Europe Gaming Market Report by Device Types (Consoles, Mobiles and Tablets, Computer), Platforms (Online, Offline), Revenue Types (In-Game Purchase, Game Purchase, Advertising), Types (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Age Groups (Adult, Children), and Region 2023-2028

Europe Gaming Market Report by Device Types (Consoles, Mobiles and Tablets, Computer), Platforms (Online, Offline), Revenue Types (In-Game Purchase, Game Purchase, Advertising), Types (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Age Groups (Adult, Children), and Region 2023-2028

Report Format: PDF+Excel | Report ID: SR112023A9242
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Market Overview:

The Europe gaming market is expected to exhibit a growth rate (CAGR) of 9.4% during 2023-2028. The availability of affordable smartphones and internet connectivity, the accessibility of online gaming across the globe along with increased demand for diverse gaming experiences, and the rising cultural diversity and localization are among the key factors driving the market growth.

Gaming refers to the interactive and immersive activity of playing electronic games, encompassing a wide range of digital entertainment experiences. It involves individuals engaging with video games on various platforms such as consoles, computers, mobile devices, and virtual reality systems. These games offer diverse genres, including action, adventure, role-playing, simulation, strategy, and sports, among others. Gamers manipulate on-screen characters and environments through input devices, including controllers, keyboards, and touchscreens, navigating intricate virtual worlds, and tackling challenges to achieve in-game objectives. Additionally, gaming has increased the development of streaming platforms, where players broadcast their gameplay live to viewers worldwide.

The availability of affordable smartphones and internet connectivity is driving the global market. Casual gamers found mobile devices to be accessible platforms for gaming, and developers capitalized on this trend by creating a wide variety of mobile games, including both casual and more complex titles. Moreover, the freemium model, where games are free to play but offer in-game purchases and microtransactions for virtual goods, became a major revenue source for developers. This model allowed players to access games for free while still contributing financially if they chose to do so. The cross-platform play allowed gamers to play with friends regardless of the platform they were using, fostering a more inclusive gaming community. Cross-platform progression also enabled players to access their game data and progress across different devices. The accessibility of online gaming allowed players from different parts of the world to connect and play together, leading to a more global gaming community. Aso, gaming became more culturally accepted and recognized as a legitimate form of entertainment and art. This shift led to a broader audience and increased demand for diverse gaming experiences.

Europe Gaming Market Trends/Drivers:

Technological Advancements and Innovation

As one of the most technologically developed regions in the world, Europe boasts a robust infrastructure that supports the growth of the gaming industry. The availability of high-speed internet, advanced gaming consoles, powerful computers, and cutting-edge mobile devices has led to the creation of immersive gaming experiences. Innovations, such as augmented reality (AR), virtual reality (VR), and cloud gaming have transformed the way games are played and accessed, providing new avenues for both developers and players. The adoption of advanced technologies has not only enhanced the quality of games but also expanded the potential for cross-platform play and social interactions, driving engagement and revenue in the European gaming market. Moreover, European game developers and studios are renowned for their creativity and expertise, contributing to the development of groundbreaking titles that attract a global audience.

Rise of Esports and Competitive Gaming

Esports tournaments and leagues have gained immense traction, drawing large audiences both online and in-person. The competitive nature of esports, where professional players and teams compete for substantial prize pools, has turned gaming into a legitimate spectator sport. Countries across Europe host prominent esports events, contributing to the growth of local and regional gaming communities. This trend has led to increased investment in esports infrastructure, including dedicated esports arenas and broadcasting studios. The engagement and viewership surrounding esports have attracted sponsorships from both endemic and non-endemic brands, further fueling the growth of the European gaming market. As a result, gaming has transitioned from a solitary activity to a communal experience, fostering a sense of belonging among players and fans alike.

Europe Gaming Market Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the Europe gaming market report, along with forecasts at the regional and country levels for 2023-2028. Our report has categorized the market based on device type, platform, revenue type, type, and age group.

Breakup by Device Type:

  • Consoles
  • Mobiles and Tablets 
  • Computer

The report has provided a detailed breakup and analysis of the market based on the device type. This includes consoles, mobiles and tablets, and computer.

Gaming consoles offer a dedicated gaming experience that appeals to a wide range of players. These devices are designed to deliver high-quality graphics, immersive sound, and seamless gameplay. The appeal of consoles lies in their user-friendly interface and the ease of access to a diverse library of games. With each new console generation, technological advancements push the boundaries of gaming performance, enabling developers to create more visually stunning and intricate game worlds.

