Gaming Console Market Report by Type (Home Consoles, Handheld Consoles, Hybrid Consoles, Dedicated Consoles, and Others), Applications (Gaming, Non-Gaming), End Use (Residential, Commercial), and Region 2024-2032

Gaming Console Market Report by Type (Home Consoles, Handheld Consoles, Hybrid Consoles, Dedicated Consoles, and Others), Applications (Gaming, Non-Gaming), End Use (Residential, Commercial), and Region 2024-2032

Report Format: PDF+Excel | Report ID: SR112024A5454
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Global Gaming Console Market:

The global gaming console market size reached US$ 40.3 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 59.4 Billion by 2032, exhibiting a growth rate (CAGR) of 4.3% during 2024-2032. The rising number of gaming influencers who showcase video games, coupled with numerous technological innovations in the hardware and software aspects of gaming consoles, are primarily augmenting the market.

Report Attribute 
Key Statistics
Base Year
2023
Forecast Years
2024-2032
Historical Years
2018-2023
Market Size in 2023
US$ 40.3 Billion
Market Forecast in 2032
US$ 59.4 Billion
Market Growth Rate 2024-2032 4.3%


Gaming Console Market Analysis:

  • Major Market Drivers: The rising popularity of e-sports tournaments is stimulating the overall market. Besides this, the elevating demand for high-performance gaming consoles that provide the lowest latency, fastest processing speeds, best graphical capabilities, etc., is also acting as another significant growth-inducing factor.
  • Key Market Trends: The introduction of special game releases and limited-edition consoles that usually sell out quickly, indicating a willingness among individuals to spend on high-quality gaming experiences, is one of the emerging trends propelling the global market.
  • Geographical Trends: Asia Pacific exhibits a clear dominance of the market. This can be attributed to the strong gaming culture in various countries, including South Korea and Japan. Moreover, the widespread adoption of cross-platform games that can be played both on mobile devices and consoles is further positively influencing the regional market.
  • Competitive Landscape: According to the gaming console market overview, some of the prominent players include Advanced Micro Devices Inc., Atari VCS LLC., Bandai Namco Studios Inc., Microsoft Corporation, Nintendo Co. Ltd., NVIDIA Corporation, and Sony Group Corporation, among many others.
  • Challenges and Opportunities: Global logistical issues, such as labor shortages, disruptions in shipping, increased freight costs, etc., have posed significant challenges for the market. However, leading manufacturers are continuously emphasizing on strategies to mitigate these issues to meet consumer demand more effectively, which, in turn, will continue to bolster the market over the forecasted period.
     

Global-Gaming-Console-Market


Gaming Console Market Trends:

Increasing Subscription Models

The shifting preferences from unit-sales-based business models towards engagement-based models across the gaming industry are driving the market. Consequently, key players are introducing subscription models and services, including PlayStation Plus and Xbox Game Pass, that offer players a wide range of games for a monthly fee, providing value and encouraging player engagement. In addition, these subscription models offer a source of revenue to individuals, thereby acting as another significant growth-inducing factor. Joost van Dreunen, author of One Up: Creativity, Competition, and the Global Business of Video Games and one of the adjunct assistant professors at NYU's Stern School of Business, explained that a subscription-based distribution model could provide smaller developers the ability to reach a wider audience, as well as a certain amount of guaranteed revenue. Moreover, some of the services, such as Ubisoft Plus and EA Play, are provided by these developers, thereby propelling the gaming console market revenue. Furthermore, these services are continually updated with new games, including indie titles and major releases. For instance, in August 2023, Netflix announced the first cloud gaming test, which helped Netflix to compete more easily with other non-mobile gaming platforms. Besides this, the expanding gaming industry is projected to fuel the demand for subscription models in the coming years. For example, in October 2023, according to a report from MiDIA Research, an entertainment-industry insights company, there were more than 180 million game subscriptions active in 2023. They anticipated that numbers to reach 318.5 million by 2030. Additionally, in January 2024, Microsoft took over Activision Blizzard to elevate the game pass subscribers, as it brought some of the world's most popular gaming franchises, including Call of Duty, into their subscription line-up.

