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Board Games Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027

Market Overview: 

The global board games market size reached US$ 13.4 Billion in 2021. Looking forward, IMARC Group expects the market to reach US$ 26.68 Billion by 2027, exhibiting a growth rate (CAGR) of 11.50% during 2022-2027.

A board game is played with counters or pieces by adding to, subtracting from, or moving across a board. It comprises chess, weiqi, xiangqi, shogi, oware, scrabble, trivial pursuit, settlers of Catan, clue, ticket to ride, and uno. It offers markings and designated spaces with tokens, dice, stones, cards, or other pieces that are used in specific ways throughout the game. It helps children count spaces, identify colors, and enhance hand-eye coordination and dexterity in moving cards and pieces around the board. It assists in sharpening the focus of individuals while promoting structured opportunities for interaction and entertainment.

Board Games Market Trends:

At present, the growing demand for board games to improve team-building skills and facilitate active learning and problem-solving skills among the masses represents one of the key factors driving the market. Besides this, the wide availability of board games through online and offline distribution channels, along with the thriving e-commerce industry, is propelling the growth of the market. Moreover, there is an increase in the number of games bars and cafés across the globe. This, coupled with the rising adoption of strategy and war-based games by teenagers and adults, is offering lucrative growth opportunities to industry investors. In addition, the growing trend of playschool activities and executing these activities in educational institutions is positively influencing the market. Apart from this, the escalating demand for cooperative games among players to achieve a common goal is strengthening the growth of the market. Additionally, key players operating in the industry are investing in research and development (R&D) activities to introduce board games with virtual reality (VR) to enhance the experience of players. They are also focusing on developing mechanical keyboards, which is contributing to the growth of the market.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global board games market report, along with forecasts at the global, regional and country level from 2022-2027. Our report has categorized the market based on product type, game type, age group and distribution channel.

Breakup by Product Type:

  • Tabletop Games
  • Card and Dice Games
  • Collectible Card Games
  • Miniature Games
  • RPG Games
     

Breakup by Game Type:

  • Strategy and War Games
  • Educational Games
  • Fantasy Games
  • Sport Games
  • Others
     

Breakup by Age Group:

  • 0-2 Years
  • 2-5 Years
  • 5-12 Years
  • Above 12 Years
     

Breakup by Distribution Channel:

  • Supermarkets and Hypermarkets
  • Specialty Stores
  • Online Stores
  • Others
     

Breakup by Region:

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa
     

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Buffalo Games, Cartamundi Asia Pacific, Clementoni Spa, CMON Limited, Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc., Gibsons Games Ltd., Goliath Games, Hasbro Inc., Mattel Inc., Mindware Inc., PD Verlag GmbH and Co. KG and The Walt Disney Co.

Report Coverage:

Report Features Details
Base Year of the Analysis 2021
    Historical Period 2016-2021
Forecast Period 2022-2027
Units US$ Billion
Segment Coverage Product Type, Game Type, Age Group, Distribution Channel, Region
Region Covered  Asia Pacific, Europe, North America, Latin America, Middle East and Africa
Countries Covered United States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico
Companies Covered Buffalo Games, Cartamundi Asia Pacific, Clementoni Spa, CMON Limited, Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc., Gibsons Games Ltd., Goliath Games, Hasbro Inc., Mattel Inc., Mindware Inc., PD Verlag GmbH and Co. KG and The Walt Disney Co.
Customization Scope 10% Free Customization
Report Price and Purchase Option Single User License: US$ 2499
Five User License: US$ 3499
Corporate License: US$ 4499
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

 

Key Questions Answered in This Report:

  • How has the global board games market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global board games market?
  • What are the key regional markets?
  • What is the breakup of the market based on the product type?
  • What is the breakup of the market based on the game type?
  • What is the breakup of the market based on the age group?
  • What is the breakup of the market based on the distribution channel?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the global board games market and who are the key players?
  • What is the degree of competition in the industry?

