The Thailand gaming market size reached USD 1,514.25 Million in 2024. Looking forward, the market is projected to reach USD 3,098.36 Million by 2033, exhibiting a growth rate (CAGR) of 8.28% during 2025-2033. The market is driven by strong government backing, tax credits, and a flourishing creative ecosystem that supports both indie and AAA game development. Esports professionalization, official recognition, and global tournament hosting have embedded competitive gaming in national culture. Additionally, the expanding mobile gaming sector, supported by localization, strong developer presence, and cloud gaming innovation, is further augmenting the Thailand gaming market share.
Report Attribute
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Key Statistics
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Base Year
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2024 |
Forecast Years
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2025-2033
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Historical Years
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2019-2024
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Market Size in 2024 | USD 1,514.25 Million |
Market Forecast in 2033 | USD 3,098.36 Million |
Market Growth Rate 2025-2033 | 8.28% |
Government Support and National Digital Economy Policies
Thailand’s gaming sector benefits from clear government recognition of digital entertainment as a priority industry within its national economic strategy. As per recent industry reports, Thailand has emerged as the second-largest game development hub in Southeast Asia, with 158 games on the Steam platform, accounting for 20% of the region’s total output. This growth reflects a sixfold increase since 2019, driven by strong collaboration between developers, government backing, and specialized educational programs. The Ministry of Digital Economy and Society (MDES) actively promotes game development through funding, incubation programs, and partnerships with international technology firms. The Thailand Digital Economy and Society Development Plan identifies gaming as a high-potential segment, supporting local content creation, esports expansion, and digital skills development. Initiatives such as the Thailand Game Show and the establishment of the Digital Economy Promotion Agency (DEPA) showcase institutional backing for the industry. Thailand’s gaming ecosystem further benefits from tax incentives and regulatory frameworks designed to attract foreign studios and investors. Educational partnerships between universities and gaming companies foster talent pipelines, particularly in programming, design, and animation. The government’s emphasis on exporting Thai-developed games to regional markets, especially other ASEAN countries, strengthens the commercial potential of local developers. These coordinated efforts between public, private, and academic sectors form a stable foundation for Thailand gaming market growth, ensuring that gaming remains integral to the country’s broader digital economy ambitions.
Growth of Mobile Gaming Across Demographic Groups
Mobile gaming dominates Thailand’s gaming landscape, supported by widespread smartphone use, affordable data plans, and growing middle-class consumer spending. As per recent industry reports, Thailand’s gaming market is projected to generate USD 2.37 Billion in revenue in 2025, with expectations of reaching USD 3.30 Billion by 2030, reflecting a CAGR of 6.81%. The sector is anticipated to serve 6.2 million users by 2030, with user penetration rising from 7.9% in 2025 to 8.7% by the end of the forecast period. Popular titles range from casual puzzle games to complex multiplayer battle arenas as well as role-playing games, thereby reflecting diverse gamer interests. Telecom providers actively collaborate with mobile game publishers to deliver tailored data packages, often bundled with promotional in-game items, driving sustained engagement. Additionally, the increasing integration of e-wallets and online payment systems has streamlined in-game purchases, strengthening monetization for free-to-play titles. Influencer-driven marketing plays a significant role, with gaming content creators on platforms such as Facebook Gaming, YouTube, and TikTok shaping game adoption trends. Mobile esports, particularly for games such as PUBG Mobile and Arena of Valor, have gained national prominence, bridging casual play and competitive scenes. Local developers, such as Thai indie studios, are increasingly creating games tailored to domestic tastes, combining Thai cultural elements with modern game mechanics. Mobile gaming’s accessibility across rural and urban populations makes it a central force in Thailand’s gaming sector, expanding its commercial footprint and reinforcing its long-term influence in the entertainment industry.
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country and regional levels for 2025-2033. Our report has categorized the market based on device type, platform, revenue type, type, and age group.
Device Type Insights:
The report has provided a detailed breakup and analysis of the market based on the device type. This includes consoles, mobiles and tablets, and computers.
Platform Insights:
The report has provided a detailed breakup and analysis of the market based on the platform. This includes online and offline.
Revenue Type Insights:
The report has provided a detailed breakup and analysis of the market based on the revenue type. This includes in-game purchase, game purchase, and advertising.
Type Insights:
The report has provided a detailed breakup and analysis of the market based on the type. This includes adventure/role playing games, puzzles, social games, strategy, stimulation, and others.
Age Group Insights:
The report has provided a detailed breakup and analysis of the market based on the age group. This includes adults and children.
Regional Insights:
The report has also provided a comprehensive analysis of all major regional markets. This includes Bangkok, Eastern, Northeastern, Southern, Northern, and others.
The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.
Report Features | Details |
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Base Year of the Analysis | 2024 |
Historical Period | 2019-2024 |
Forecast Period | 2025-2033 |
Units | Million USD |
Scope of the Report |
Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:
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Device Types Covered | Consoles, Mobiles and Tablets, Computers |
Platforms Covered | Online, Offline |
Revenue Types Covered | In-Game Purchase, Game Purchase, Advertising |
Types Covered | Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Stimulation, Others |
Age Groups Covered | Adults, Children |
Regions Covered | Bangkok, Eastern, Northeastern, Southern, Northern, Others |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
Key Questions Answered in This Report:
Key Benefits for Stakeholders: