Anime Market by Revenue Source (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, Live Entertainment), and Region 2024-2032

Anime Market by Revenue Source (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, Live Entertainment), and Region 2024-2032

Report Format: PDF+Excel | Report ID: SR112024A6992
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1 Preface

2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Revenue Sources
2.3.1 Primary Revenue Sources
2.3.2 Secondary Revenue Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology

3 Executive Summary

4 Global Anime Market- Introduction
4.1 Overview
4.2 Market Dynamics
4.3 Industry Trends
4.4 Competitive Intelligence

5 Global Anime Market Landscape
5.1 Historical and Current Market Trends (2018-2023)
5.2 Market Forecast (2024-2032)

6 Global Anime Market- Breakup by Revenue Source
6.1 T.V.
6.1.1 Overview
6.1.2 Historical and Current Market Trends (2018-2023)
6.1.3 Market Segmentation
6.1.4 Market Forecast (2024-2032)
6.2 Movie
6.2.1 Overview
6.2.2 Historical and Current Market Trends (2018-2023)
6.2.3 Market Segmentation
6.2.4 Market Forecast (2024-2032)
6.3 Video
6.3.1 Overview
6.3.2 Historical and Current Market Trends (2018-2023)
6.3.3 Market Segmentation
6.3.4 Market Forecast (2024-2032)
6.4 Internet Distribution
6.4.1 Overview
6.4.2 Historical and Current Market Trends (2018-2023)
6.4.3 Market Segmentation
6.4.4 Market Forecast (2024-2032)
6.5 Merchandising
6.5.1 Overview
6.5.2 Historical and Current Market Trends (2018-2023)
6.5.3 Market Segmentation
6.5.4 Market Forecast (2024-2032)
6.6 Music
6.6.1 Overview
6.6.2 Historical and Current Market Trends (2018-2023)
6.6.3 Market Segmentation
6.6.4 Market Forecast (2024-2032)
6.7 Pachinko
6.7.1 Overview
6.7.2 Historical and Current Market Trends (2018-2023)
6.7.3 Market Segmentation
6.7.4 Market Forecast (2024-2032)
6.8 Live Entertainment
6.8.1 Overview
6.8.2 Historical and Current Market Trends (2018-2023)
6.8.3 Market Segmentation
6.8.4 Market Forecast (2024-2032)
6.9 Attractive Investment Proposition by Revenue Source

7 Global Anime Market– Breakup by Region
7.1 North America
7.1.1 United States
7.1.1.1 Market Drivers
7.1.1.2 Historical and Current Market Trends (2018-2023)
7.1.1.3 Market Breakup by Revenue Source
7.1.1.4 Key Players
7.1.1.5 Market Forecast (2024-2032)
7.1.2 Canada
7.1.2.1 Market Drivers
7.1.2.2 Historical and Current Market Trends (2018-2023)
7.1.2.3 Market Breakup by Revenue Source
7.1.2.4 Key Players
7.1.2.5 Market Forecast (2024-2032)
7.2 Europe
7.2.1 Germany
7.2.1.1 Market Drivers
7.2.1.2 Historical and Current Market Trends (2018-2023)
7.2.1.3 Market Breakup by Revenue Source
7.2.1.4 Key Players
7.2.1.5 Market Forecast (2024-2032)
7.2.2 France
7.2.2.1 Market Drivers
7.2.2.2 Historical and Current Market Trends (2018-2023)
7.2.2.3 Market Breakup by Revenue Source
7.2.2.4 Key Players
7.2.2.5 Market Forecast (2024-2032)
7.2.3 United Kingdom
7.2.3.1 Market Drivers
7.2.3.2 Historical and Current Market Trends (2018-2023)
7.2.3.3 Market Breakup by Revenue Source
7.2.3.4 Key Players
7.2.3.5 Market Forecast (2024-2032)
7.2.4 Italy
7.2.4.1 Market Drivers
7.2.4.2 Historical and Current Market Trends (2018-2023)
7.2.4.3 Market Breakup by Revenue Source
7.2.4.4 Key Players
7.2.4.5 Market Forecast (2024-2032)
7.2.5 Spain
7.2.5.1 Market Drivers
7.2.5.2 Historical and Current Market Trends (2018-2023)
7.2.5.3 Market Breakup by Revenue Source
7.2.5.4 Key Players
7.2.5.5 Market Forecast (2024-2032)
7.2.6 Others
7.2.6.1 Historical and Current Market Trends (2018-2023)
7.2.6.2 Market Forecast (2024-2032)
7.3 Asia Pacific
7.3.1 China
7.3.1.1 Market Drivers
7.3.1.2 Historical and Current Market Trends (2018-2023)
7.3.1.3 Market Breakup by Revenue Source
7.3.1.4 Key Players
7.3.1.5 Market Forecast (2024-2032)
7.3.2 Japan
7.3.2.1 Market Drivers
7.3.2.2 Historical and Current Market Trends (2018-2023)
7.3.2.3 Market Breakup by Revenue Source
7.3.2.4 Key Players
7.3.2.5 Market Forecast (2024-2032)
7.3.3 India
7.3.3.1 Market Drivers
7.3.3.2 Historical and Current Market Trends (2018-2023)
7.3.3.3 Market Breakup by Revenue Source
7.3.3.4 Key Players
7.3.3.5 Market Forecast (2024-2032)
7.3.4 South Korea
7.3.4.1 Market Drivers
7.3.4.2 Historical and Current Market Trends (2018-2023)
7.3.4.3 Market Breakup by Revenue Source
7.3.4.4 Key Players
7.3.4.5 Market Forecast (2024-2032)
7.3.5 Australia
7.3.5.1 Market Drivers
7.3.5.2 Historical and Current Market Trends (2018-2023)
7.3.5.3 Market Breakup by Revenue Source
7.3.5.4 Key Players
7.3.5.5 Market Forecast (2024-2032)
7.3.6 Indonesia
7.3.6.1 Market Drivers
7.3.6.2 Historical and Current Market Trends (2018-2023)
7.3.6.3 Market Breakup by Revenue Source
7.3.6.4 Key Players
7.3.6.5 Market Forecast (2024-2032)
7.3.7 Others
7.3.7.1 Historical and Current Market Trends (2018-2023)
7.3.7.2 Market Forecast (2024-2032)
7.4 Latin America
7.4.1 Brazil
7.4.1.1 Market Drivers
7.4.1.2 Historical and Current Market Trends (2018-2023)
7.4.1.3 Market Breakup by Revenue Source
7.4.1.4 Key Players
7.4.1.5 Market Forecast (2024-2032)
7.4.2 Mexico
7.4.2.1 Market Drivers
7.4.2.2 Historical and Current Market Trends (2018-2023)
7.4.2.3 Market Breakup by Revenue Source
7.4.2.4 Key Players
7.4.2.5 Market Forecast (2024-2032)
7.4.3 Others
7.4.3.1 Historical and Current Market Trends (2018-2023)
7.4.3.2 Market Forecast (2024-2032)
7.5 Middle East and Africa
7.5.1 Market Drivers
7.5.2 Historical and Current Market Trends (2018-2023)
7.5.3 Market Breakup by Revenue Source
7.5.4 Market Breakup by Country
7.5.5 Key Players
7.5.6 Market Forecast (2024-2032)
7.6 Attractive Investment Proposition by Region

