The Taiwan gaming market size reached USD 1,701.61 Million in 2024. The market is projected to reach USD 3,496.22 Million by 2033, exhibiting a growth rate (CAGR) of 8.33% during 2025-2033. The market is propelled by the country's strong internet penetration and sophisticated mobile network infrastructure. Furthermore, the rise in popularity of eSports, coupled with Taiwan's entrenched gaming culture, has fueled participation and viewership. Also, improvements in mobile gaming and expanded availability of gaming hardware, combined with support from local and foreign game developers, further augment the Taiwan gaming market share.
Report Attribute
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Key Statistics
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Base Year
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2024
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Forecast Years
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2025-2033
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Historical Years
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2019-2024
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Market Size in 2024 | USD 1,701.61 Million |
Market Forecast in 2033 | USD 3,496.22 Million |
Market Growth Rate 2025-2033 | 8.33% |
Growth of Mobile Gaming
Mobile gaming has emerged as one of the leading segments in the market. The widespread use of smartphones with enhanced features and improved internet connection has driven the growth of mobile gaming in the market at a fast pace. With the high rate of smartphone penetration and growing 4G/5G network, there is a greater preference for mobile games among players because of their convenience, ease of access, and simplicity of use. A recent industry survey indicated that mobile gaming is the leading market for gaming in Taiwan. The results show that close to o 44% of Taiwanese gamers spend between NT$300 (about USD 9.13) and NT$1000 (about USD 30.43) per month on mobile games. This shows the growing dominance of mobile games in the nation, which comes as a result of the growing access to mobile internet and smartphones. Apart from this, developers locally have capitalized on this trend and published games especially tailored to suit Taiwanese tastes, and this has driven up the development of local content. This trend is also reflected in in-game purchases and microtransactions, having a positive impact on the Taiwan gaming market growth.
Rise of eSports and Professional Gaming
Esports in Taiwan has experienced tremendous growth over the past several years, driven by a highly competitive gaming environment and government support. Taiwan's sophisticated technological infrastructure, combined with its enormous population of avid gamers, has positioned it to be a hub of professional esports tournaments and competitions. Taiwanese players and teams have also relished significant success on the global scene, further fueling interest in competitive gaming. Beyond that, top-level esports competitions have enormous view counts and contribute to large fan bases, both domestically and internationally. In addition, the government has also been conducive to esports as an official sector, allocating budget and developing policies to support the ecosystem, such as setting up esports schools and programs. As a result, the country's esports industry is being formalized, and sponsorships, professional teams, and gaming arenas are raking in a significant portion of revenue in the gaming industry. In addition, esports streaming websites, such as Twitch, have brought about increased awareness and popularity to players and fans alike.
Popularity of PC and Console Gaming
Although mobile gaming is the most widespread, console and PC gaming are also significant aspects of the market. Taiwan has a strong PC gaming tradition and a big established gaming population drawn to high-performance graphics and immersion offered through gaming consoles and computers. The market for pricey gaming PCs and consoles is increasing, especially due to the latest release of new-generation consoles, which has attracted a lot of attention in Taiwan. These gaming computers offer the latest graphics and processing, attracting casual and hardcore gamers alike who are interested in the latest technology. In addition, Taiwan's mass market PC gaming community continues to support local gaming cafes, where gamers gather to play online multiplayer games, especially during peak hours or tournament periods. Sales of gaming hardware such as GPUs, VR headsets, and peripherals have also increased as Taiwanese gamers seek to enhance their gaming experience. Second, there are even more existing indigenous game developers focused on creating PC and console-only games to serve more hardcore gaming communities seeking rich, high-definition experiences.
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country and regional levels for 2025-2033. Our report has categorized the market based on device type, platform, revenue type, type, and age group.
Device Type Insights:
The report has provided a detailed breakup and analysis of the market based on the device type. This includes consoles, mobile and tablets, and computers.
Platform Insights:
A detailed breakup and analysis of the market based on the platform have also been provided in the report. This includes online and offline.
Revenue Type Insights:
The report has provided a detailed breakup and analysis of the market based on the revenue type. This includes in-game purchases, game purchase, and advertising.
Type Insights:
A detailed breakup and analysis of the market based on the type also been provided in the report. This includes adventure/role playing games, puzzles, social games, strategy, stimulation, and others.
Age Group Insights:
The report has provided a detailed breakup and analysis of the market based on the age group. This includes adults and children.
Regional Insights:
The report has also provided a comprehensive analysis of all the major regional markets, which include Northern Taiwan, Central Taiwan, Southern Taiwan, and Eastern Taiwan.
The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.
Report Features | Details |
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Base Year of the Analysis | 2024 |
Historical Period | 2019-2024 |
Forecast Period | 2025-2033 |
Units | Million USD |
Scope of the Report |
Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:
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Device Types Covered | Consoles, Mobiles and Tablets, Computers |
Platforms Covered | Online, Offline |
Revenue Types Covered | In-Game Purchase, Game Purchase, Advertising |
Types Covered | Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Stimulation, Others |
Age Groups Covered | Adults, Children |
Regions Covered | Northern Taiwan, Central Taiwan, Southern Taiwan, Eastern Taiwan |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
Key Questions Answered in This Report:
Key Benefits for Stakeholders: