Vietnam esports market size reached USD 10.7 Million in 2024. Looking forward, IMARC Group expects the market to reach USD 51.1 Million by 2033, exhibiting a growth rate (CAGR) of 16.2% during 2025-2033. The increasing utilization of streaming platforms, which provide a space for gamers to broadcast their gameplay, interact with fans, and monetize their content through ads, subscriptions, and donations, is driving the market.
Report Attribute
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Key Statistics
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Base Year
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2024
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Forecast Years
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2025-2033
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Historical Years
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2019-2024
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Market Size in 2024 | USD 10.7 Million |
Market Forecast in 2033 | USD 51.1 Million |
Market Growth Rate 2025-2033 | 16.2% |
Esports, short for electronic sports, is a competitive form of video gaming where professional players or teams compete against each other in various video game titles. Esports has rapidly evolved into a phenomenon with a dedicated fan base and a thriving industry. These competitive gaming events are often organized into leagues, tournaments, and championships, with substantial cash prizes and sponsorship deals at stake. Esports encompasses a wide range of game genres, including first-person shooters, real-time strategy, multiplayer online battle arenas (MOBAs), and sports simulations. Popular titles like League of Legends, Dota 2, Counter-Strike, and Overwatch attract millions of viewers and players. Esports has not only become a form of entertainment but also a legitimate career path for talented gamers, coaches, and support staff. It has garnered mainstream recognition through media coverage and even inclusion in major sporting events. Esports continues to grow, bridging the gap between traditional sports and digital entertainment, captivating audiences with its competitiveness and skill.
The esports market in Vietnam has witnessed remarkable growth in recent years, largely driven by several key factors. Firstly, the proliferation of high-speed internet connectivity has played a pivotal role in enabling competitive gaming to reach a regional audience. As a result, esports events can now be streamed seamlessly to millions of viewers in Vietnam, fostering a sense of community and engagement. Moreover, the esports market has benefited from increasing investments from both traditional sports organizations and corporate sponsors. This influx of capital has not only boosted the production value of esports tournaments but has also attracted top talent to the industry, further solidifying its legitimacy. Furthermore, the rise of mobile gaming has significantly contributed to the esports boom. Mobile esports titles have garnered massive player bases, expanding the potential audience for esports competitions. In conclusion, the esports market in Vietnam is expected to be driven by the convergence of factors such as improved connectivity, increased investment, and the popularity of mobile gaming.
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country level for 2025-2033. Our report has categorized the market based on revenue model, platform, and games.
Revenue Model Insights:
The report has provided a detailed breakup and analysis of the market based on the revenue model. This includes media rights, advertising and sponsorships, merchandise and tickets, and others.
Platform Insights:
A detailed breakup and analysis of the market based on the platform have also been provided in the report. This includes PC-based esports, consoles-based esports, and mobile and tablets.
Games Insights:
The report has provided a detailed breakup and analysis of the market based on the games. This includes multiplayer online battle arena (MOBA), player vs player (PvP), first person shooters (FPS), and real time strategy (RTS).
Regional Insights:
The report has also provided a comprehensive analysis of all the major regional markets, which include Northern Vietnam, Central Vietnam, and Southern Vietnam.
The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.
Report Features | Details |
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Base Year of the Analysis | 2024 |
Historical Period | 2019-2024 |
Forecast Period | 2025-2033 |
Units | Million USD |
Scope of the Report | Exploration of Historical and Forecast Trends, Industry Catalysts and Challenges, Segment-Wise Historical and Predictive Market Assessment:
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Revenue Models Covered | Media Rights, Advertising and Sponsorships, Merchandise and Tickets, Others |
Platforms Covered | PC-based Esports, Consoles-based Esports, Mobile and Tablets |
Games Covered | Multiplayer Online Battle Arena (MOBA), Player vs Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS) |
Regions Covered | Northern Vietnam, Central Vietnam, Southern Vietnam |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
Key Questions Answered in This Report:
Key Benefits for Stakeholders: