Market Overview:
The global gaming console market reached a value of US$ 36.84 Billion in 2021. Looking forward, IMARC Group expects the market to reach a value of US$ 48.14 Billion by 2027, exhibiting a CAGR of 5.0% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic. These insights are included in the report as a major market contributor.
Gaming consoles are electronic devices that enable users to play video games. They comprise a power supply unit (PSU), central processing unit (CPU), random-access memory (RAM) and controllers. As compared to their conventional counterparts, gaming consoles are affordable, easy to use and offer controllers that provide an active experience to the users. They can also be integrated with a built-in display, voice control, gesture recognition, connectivity, wireless controllers and the ability to stream live Internet content. Due to these attributes, the demand for gaming consoles is rising across the globe.
Gaming Console Market Trends:
The rising adoption of multi-functional gaming consoles represents one of the key factors stimulating the growth of the market. Moreover, there is a considerable increase in the utilization of the internet of things (IoT) in the gaming industry, which allows real-life interaction with the gaming world through different devices. Besides this, games are being made more user-friendly and versatile in terms of categories and graphics. This, coupled with the availability of numerous high-quality games, is positively influencing the market. Apart from this, many gamers are nowadays choosing to play with gaming consoles as they are designed for easy setup and maintenance. Unlike playing on a personal computer (PC), which can require upgrades as the game advances, gaming consoles are built by manufacturers with the necessary system requirements. In addition, augmented reality (AR) features of gaming consoles offer action-based gaming control to users. These advantages, along with the rising popularity of 3D video games, are driving the sales of gaming consoles around the world. Some of the other factors, such as product innovations, rising technological advancements and the thriving electronics industry, are fueling the growth of the market.
Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global gaming console market, along with forecasts at the global, regional and country level from 2022-2027. Our report has categorized the market based on type, applications and end use.
Breakup by Type:
- Home Consoles
- Handheld Consoles
- Hybrid Consoles
- Dedicated Consoles
- Others
Breakup by Applications:
Breakup by End Use:
Breakup by Region:
- North America
- Asia-Pacific
- China
- Japan
- India
- South Korea
- Australia
- Indonesia
- Others
- Europe
- Germany
- France
- United Kingdom
- Italy
- Spain
- Russia
- Others
- Latin America
- Middle East and Africa
Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players being Advanced Micro Devices Inc., Atari VCS LLC., Bandai Namco Studios Inc., Microsoft Corporation, Nintendo Co. Ltd., NVIDIA Corporation and Sony Group Corporation.
Report Coverage:
Report Features |
Details |
---|
Base Year of the Analysis |
2021 |
Historical Period |
2016-2021 |
Forecast Period |
2022-2027 |
Units |
US$ Billion |
Segment Coverage |
Type, Applications, End Use, Region |
Region Covered |
Asia Pacific, Europe, North America, Latin America, Middle East and Africa |
Countries Covered |
United States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico |
Companies Covered |
Advanced Micro Devices Inc., Atari VCS LLC., Bandai Namco Studios Inc., Microsoft Corporation, Nintendo Co. Ltd., NVIDIA Corporation and Sony Group Corporation. |
Customization Scope |
10% Free Customization |
Report Price and Purchase Option |
Single User License: US$ 2499
Five User License: US$ 3499
Corporate License: US$ 4499 |
Post-Sale Analyst Support |
10-12 Weeks |
Delivery Format |
PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
Key Questions Answered in This Report:
- How has the global gaming console market performed so far and how will it perform in the coming years?
- What has been the impact of COVID-19 on the global gaming console market?
- What are the key regional markets?
- What is the breakup of the market based on the type?
- What is the breakup of the market based on the applications?
- What is the breakup of the market based on the end use?
- What are the various stages in the value chain of the industry?
- What are the key driving factors and challenges in the industry?
- What is the structure of the global gaming console market and who are the key players?
- What is the degree of competition in the industry?
1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Gaming Console Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Type
6.1 Home Consoles
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Handheld Consoles
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Hybrid Consoles
6.3.1 Market Trends
6.3.2 Market Forecast
6.4 Dedicated Consoles
6.4.1 Market Trends
6.4.2 Market Forecast
6.5 Others
6.5.1 Market Trends
6.5.2 Market Forecast
7 Market Breakup by Applications
7.1 Gaming
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Non-Gaming
7.2.1 Market Trends
7.2.2 Market Forecast
8 Market Breakup by End Use
8.1 Residential
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Commercial
8.2.1 Market Trends
8.2.2 Market Forecast
9 Market Breakup by Region
9.1 North America
9.1.1 United States
9.1.1.1 Market Trends
9.1.1.2 Market Forecast
9.1.2 Canada
9.1.2.1 Market Trends
9.1.2.2 Market Forecast
9.2 Asia-Pacific
9.2.1 China
9.2.1.1 Market Trends
9.2.1.2 Market Forecast
9.2.2 Japan
9.2.2.1 Market Trends
9.2.2.2 Market Forecast
9.2.3 India
9.2.3.1 Market Trends
9.2.3.2 Market Forecast
9.2.4 South Korea
9.2.4.1 Market Trends
9.2.4.2 Market Forecast
9.2.5 Australia
9.2.5.1 Market Trends
9.2.5.2 Market Forecast
9.2.6 Indonesia
9.2.6.1 Market Trends
9.2.6.2 Market Forecast
9.2.7 Others
9.2.7.1 Market Trends
9.2.7.2 Market Forecast
9.3 Europe
9.3.1 Germany
9.3.1.1 Market Trends
9.3.1.2 Market Forecast
9.3.2 France
9.3.2.1 Market Trends
9.3.2.2 Market Forecast
9.3.3 United Kingdom
9.3.3.1 Market Trends
9.3.3.2 Market Forecast
9.3.4 Italy
9.3.4.1 Market Trends
9.3.4.2 Market Forecast
9.3.5 Spain
9.3.5.1 Market Trends
9.3.5.2 Market Forecast
9.3.6 Russia
9.3.6.1 Market Trends
9.3.6.2 Market Forecast
9.3.7 Others
9.3.7.1 Market Trends
9.3.7.2 Market Forecast
9.4 Latin America
9.4.1 Brazil
9.4.1.1 Market Trends
9.4.1.2 Market Forecast
9.4.2 Mexico
9.4.2.1 Market Trends
9.4.2.2 Market Forecast
9.4.3 Others
9.4.3.1 Market Trends
9.4.3.2 Market Forecast
9.5 Middle East and Africa
9.5.1 Market Trends
9.5.2 Market Breakup by Country
9.5.3 Market Forecast
10 SWOT Analysis
10.1 Overview
10.2 Strengths
10.3 Weaknesses
10.4 Opportunities
10.5 Threats
11 Value Chain Analysis
12 Porters Five Forces Analysis
12.1 Overview
12.2 Bargaining Power of Buyers
12.3 Bargaining Power of Suppliers
12.4 Degree of Competition
12.5 Threat of New Entrants
12.6 Threat of Substitutes
13 Price Analysis
14 Competitive Landscape
14.1 Market Structure
14.2 Key Players
14.3 Profiles of Key Players
14.3.1 Advanced Micro Devices Inc.
14.3.1.1 Company Overview
14.3.1.2 Product Portfolio
14.3.1.3 Financials
14.3.1.4 SWOT Analysis
14.3.2 Atari VCS LLC.
14.3.2.1 Company Overview
14.3.2.2 Product Portfolio
14.3.3 Bandai Namco Studios Inc.
14.3.3.1 Company Overview
14.3.3.2 Product Portfolio
14.3.4 Microsoft Corporation
14.3.4.1 Company Overview
14.3.4.2 Product Portfolio
14.3.4.3 Financials
14.3.4.4 SWOT Analysis
14.3.5 Nintendo Co. Ltd.
14.3.5.1 Company Overview
14.3.5.2 Product Portfolio
14.3.5.3 Financials
14.3.5.4 SWOT Analysis
14.3.6 NVIDIA Corporation
14.3.6.1 Company Overview
14.3.6.2 Product Portfolio
14.3.6.3 Financials
14.3.6.4 SWOT Analysis
14.3.7 Sony Group Corporation
14.3.7.1 Company Overview
14.3.7.2 Product Portfolio
14.3.7.3 Financials
14.3.7.4 SWOT Analysis
List of Figures
Figure 1: Global: Gaming Console Market: Major Drivers and Challenges
Figure 2: Global: Gaming Console Market: Sales Value (in Billion US$), 2016-2021
Figure 3: Global: Gaming Console Market Forecast: Sales Value (in Billion US$), 2022-2027
Figure 4: Global: Gaming Console Market: Breakup by Type (in %), 2021
Figure 5: Global: Gaming Console Market: Breakup by Applications (in %), 2021
Figure 6: Global: Gaming Console Market: Breakup by End Use (in %), 2021
Figure 7: Global: Gaming Console Market: Breakup by Region (in %), 2021
Figure 8: Global: Gaming Console (Home Consoles) Market: Sales Value (in Million US$), 2016 & 2021
Figure 9: Global: Gaming Console (Home Consoles) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 10: Global: Gaming Console (Handheld Consoles) Market: Sales Value (in Million US$), 2016 & 2021
Figure 11: Global: Gaming Console (Handheld Consoles) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 12: Global: Gaming Console (Hybrid Consoles) Market: Sales Value (in Million US$), 2016 & 2021
Figure 13: Global: Gaming Console (Hybrid Consoles) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 14: Global: Gaming Console (Dedicated Consoles) Market: Sales Value (in Million US$), 2016 & 2021
Figure 15: Global: Gaming Console (Dedicated Consoles) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 16: Global: Gaming Console (Other Types) Market: Sales Value (in Million US$), 2016 & 2021
Figure 17: Global: Gaming Console (Other Types) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 18: Global: Gaming Console (Gaming) Market: Sales Value (in Million US$), 2016 & 2021
