The Saudi Arabia board games market size reached USD 166.77 Million in 2024. Looking forward, IMARC Group expects the market to reach USD 416.70 Million by 2033, exhibiting a growth rate (CAGR) of 9.59% during 2025-2033. At present, social groups and families are increasingly looking for ways to spend quality time together at an age that is screen-centric. Moreover, changing lifestyle choices of the Saudi youth are contributing to the market growth. Apart from this, the rise of e-commerce websites and the development of online gaming communities are expanding the Saudi Arabia board games market share.
Report Attribute
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Key Statistics
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Base Year
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2024 |
Forecast Years
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2025-2033
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Historical Years
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2019-2024
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Market Size in 2024 | USD 166.77 Million |
Market Forecast in 2033 | USD 416.70 Million |
Market Growth Rate 2025-2033 | 9.59% |
Increasing Emphasis on Social Interaction and Family Entertainment
Saudi Arabia board games industry is experiencing tremendous growth as social groups and families are increasingly looking for ways to spend quality time together in an age that is screen-centric. Board games provide a hands-on, engaging, and educational substitute for screen entertainment and encourage people to sit down, talk, and develop more social relationships. Parents are opting for board games as a way to impart critical thinking, problem-solving, and collaboration abilities among children while decreasing screen time. Social events, family gatherings, and community functions are making board game sessions a part of them, further solidifying their popularity as an activity that unites people of different ages. With cultural transformations adopting a well-balanced lifestyle where entertainment is coupled with education, board games are emerging as the preferred option. Retail shops and coffee shops that revolve around board gaming are opening their shops in major cities, thereby encouraging this movement and enabling such consumers to easily access a large number of varied games that cater to diverse preferences and age groups.
Growing Changes in Lifestyle Among Youths
Inflating disposable income and changing lifestyle choices of the Saudi youth are fueling the Saudi Arabia board games market growth. Working professionals and young adults are increasingly indulging in recreational activity that provides a respite from the monotony and stimulates mental stimulation. This age group is not only reviving board games as a nostalgic activity but also as a hip social activity that fits in with contemporary café cultures and themed entertainment venues. The increased popularity of board game cafés and hobby stores in city hubs like Riyadh and Jeddah is proof of this phenomenon, building dynamic community centers that appeal to casual and serious players alike. With diversification of the economy through Saudi Vision 2030, people are spending more money on hobbies and leisure activities. These lifestyle shifts are driving the demand for thematic, collectible, and innovative board games. According to the Mastercard Economics Institute’s Economic Outlook 2024, consumer expenditures in the Kingdom are expected to increase by 4.5%.
Rise in Influence of E-commerce and Online Gaming Communities
The rise of e-commerce websites and the formation of online gaming communities are contributing to the growth of the market. Shoppers are increasingly turning to online marketplaces to find, compare, and buy a wide variety of board games that may not be easily available in local retailers. Online stores are offering large product listings, desirable discounts, and door-step delivery services, which are making board games accessible to a broader population in urban and semi-urban areas. At the same time, online forums, social media groups, and influencer content are generating publicity and creating interest in traditional as well as modern board games. Players are posting feedback, unboxing videos, and game tutorials, and this is motivating people to try out various genres and build up bigger collections. This online activity is connecting cross-border trends with domestic needs and stimulating imports as well as homegrown, regionally themed board games with which Saudi cultural narratives and tastes resonate. The IMARC Group predicts that the Saudi Arabia e-commerce market is projected to attain USD 708.7 Billion by 2033.
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country and regional levels for 2025-2033. Our report has categorized the market based on product type, game type, age group, and distribution channel.
Product Type Insights:
The report has provided a detailed breakup and analysis of the market based on the product type. This includes tabletop games, card and dice games, collectible card games, miniature games, and RPG games.
Game Type Insights:
The report has provided a detailed breakup and analysis of the market based on the game type. This includes strategy and war games, educational games, fantasy games, sport games, and others.
Age Group Insights:
The report has provided a detailed breakup and analysis of the market based on the game type. This includes 0-2 years, 2-5 years, 5-12 years, and above 12 years.
Distribution Channel Insights:
The report has provided a detailed breakup and analysis of the market based on the distribution channel. This includes supermarkets and hypermarkets, specialty stores, online stores, and others.
Regional Insights:
The report has also provided a comprehensive analysis of all the major regional markets, which include Northern and Central Region, Western Region, Eastern Region, and Southern Region.
The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.
Report Features | Details |
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Base Year of the Analysis | 2024 |
Historical Period | 2019-2024 |
Forecast Period | 2025-2033 |
Units | Million USD |
Scope of the Report |
Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:
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Product Types Covered | Tabletop Games, Card and Dice Games, Collectible Card Games, Miniature Games, RPG Games |
Game Types Covered | Strategy and War Games, Educational Games, Fantasy Games, Sport Games, Others |
Age Groups Covered | 0-2 Years, 2-5 Years, 5-12 Years, Above 12 Years |
Distribution Channels Covered | Supermarkets and Hypermarkets, Specialty Stores, Online Stores, Others |
Regions Covered | Northern and Central Region, Western Region, Eastern Region, Southern Region |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
Key Questions Answered in This Report:
Key Benefits for Stakeholders: