82: Middle East and Africa: Online Entertainment Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 83: Global: Online Entertainment Industry: SWOT Analysis
Figure 84: Global: Online Entertainment Industry: Value Chain Analysis
Figure 85: Global: Online Entertainment Industry: Porter's Five Forces Analysis

List of Tables

Table 1: Global: Online Entertainment Market: Key Industry Highlights, 2021 and 2027
Table 2: Global: Online Entertainment Market Forecast: Breakup by Form (in Million US$), 2022-2027
Table 3: Global: Online Entertainment Market Forecast: Breakup by Revenue Model (in Million US$), 2022-2027
Table 4: Global: Online Entertainment Market Forecast: Breakup by Device (in Million US$), 2022-2027
Table 5: Global: Online Entertainment Market Forecast: Breakup by Region (in Million US$), 2022-2027
Table 6: Global: Online Entertainment Market: Competitive Structure
Table 7: Global: Online Entertainment Market: Key Players


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