South Korea AR/VR Headsets Market Size, Share, Trends and Forecast by Type, Product Type, Application, and Region, 2026-2034

South Korea AR/VR Headsets Market Size, Share, Trends and Forecast by Type, Product Type, Application, and Region, 2026-2034

Report Format: PDF+Excel | Report ID: SR112025A43749

South Korea AR/VR Headsets Market Overview:

The South Korea AR/VR headsets market size reached USD 111.68 Million in 2025. The market is projected to reach USD 236.19 Million by 2034, exhibiting a growth rate (CAGR) of 8.68% during 2026-2034. The market is driven by strategic technology partnerships between global tech giants and South Korean companies creating a robust Android XR ecosystem, substantial government investments in digital infrastructure and education initiatives supporting widespread AR/VR adoption across sectors, and the expanding integration of immersive technologies in enterprise training, healthcare education, and industrial applications. These factors are propelling South Korea AR/VR headsets market share.

Report Attribute 
Key Statistics
Base Year
2025
Forecast Years
2026-2034
Historical Years
2020-2025
Market Size in 2025 USD 111.68 Million
Market Forecast in 2034 USD 236.19 Million
Market Growth Rate 2026-2034 8.68%


South Korea AR/VR Headsets Market Trends:

Expansion of Gaming Applications

Gaming continues to be a dominant force driving the demand for AR/VR headsets in South Korea. The country’s strong gaming culture supported by advanced digital infrastructure is fostering the development of immersive experiences that blur the line between virtual and real worlds. Players are increasingly drawn to realistic environments, enhanced interactivity, and full-body motion tracking provided by next-generation headsets. Developers are designing content optimized for both AR and VR platforms including e-sports and multiplayer games further broadening the user base. Moreover, the availability of affordable and high-performance devices is encouraging casual gamers to adopt immersive technologies. As gaming studios collaborate with tech firms to create engaging experiences, AR/VR gaming is evolving into a mainstream entertainment medium, contributing significantly to the country’s innovation-driven digital ecosystem and overall technology advancement in immersive experiences.

Growth in Enterprise and Training Solutions

The integration of AR/VR headsets in business environments is transforming corporate learning and operations across South Korea. Enterprises are leveraging these technologies to deliver interactive training modules, simulate complex work scenarios, and improve safety in industrial settings. By replicating real-world challenges in a controlled virtual environment, organizations can reduce training costs and enhance employee performance. Remote collaboration through AR/VR is also becoming a vital tool for connecting geographically dispersed teams, improving communication, and fostering innovation. Industries such as manufacturing, defense, and logistics are adopting immersive training for skill enhancement and productivity improvement. As the technology matures, more enterprises are recognizing its long-term efficiency benefits and cost-effectiveness. These developments are contributing significantly to South Korea AR/VR headsets market growth as businesses increasingly prioritize digital transformation and experiential learning solutions.

Rising Use in Education and Healthcare

AR/VR technologies are gaining strong traction in South Korea’s education and healthcare sectors due to their ability to deliver interactive, hands-on experiences. In education, virtual reality classrooms and 3D simulations allow students to explore complex concepts in science, history, and engineering more effectively. Similarly, in healthcare, AR/VR headsets are being used for surgical training, anatomy visualization, and patient therapy, enabling safer and more precise practices. These technologies also support remote education and telemedicine, providing greater accessibility to quality training and care. As institutions and hospitals invest in digital learning platforms, the demand for reliable and user-friendly AR/VR devices continues to rise. The growing focus on experiential learning, skill development, and patient engagement underscores the expanding role of immersive technology in shaping South Korea’s future in education and healthcare innovation.

South Korea AR/VR Headsets Market Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country and regional levels for 2026-2034. Our report has categorized the market based on type, product type, and application.

Type Insights:

  • AR Headset
  • VR Headset
  • AR/VR Headset

The report has provided a detailed breakup and analysis of the market based on the type. This includes AR headset, VR headset, and AR/VR headset.

Product Type Insights:

  • Standalone
  • Tethered
  • Screenless Viewer

A detailed breakup and analysis of the market based on the product type have also been provided in the report. This includes standalone, tethered, and screenless viewer.

Application Insights:

  • Enterprise
  • Consumer
  • Healthcare
  • Commercial

The report has provided a detailed breakup and analysis of the market based on the application. This includes enterprise, consumer, healthcare, and commercial.

Regional Insights:

  • Seoul Capital Area
  • Yeongnam (Southeastern Region)
  • Honam (Southwestern Region)
  • Hoseo (Central Region)
  • Others

The report has also provided a comprehensive analysis of all the major regional markets, which include Seoul Capital Area, Yeongnam (Southeastern Region), Honam (Southwestern Region), Hoseo (Central Region), and Others.

Competitive Landscape:

The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.

South Korea AR/VR Headsets Market News:

  • In October 2025, Samsung launched the Galaxy XR headset, its first extended reality device, featuring hand tracking and powered by the Snapdragon XR2+ Gen 2 chipset. Weighing 545g, it offers advanced micro-OLED displays and connectivity through Wi-Fi 7, currently available only in the US and South Korea.
  • In June 2025, Google announced its plans to invest USD 100 Million in South Korean eyewear brand Gentle Monster, acquiring a 4% stake as part of its strategy to position upcoming XR glasses as fashion accessories. This move aims to revitalize smart glasses after previous failures, with a 2026 release planned for the innovative eyewear.

South Korea AR/VR Headsets Market Report Coverage:

Report Features Details
Base Year of the Analysis 2025
Historical Period 2020-2025
Forecast Period 2026-2034
Units Million USD
Scope of the Report

Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:

  • Type
  • Product Type
  • Application
  • Region
Types Covered AR Headset, VR Headset, AR/VR Headset
Product Types Covered Standalone, Tethered, Screenless Viewer
Applications Covered Enterprise, Consumer, Healthcare, Commercial
Regions Covered Seoul Capital Area, Yeongnam (Southeastern Region), Honam (Southwestern Region), Hoseo (Central Region), Others
Customization Scope 10% Free Customization
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)


Key Questions Answered in This Report:

  • How has the South Korea AR/VR headsets market performed so far and how will it perform in the coming years?
  • What is the breakup of the South Korea AR/VR headsets market on the basis of type?
  • What is the breakup of the South Korea AR/VR headsets market on the basis of product type?
  • What is the breakup of the South Korea AR/VR headsets market on the basis of application?
  • What is the breakup of the South Korea AR/VR headsets market on the basis of region?
  • What are the various stages in the value chain of the South Korea AR/VR headsets market? 
  • What are the key driving factors and challenges in the South Korea AR/VR headsets market?
  • What is the structure of the South Korea AR/VR headsets market and who are the key players?
  • What is the degree of competition in the South Korea AR/VR headsets market? 

Key Benefits for Stakeholders:

  • IMARC’s industry report offers a comprehensive quantitative analysis of various market segments, historical and current market trends, market forecasts, and dynamics of the South Korea AR/VR headsets market from 2020-2034.
  • The research report provides the latest information on the market drivers, challenges, and opportunities in the South Korea AR/VR headsets market.
  • Porter's five forces analysis assist stakeholders in assessing the impact of new entrants, competitive rivalry, supplier power, buyer power, and the threat of substitution. It helps stakeholders to analyze the level of competition within the South Korea AR/VR headsets industry and its attractiveness.
  • Competitive landscape allows stakeholders to understand their competitive environment and provides an insight into the current positions of key players in the market.

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South Korea AR/VR Headsets Market Size, Share, Trends and Forecast by Type, Product Type, Application, and Region, 2026-2034
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