8 Global Anime Market– Competitive Landscape
8.1 Overview
8.2 Market Structure
8.3 Market Share by Key Players
8.4 Market Player Positioning

8.5 Top Winning Strategies
8.6 Competitive Dashboard

8.7 Company Evaluation Quadrant

9 Profiles of Key Players
9.1 Aniplex of America Inc
9.1.1 Business Overview
9.1.2 Product Portfolio
9.1.3 Business Strategies
9.1.4 SWOT Analysis
9.1.5 Major News and Events
9.2 Bones Inc
9.2.1 Business Overview
9.2.2 Product Portfolio
9.2.3 Business Strategies
9.2.4 SWOT Analysis
9.2.5 Major News and Events
9.3 Crunchyroll
9.3.1 Business Overview
9.3.2 Product Portfolio
9.3.3 Business Strategies
9.3.4 SWOT Analysis
9.3.5 Major News and Events
9.4 Kyoto Animation Co. Ltd.
9.4.1 Business Overview
9.4.2 Product Portfolio
9.4.3 Business Strategies
9.4.4 SWOT Analysis
9.3.5 Major News and Events
9.5 Madhouse Inc
9.5.1 Business Overview
9.5.2 Product Portfolio
9.5.3 Business Strategies
9.5.4 SWOT Analysis
9.5.5 Major News and Events
9.6 P.A. Works Inc.
9.6.1 Business Overview
9.6.2 Product Portfolio
9.6.3 Business Strategies
9.6.4 SWOT Analysis
9.6.5 Major News and Events
9.7 Pierrot Co. Ltd
9.7.1 Business Overview
9.7.2 Product Portfolio
9.7.3 Business Strategies
9.7.4 SWOT Analysis
9.7.5 Major News and Events
9.8 Shout! Factory LLC
9.8.1 Business Overview
9.8.2 Product Portfolio
9.8.3 Business Strategies
9.8.4 SWOT Analysis
9.8.5 Major News and Events
9.9 Studio Ghibli Inc.
9.9.1 Business Overview
9.9.2 Product Portfolio
9.9.3 Business Strategies
9.9.4 SWOT Analysis
9.9.5 Major News and Events
9.10 Toei Animation Co. Ltd.
9.10.1 Business Overview
9.10.2 Product Portfolio
9.10.3 Business Strategies
9.10.4 Financials
9.10.5 SWOT Analysis
9.10.6 Major News and Events
9.11 VIZ Media LLC (Shogakukan-Shueisha Productions Co. Ltd)
9.11.1 Business Overview
9.11.2 Product Portfolio
9.11.3 Business Strategies
9.11.4 SWOT Analysis
9.11.5 Major News and Events

Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.

10 Global Anime Market- Industry Analysis
10.1 Drivers, Restraints, and Opportunities
10.1.1    Overview
10.1.2    Drivers
10.1.3    Restraints
10.1.4    Opportunities
10.1.5    Impact Analysis
10.2 Porters Five Forces Analysis
10.2.1    Overview
10.2.2    Bargaining Power of Buyers
10.2.3    Bargaining Power of Suppliers
10.2.4    Degree of Competition
10.2.5    Threat of New Entrants
10.2.6    Threat of Substitutes
10.3 Value Chain Analysis

11 Strategic Recommendations

12 Appendix

Anime Market by Revenue Source (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, Live Entertainment), and Region 2024-2032
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