1    Preface
2    Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3    Executive Summary
4    Introduction

    4.1    Overview
    4.2    Key Industry Trends
5    Global Board Games Market
    5.1    Market Overview
    5.2    Market Performance
    5.3    Impact of COVID-19
    5.4    Market Forecast
6    Market Breakup by Product Type
    6.1    Tabletop Games
        6.1.1 Market Trends
        6.1.2 Market Forecast
    6.2    Card and Dice Games
        6.2.1 Market Trends
        6.2.2 Market Forecast
    6.3    Collectible Card Games
        6.3.1 Market Trends
        6.3.2 Market Forecast
    6.4    Miniature Games
        6.4.1 Market Trends
        6.4.2 Market Forecast
    6.5    RPG Games
        6.5.1 Market Trends
        6.5.2 Market Forecast
7    Market Breakup by Game Type
    7.1    Strategy and War Games
        7.1.1 Market Trends
        7.1.2 Market Forecast
    7.2    Educational Games
        7.2.1 Market Trends
        7.2.2 Market Forecast
    7.3    Fantasy Games
        7.3.1 Market Trends
        7.3.2 Market Forecast
    7.4    Sport Games
        7.4.1 Market Trends
        7.4.2 Market Forecast
    7.5    Others
        7.5.1 Market Trends
        7.5.2 Market Forecast
8    Market Breakup by Age Group
    8.1    0-2 Years
        8.1.1 Market Trends
        8.1.2 Market Forecast
    8.2    2-5 Years
        8.2.1 Market Trends
        8.2.2 Market Forecast
    8.3    5-12 Years
        8.3.1 Market Trends
        8.3.2 Market Forecast
    8.4    Above 12 Years
        8.4.1 Market Trends
        8.4.2 Market Forecast
9    Market Breakup by Distribution Channel
    9.1    Supermarkets and Hypermarkets
        9.1.1 Market Trends
        9.1.2 Market Forecast
    9.2    Specialty Stores
        9.2.1 Market Trends
        9.2.2 Market Forecast
    9.3    Online Stores
        9.3.1 Market Trends
        9.3.2 Market Forecast
    9.4    Others
        9.4.1 Market Trends
        9.4.2 Market Forecast
10    Market Breakup by Region
    10.1    North America
        10.1.1 United States
           10.1.1.1 Market Trends
           10.1.1.2 Market Forecast
        10.1.2 Canada
           10.1.2.1 Market Trends
           10.1.2.2 Market Forecast
    10.2    Asia-Pacific
        10.2.1 China
           10.2.1.1 Market Trends
           10.2.1.2 Market Forecast
        10.2.2 Japan
           10.2.2.1 Market Trends
           10.2.2.2 Market Forecast
        10.2.3 India
           10.2.3.1 Market Trends
           10.2.3.2 Market Forecast
        10.2.4 South Korea
           10.2.4.1 Market Trends
           10.2.4.2 Market Forecast
        10.2.5 Australia
           10.2.5.1 Market Trends
           10.2.5.2 Market Forecast
        10.2.6 Indonesia
           10.2.6.1 Market Trends
           10.2.6.2 Market Forecast
        10.2.7 Others
           10.2.7.1 Market Trends
           10.2.7.2 Market Forecast
    10.3    Europe
        10.3.1 Germany
           10.3.1.1 Market Trends
           10.3.1.2 Market Forecast
        10.3.2 France
           10.3.2.1 Market Trends
           10.3.2.2 Market Forecast
        10.3.3 United Kingdom
           10.3.3.1 Market Trends
           10.3.3.2 Market Forecast
        10.3.4 Italy
           10.3.4.1 Market Trends
           10.3.4.2 Market Forecast
        10.3.5 Spain
           10.3.5.1 Market Trends
           10.3.5.2 Market Forecast
        10.3.6 Russia
           10.3.6.1 Market Trends
           10.3.6.2 Market Forecast
        10.3.7 Others
           10.3.7.1 Market Trends
           10.3.7.2 Market Forecast
    10.4    Latin America
        10.4.1 Brazil
           10.4.1.1 Market Trends
           10.4.1.2 Market Forecast
        10.4.2 Mexico
           10.4.2.1 Market Trends
           10.4.2.2 Market Forecast
        10.4.3 Others
           10.4.3.1 Market Trends
           10.4.3.2 Market Forecast
    10.5    Middle East and Africa
        10.5.1 Market Trends
        10.5.2 Market Breakup by Country
        10.5.3 Market Forecast
11    SWOT Analysis
    11.1    Overview
    11.2    Strengths
    11.3    Weaknesses
    11.4    Opportunities
    11.5    Threats
12    Value Chain Analysis
13    Porters Five Forces Analysis

