According to the latest report by IMARC Group, titled "India Esports Market: Industry Trends, Share, Size, Growth, Opportunity, and Forecast 2023-2028," the India Esports market is expected to reach a CAGR of 21.1% during 2023-2028. Esports, also called electronic sports, is a form of competitive gaming that involves professional players and teams competing in organized tournaments and leagues. It typically involves multiplayer video games across various genres, including first-person shooters, multiplayer online battle arenas, and sports games. It can be played on different platforms, including consoles, PCs, tablets, or mobile devices. It can be played for fun or competed against other players at a professional level. It has recently grown significantly in popularity, with professional leagues and teams gaining increasing recognition and investments. Major tournaments and events are now held in India, with large audiences tuning in to watch online and in person. In addition to professional leagues and tournaments, many universities and colleges now offer Esports programs. With its growing popularity and strong fanbase, Esports is now a major player in the entertainment industry, with significant revenue and growth potential.
India Esports Market Trends:
The market in India is majorly driven by the increasing popularity of video games. In line with this, the growing emergence of Esports as a professional career due to impressive international prize pools, one-to-one sponsorships, and streaming revenues is significantly contributing to the market growth. Furthermore, the rising popularity of gaming tournaments is positively influencing the market. Apart from this, the escalating live streaming of games and the development of overall infrastructure for league tournaments are catalyzing the market. Moreover, the rising professionalization in the industry for event organizers, gamers, game developers, and influencers is propelling the market. Besides, the increasing advertisements of Esports on online platforms are strengthening the market. Additionally, the rapid adoption of advanced gaming technologies is providing a boost to the market. Some of the other factors driving the market include the growing penetration of smartphones, the escalating awareness about Esports, and the shifting inclination of the youth population toward online video games.
- On the basis of the revenue source, the market has been categorized into advertising, media rights, merchandise and tickets, publisher fees, and sponsorship.
- Based on the games, the market has been classified into Multiplayer Online Battle Arena (MOBA), Player Vs. Player (PvP), First Person Shooters (FPS), and Real Time Strategy (RTS).
- Based on the platform, the market has been segmented into PC-Based Esports, Consoles-Based Esports, and Mobile and Tablets.
- On the basis of the region, the market has been divided into North India, West and Central India, South India, and East India.
- The competitive landscape of the market has been studied in the report with detailed profiles of the key players operating in the market.
|Base Year of the Analysis
||Revenue Source, Games, Platform, Region
||North India, West and Central India, South India, East India
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