On the other hand, computers, encompassing both desktops and laptops, constitute another substantial segment in the gaming industry. These platforms offer unparalleled versatility, allowing players to engage with a vast array of games ranging from indie titles to graphically demanding AAA releases. Gaming on computers is characterized by the flexibility to customize hardware configurations, enabling enthusiasts to optimize their setups for optimal performance.

Breakup by Platform:

  • Online
  • Offline

The report has provided a detailed breakup and analysis of the market based on the platform. This includes online and offline.

Online gaming provides players with the ability to connect, compete, and collaborate with others across the globe, transcending geographical boundaries. The rise of high-speed internet and robust online infrastructure has paved the way for multiplayer experiences that range from massive multiplayer online role-playing games (MMORPGs) to team-based shooters and battle royales. Online platforms offer players the chance to interact with a vibrant community, participate in esports competitions, and engage in social activities within virtual worlds.

On the contrary, offline gaming encompasses single-player experiences that offer immersive narratives, strategic challenges, and artistic expression. These games cater to players who seek deep storytelling, intricate gameplay mechanics, and the opportunity to engage with games at their own pace.

Breakup by Revenue Type:

  • In-Game Purchase
  • Game Purchase
  • Advertising

The report has provided a detailed breakup and analysis of the market based on the revenue type. This includes in-game purchase, game purchase, and advertising.

In mobile gaming, free-to-play titles often rely heavily on in-game purchases to generate revenue, allowing players to enhance their gaming experience by acquiring cosmetics, power-ups, or other items. In traditional gaming, downloadable content (DLC), expansion packs, and microtransactions have become commonplace, extending the lifespan of games, and keeping players engaged long after the initial purchase. This revenue model not only benefits game developers but also allows players to customize their experiences according to their preferences.

On the other hand, advertising has emerged as another significant revenue type segment in the gaming industry. In-game advertising involves integrating advertisements seamlessly into the gaming experience. This can take various forms, including banner ads, product placements, video ads, and sponsored content.

Breakup by Type:

  • Adventure/Role Playing Games
  • Puzzles
  • Social Games
  • Strategy
  • Simulation
  • Others

The report has provided a detailed breakup and analysis of the market based on the type. This includes adventure/role playing games, puzzles, social games, strategy, simulation, and others. 

Puzzle games have established themselves as a dominant force within the gaming industry, emerging as one of the largest type segments. It offers a diverse range of challenges from simple brainteasers to complex enigmas, puzzle games cater to a broad audience. Their appeal lies in their accessibility, making them suitable for casual gamers and enthusiasts alike. Puzzle games often feature intuitive mechanics and gradual difficulty progression, encouraging players to engage in short bursts of gameplay or extended sessions.

On the other hand, social games have carved a significant niche within the gaming market, standing out as one of the largest type segments. These games are designed to be shared experiences, encouraging players to interact with friends, family, and fellow gamers through various forms of social engagement.

Breakup by Age Group:

  • Adult
  • Children

The report has provided a detailed breakup and analysis of the market based on the age group. This includes adult and children.

The appeal of gaming for adults lies in its ability to offer diverse experiences that cater to a wide range of interests and preferences. From immersive role-playing games and competitive multiplayer titles to relaxing simulation games and thought-provoking narratives, the gaming industry has evolved to meet the diverse tastes of adult players. Additionally, the availability of more complex and mature themes in games has further attracted adults, providing experiences that challenge their intellect, emotions, and strategic thinking.

On the contrary, children's gaming experiences span a variety of genres and platforms, from educational games that promote learning and creativity to colorful and engaging adventures designed to captivate young imaginations. The appeal of gaming for children lies in its ability to provide interactive and entertaining experiences that complement their developmental stages.

Breakup by Country:

  • Germany
  • France
  • United Kingdom
  • Italy
  • Spain
  • Others

The report has also provided a comprehensive analysis of all the major regional markets, which include Germany, France, the United Kingdom, Italy, Spain, and others. 