    13.1    Overview
    13.2    Bargaining Power of Buyers
    13.3    Bargaining Power of Suppliers
    13.4    Degree of Competition
    13.5    Threat of New Entrants
    13.6    Threat of Substitutes
14    Price Analysis
15    Competitive Landscape

    15.1    Market Structure
    15.2    Key Players
    15.3    Profiles of Key Players
        15.3.1    Buffalo Games
           15.3.1.1 Company Overview
           15.3.1.2 Product Portfolio
        15.3.2    Cartamundi Asia Pacific
           15.3.2.1 Company Overview
           15.3.2.2 Product Portfolio
        15.3.3    Clementoni Spa
           15.3.3.1 Company Overview
           15.3.3.2 Product Portfolio
        15.3.4    CMON Limited
           15.3.4.1 Company Overview
           15.3.4.2 Product Portfolio
        15.3.5    Franckh-Kosmos Verlags-GmbH and Co. KG
           15.3.5.1 Company Overview
           15.3.5.2 Product Portfolio
        15.3.6    Fremont Die Consumer Products Inc.
           15.3.6.1 Company Overview
           15.3.6.2 Product Portfolio
        15.3.7    Gibsons Games Ltd.
           15.3.7.1 Company Overview
           15.3.7.2 Product Portfolio
        15.3.8    Goliath Games
           15.3.8.1 Company Overview
           15.3.8.2 Product Portfolio
        15.3.9    Hasbro Inc.
           15.3.9.1 Company Overview
           15.3.9.2 Product Portfolio
           15.3.9.3 Financials
           15.3.9.4 SWOT Analysis
        15.3.10    Mattel Inc.
           15.3.10.1 Company Overview
           15.3.10.2 Product Portfolio
           15.3.10.3 Financials
           15.3.10.4 SWOT Analysis
        15.3.11    Mindware Inc.
           15.3.11.1 Company Overview
           15.3.11.2 Product Portfolio
        15.3.12    PD Verlag GmbH and Co. KG
           15.3.12.1 Company Overview
           15.3.12.2 Product Portfolio
        15.3.13    The Walt Disney Co.
           15.3.13.1 Company Overview
           15.3.13.2 Product Portfolio
           15.3.13.3 Financials
           15.3.13.4 SWOT Analysis

