Market Overview:
The India esports market size reached US$ 200.7 Million in 2023. Looking forward, IMARC Group expects the market to reach US$ 919.0 Million by 2032, exhibiting a growth rate (CAGR) of 18.42% during 2024-2032.
Report Attribute
|
Key Statistics
|
Base Year
|
2023
|
Forecast Years
|
2024-2032
|
Historical Years
|
2018-2023
|
Market Size in 2023
|
US$ 200.7 Million |
Market Forecast in 2032
|
US$ 919.0 Million |
Market Growth Rate 2024-2032 |
18.42% |
Esports, or electronic sports, are competitive video game tournaments organized through online gaming platforms. These games can be played by amateurs and professional gamers for leisure or professional championships on personal computers (PC), consoles, mobiles and tablets. The games are commonly available in multiplayer online battle arena (MOBA), player vs player (PvP), first-person shooters (FPS) and real-time strategy (RTS) formats. Esports are majorly played by gamers sponsored by organizations for advertisements, tickets, merchandise and media rights. The tournament is managed through various software that are also used for scheduling and promoting events, managing user registration, run branding campaigns and facilitate prize pools. The audiences can also watch the players compete and interact through a human-computer interface.
Note: Information in the above chart consists of dummy data and is only shown here for representation purpose. Kindly contact us for the actual market size and trends.
India Esports Market Trends:
The India Esports market is primarily being driven by the increasing popularity of mobile and PC-based video games among the millennials. Moreover, the shifting consumer preference for participation in online and mobile gaming tournaments as a recreational activity is providing a thrust to the market growth. Esports organizers offer lucrative opportunities, such as international prize pools, streaming revenues and one-to-one sponsorships, to game developers, gamers and influencers, which is also favoring the market growth. Additionally, the widespread adoption of the free-to-play (F2P) gaming model which enables the players to participate in games free of charge, is acting as another growth-inducing factor. Players use specialized live streaming platforms to stream the game and connect directly with the opponents, team players and audiences. Other factors, including the increasing penetration of high-speed internet, especially in the rural areas, along with the widespread adoption of Esports in the education industry for enhancing the cognitive abilities of the students, are anticipated to drive the market toward growth.
Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each segment of the India esports market report, along with forecasts at the country and regional levels from 2024-2032. Our report has categorized the market based on revenue source, games and platform.
Breakup by Revenue Source:
Note: Information in the above chart consists of dummy data and is only shown here for representation purpose. Kindly contact us for the actual market size and trends.
- Advertising
- Media Rights
- Merchandise and Tickets
- Publisher Fees
- Sponsorship
Breakup by Games:
- Multiplayer Online Battle Arena (MOBA)
- Player Vs. Player (PvP)
- First Person Shooters (FPS)
- Real Time Strategy (RTS)
Breakup by Platform:
- PC-Based Esports
- Consoles-Based Esports
- Mobile and Tablets
Breakup by Region:
- North India
- West and Central India
- South India
- East India
Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players.
Report Coverage:
Report Features |
Details |
Base Year of the Analysis |
2023 |
Historical Period |
2018-2023 |
Forecast Period |
2024-2032 |
Units |
US$ Million |
Segment Coverage |
Revenue Source, Games, Platform, Region |
Region Covered |
North India, West and Central India, South India, East India |
Customization Scope |
10% Free Customization |
Report Price and Purchase Option |
Single User License: US$ 2299
Five User License: US$ 3399
Corporate License: US$ 4499 |
Post-Sale Analyst Support |
10-12 Weeks |
Delivery Format |
PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |