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The global virtual reality gaming market was valued at US$ 22.2 Billion in 2021.
We expect the global virtual reality gaming market to exhibit a CAGR of 29.18% during 2022-2027.
The increasing popularity of location-based entertainment, along with the escalating adoption of
advanced laptops and PCs that provide detailed virtual environments and gaming options, is
primarily driving the global virtual reality gaming market.
The sudden outbreak of the COVID-19 pandemic has led to the implementation of stringent
lockdown regulations across several nations resulting in the rising demand for virtual reality gaming
systems as a means of indoor entertainment.
Based on the segment, the global virtual reality gaming market has been divided into hardware and
software. Currently, software exhibits a clear dominance in the market.
Based on the device, the global virtual reality gaming market can be categorized into personal
computers, gaming consoles, and mobile devices. Among these, personal computers hold the
majority of the total market share.
Based on the age group, the global virtual reality gaming market has been segmented into adults
and children, where adults represent the largest market share.
Based on the type of games, the global virtual reality gaming market can be bifurcated into racing,
adventure, fighting, shooting, mystery thriller, puzzle, science fiction, and others. Currently, shooting
games account for the majority of the total market share.
On a regional level, the market has been classified into North America, Europe, Asia Pacific, Middle
East and Africa, and Latin America, where North America currently dominates the global market.
Some of the major players in the global virtual reality gaming market include Fove, Google, HTC,
Facebook, Razer, Samsung, Sony, Zeiss International, AMD, GoPro, Largan Precision, Nvidia, and
Data Center Liquid Cooling Market by Component (Solution, Services), Data Center Type (Large Data Centers, Small and Medium-sized Data Centers, Enterprise Data Centers), End Use (Cloud Providers, Colocation Providers, Enterprises, Hyperscale Data Centers), Application (BFSI, IT and Telecom, Media and Entertainment, Healthcare, Government and Defense, Retail, Research and Academic, and Others), and Region 2023-2028
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