List of Figures

Figure 1: Global: Board Games Market: Major Drivers and Challenges
Figure 2: Global: Board Games Market: Sales Value (in Billion US$), 2016-2021
Figure 3: Global: Board Games Market Forecast: Sales Value (in Billion US$), 2022-2027
Figure 4: Global: Board Games Market: Breakup by Product Type (in %), 2021
Figure 5: Global: Board Games Market: Breakup by Game Type (in %), 2021
Figure 6: Global: Board Games Market: Breakup by Age Group (in %), 2021
Figure 7: Global: Board Games Market: Breakup by Distribution Channel (in %), 2021
Figure 8: Global: Board Games Market: Breakup by Region (in %), 2021
Figure 9: Global: Board Games (Tabletop Games) Market: Sales Value (in Million US$), 2016 & 2021
Figure 10: Global: Board Games (Tabletop Games) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 11: Global: Board Games (Card and Dice Games) Market: Sales Value (in Million US$), 2016 & 2021
Figure 12: Global: Board Games (Card and Dice Games) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 13: Global: Board Games (Collectible Card Games) Market: Sales Value (in Million US$), 2016 & 2021
Figure 14: Global: Board Games (Collectible Card Games) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 15: Global: Board Games (Miniature Games) Market: Sales Value (in Million US$), 2016 & 2021
Figure 16: Global: Board Games (Miniature Games) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 17: Global: Board Games (RPG Games) Market: Sales Value (in Million US$), 2016 & 2021
Figure 18: Global: Board Games (RPG Games) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 19: Global: Board Games (Strategy and War Games) Market: Sales Value (in Million US$), 2016 & 2021
Figure 20: Global: Board Games (Strategy and War Games) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 21: Global: Board Games (Educational Games) Market: Sales Value (in Million US$), 2016 & 2021
Figure 22: Global: Board Games (Educational Games) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 23: Global: Board Games (Fantasy Games) Market: Sales Value (in Million US$), 2016 & 2021
Figure 24: Global: Board Games (Fantasy Games) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 25: Global: Board Games (Sport Games) Market: Sales Value (in Million US$), 2016 & 2021
Figure 26: Global: Board Games (Sport Games) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 27: Global: Board Games (Other Game Types) Market: Sales Value (in Million US$), 2016 & 2021
Figure 28: Global: Board Games (Other Game Types) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 29: Global: Board Games (0-2 Years) Market: Sales Value (in Million US$), 2016 & 2021
Figure 30: Global: Board Games (0-2 Years) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 31: Global: Board Games (2-5 Years) Market: Sales Value (in Million US$), 2016 & 2021
Figure 32: Global: Board Games (2-5 Years) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 33: Global: Board Games (5-12 Years) Market: Sales Value (in Million US$), 2016 & 2021
Figure 34: Global: Board Games (5-12 Years) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 35: Global: Board Games (Above 12 Years) Market: Sales Value (in Million US$), 2016 & 2021
Figure 36: Global: Board Games (Above 12 Years) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 37: Global: Board Games (Supermarkets and Hypermarkets) Market: Sales Value (in Million US$), 2016 & 2021
Figure 38: Global: Board Games (Supermarkets and Hypermarkets) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 39: Global: Board Games (Specialty Stores) Market: Sales Value (in Million US$), 2016 & 2021
Figure 40: Global: Board Games (Specialty Stores) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 41: Global: Board Games (Online Stores) Market: Sales Value (in Million US$), 2016 & 2021
Figure 42: Global: Board Games (Online Stores) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 43: Global: Board Games (Other Distribution Channels) Market: Sales Value (in Million US$), 2016 & 2021
Figure 44: Global: Board Games (Other Distribution Channels) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 45: North America: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 46: North America: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 47: United States: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 48: United States: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 49: Canada: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 50: Canada: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 51: Asia-Pacific: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 52: Asia-Pacific: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 53: China: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 54: China: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 55: Japan: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 56: Japan: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 57: India: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 58: India: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 59: South Korea: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 60: South Korea: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 61: Australia: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 62: Australia: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 63: Indonesia: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 64: Indonesia: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 65: Others: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 66: Others: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 67: Europe: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 68: Europe: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 69: Germany: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 70: Germany: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 71: France: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 72: France: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 73: United Kingdom: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 74: United Kingdom: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 75: Italy: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 76: Italy: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 77: Spain: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 78: Spain: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 79: Russia: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 80: Russia: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 81: Others: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 82: Others: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 83: Latin America: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 84: Latin America: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 85: Brazil: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 86: Brazil: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 87: Mexico: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 88: Mexico: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 89: Others: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 90: Others: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 91: Middle East and Africa: Board Games Market: Sales Value (in Million US$), 2016 & 2021
Figure 92: Middle East and Africa: Board Games Market: Breakup by Country (in %), 2021
Figure 93: Middle East and Africa: Board Games Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 94: Global: Board Games Industry: SWOT Analysis
Figure 95: Global: Board Games Industry: Value Chain Analysis
Figure 96: Global: Board Games Industry: Porter's Five Forces Analysis

List of Tables

Table 1: Global: Board Games Market: Key Industry Highlights, 2021 and 2027
Table 2: Global: Board Games Market Forecast: Breakup by Product Type (in Million US$), 2022-2027
Table 3: Global: Board Games Market Forecast: Breakup by Game Type (in Million US$), 2022-2027
Table 4: Global: Board Games Market Forecast: Breakup by Age Group (in Million US$), 2022-2027
Table 5: Global: Board Games Market Forecast: Breakup by Distribution Channel (in Million US$), 2022-2027
Table 6: Global: Board Games Market Forecast: Breakup by Region (in Million US$), 2022-2027
Table 7: Global: Board Games Market: Competitive Structure
Table 8: Global: Board Games Market: Key Players


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