Germany’s robust economy, technological infrastructure, and thriving gaming community have positioned it at the forefront of the industry. Germany is home to a diverse array of game development studios, ranging from indie developers to major players, contributing to a rich tapestry of gaming content. Also, the nation's emphasis on innovation is reflected in its production of cutting-edge titles that cater to a global audience. Moreover, Germany's recognition of esports as a legitimate form of entertainment has led to the establishment of dedicated esports leagues, events, and arenas, drawing international attention.

On the contrary, France commitment to supporting the arts and creative industries extends to gaming, resulting in a plethora of innovative and artistic game titles. French game studios have gained international recognition for their contributions to various genres, from narrative-driven adventures to visually striking indie games.

Competitive Landscape:

Companies are heavily investing in research and development, focusing on cutting-edge technologies such as virtual reality, augmented reality, and cloud gaming to enhance immersion and interactivity. These companies are also collaborating with other industries, including film, music, and fashion, to create cross-platform content that expands the gaming experience beyond traditional boundaries. Moreover, several companies are investing in the esports ecosystem, organizing and sponsoring tournaments, leagues, and events that attract massive audiences and offer substantial prize pools. Esports-related ventures extend to creating dedicated esports arenas, broadcasting studios, and training facilities. Furthermore, gaming companies are actively focusing on player engagement and retention through live service models, offering regular updates, expansions, and in-game events that keep players invested in the long term. Also, leading players are actively addressing issues of representation and inclusivity, focussing to create games that resonate with a broader spectrum of players.

The competitive landscape of the market has been studied in the report with the detailed profiles of the key players operating in the market.

Europe Gaming Market Report Scope:

Report Features Details
Base Year of the Analysis 2022
 Historical Period 2017-2022
Forecast Period 2023-2028
Units US$ Billion
Scope of the Report Exploration of Historical and Forecast Trends, Industry Catalysts and Challenges, Segment-Wise Historical and Predictive Market Assessment: 
  • Device Type
  • Platform
  • Revenue Type
  • Type
  • Age Group
  • Country
Device Types Covered Consoles, Mobiles and Tablets, Computer 
Platforms Covered Online, Offline
Revenue Types Covered In-Game Purchase, Game Purchase, Advertising
Types Covered Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, Others
Age Groups Covered Adult, Children
Countries Covered Germany, France, United Kingdom, Italy, Spain, Others
Customization Scope 10% Free Customization
Report Price and Purchase Option Single User License: US$ 2699
Five User License: US$ 3699
Corporate License: US$ 4699
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

Key Questions Answered in This Report:

  • How has the Europe gaming market performed so far, and how will it perform in the coming years?
  • What are the drivers, restraints, and opportunities in the Europe gaming market?
  • What is the impact of each driver, restraint, and opportunity on the Europe gaming market?
  • What is the breakup of the market based on device type?
  • Which is the most attractive device type in the Europe gaming market?
  • What is the breakup of the market based on the platform?
  • Which is the most attractive platform in the Europe gaming market?
  • What is the breakup of the market based on the revenue type?
  • Which is the most attractive revenue type in the Europe gaming market?
  • What is the breakup of the market based on the type?
  • Which is the most attractive type in the Europe gaming market?
  • What is the breakup of the market based on the age group?
  • Which is the most attractive age group in the Europe gaming market?
  • What is the breakup of the market based on imports and domestic manufacturing?
  • What is the competitive structure of the Europe gaming market?
  • Who are the key players/companies in the Europe gaming market?

Key Benefits for Stakeholders:

  • IMARC’s report offers a comprehensive quantitative analysis of various market segments, historical and current market trends, market forecasts, and dynamics of the Europe gaming market from 2017-2028.
  • The research study provides the latest information on the market drivers, challenges, and opportunities in the Europe gaming market.
  • Porter's five forces analysis assist stakeholders in assessing the impact of new entrants, competitive rivalry, supplier power, buyer power, and the threat of substitution. It helps stakeholders to analyze the level of competition within the Europe gaming industry and its attractiveness.
  • Competitive landscape allows stakeholders to understand their competitive environment and provides an insight into the current positions of key players in the market.

Need more help?

  • Speak to our experienced analysts for insights on the current market scenarios.
  • Include additional segments and countries to customize the report as per your requirement.
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Europe Gaming Market Report by Device Types (Consoles, Mobiles and Tablets, Computer), Platforms (Online, Offline), Revenue Types (In-Game Purchase, Game Purchase, Advertising), Types (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Age Groups (Adult, Children), and Region 2023-2028
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