Figure 19: Global: Gaming Console (Gaming) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 20: Global: Gaming Console (Non-Gaming) Market: Sales Value (in Million US$), 2016 & 2021
Figure 21: Global: Gaming Console (Non-Gaming) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 22: Global: Gaming Console (Residential) Market: Sales Value (in Million US$), 2016 & 2021
Figure 23: Global: Gaming Console (Residential) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 24: Global: Gaming Console (Commercial) Market: Sales Value (in Million US$), 2016 & 2021
Figure 25: Global: Gaming Console (Commercial) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 26: North America: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 27: North America: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 28: United States: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 29: United States: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 30: Canada: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 31: Canada: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 32: Asia-Pacific: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 33: Asia-Pacific: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 34: China: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 35: China: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 36: Japan: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 37: Japan: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 38: India: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 39: India: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 40: South Korea: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 41: South Korea: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 42: Australia: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 43: Australia: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 44: Indonesia: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 45: Indonesia: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 46: Others: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 47: Others: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 48: Europe: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 49: Europe: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 50: Germany: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 51: Germany: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 52: France: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 53: France: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 54: United Kingdom: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 55: United Kingdom: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 56: Italy: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 57: Italy: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 58: Spain: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 59: Spain: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 60: Russia: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 61: Russia: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 62: Others: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 63: Others: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 64: Latin America: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 65: Latin America: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 66: Brazil: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 67: Brazil: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 68: Mexico: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 69: Mexico: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 70: Others: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 71: Others: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 72: Middle East and Africa: Gaming Console Market: Sales Value (in Million US$), 2016 & 2021
Figure 73: Middle East and Africa: Gaming Console Market: Breakup by Country (in %), 2021
Figure 74: Middle East and Africa: Gaming Console Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 75: Global: Gaming Console Industry: SWOT Analysis
Figure 76: Global: Gaming Console Industry: Value Chain Analysis
Figure 77: Global: Gaming Console Industry: Porter's Five Forces Analysis
List of Tables
Table 1: Global: Gaming Console Market: Key Industry Highlights, 2021 and 2027
Table 2: Global: Gaming Console Market Forecast: Breakup by Type (in Million US$), 2022-2027
Table 3: Global: Gaming Console Market Forecast: Breakup by Applications (in Million US$), 2022-2027
Table 4: Global: Gaming Console Market Forecast: Breakup by End Use (in Million US$), 2022-2027
Table 5: Global: Gaming Console Market Forecast: Breakup by Region (in Million US$), 2022-2027
Table 6: Global: Gaming Console Market: Competitive Structure
Table 7: Global: Gaming Console Market: Key Players