Rising Popularity of Home Entertainment

The escalating demand for immersive home entertainment experiences is stimulating the market. Gaming consoles provide realistic audio, incredibly detailed graphics, smooth gameplay that closely mimics real-world experiences, etc., thereby aligning with this trend. Additionally, the launch of supportive provision accessories, including 4 K TVs, is effective and is augmenting the adoption of home consoles, as they provide a better gaming experience than other options available. Besides this, the development of high-definition audio and television systems complement these capabilities, making gaming a central component of home entertainment ecosystems. For example, in February 2024, LG Electronics U.S. announced the availability of its new wireless Dolby Atmos soundbar, the SG10TY. It is specifically designed to be paired with LG’s award-winning OLED evo G4 Series TVs to elevate the home entertainment experience. Moreover, the inflating streaming services and other digital content platforms are catalyzing the gaming console market outlook. For instance, in August 2022, Perforce Software, one of the leading providers of collaboration, versioning, and planning tools across the software development lifecycle, reported that streaming services will be among the leading platforms by 2025. Furthermore, the multifunctionality of gaming consoles makes them highly appealing to a broad consumer base, from dedicated gamers to families looking for versatile entertainment options. For example, the Sony PS5 Console, such as the Cricket 24 Bundle, provides gamers with an unmatched level of performance. In line with this, players can seamlessly transition into their gaming experiences, on account of its lightning-fast load times. Similarly, the Nintendo Switch OLED model with Neon Blue and Neon Red offers enhanced features and a vibrant display. Additionally, it can be played in handheld or tabletop mode.

Growing Adoption of 3D Gaming Solutions

Extensive integration of immersive technologies that aid developers in creating more visually stunning, complex, and intricate games is fueling the market. Apart from this, the introduction of 3D gaming consoles that provide several features, such as cloud support, online multiplayer gaming, deals associated with home consoles, etc., further serves as one of the gaming console market's recent opportunities. For example, in August 2022, Unity and Capgemini, among the global platforms for operating real-time 3D (RT3D) content, formed a partnership to help organizations across countries in exploring and seizing business opportunities and benefits of the metaverse and immersive experiences. Besides this, various technological innovations in the hardware and software aspects of gaming consoles are acting as significant growth-inducing factors. For instance, in September 2022, Zilliqa Blockchain developed the world's first Web3 games console by leveraging blockchain technology. Moreover, various companies, including Sony and Microsoft, are introducing 3D gaming consoles, like the Nintendo Switch, as an addition to the existing console options to keep gamers engaged. In line with this, products, such as PlayStation 4, Xbox One X, the NES Classic Edition, etc., are expected to drive the market in the coming years.

 

 
 

 

Note: Information in the above chart consists of dummy data and is only shown here for representation purpose. Kindly contact us for the actual market size and trends.

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Gaming Console Market Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the market, along with the gaming console market forecast at the global, regional, and country levels for 2024-2032. Our report has categorized the market based on the type, applications, and end use.

Breakup by Type:

 

 
 

 

Note: Information in the above chart consists of dummy data and is only shown here for representation purpose. Kindly contact us for the actual market size and trends.

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  • Home Consoles
  • Handheld Consoles
  • Hybrid Consoles
  • Dedicated Consoles
  • Others
     

Home consoles dominate the market

The report has provided a detailed breakup and analysis of the market based on the type. This includes home consoles, handheld consoles, hybrid consoles, dedicated consoles, and others. According to the report, home consoles accounted for the largest market share.

The growth in this segmentation is driven by the elevating popularity of high-quality home entertainment systems. Additionally, home consoles serve as centralized hubs for streaming music, services, and other forms of digital content and provide superior gaming experiences. For instance, in January 2024, MIS launched a new handheld gaming device called Claw A1M. It is equipped with features, including Intel XeSS technology. Apart from this, key players are further developing enhanced systems for fair competition and attracting significant media attention, which is stimulating the gaming console market demand. For example, in September 2023, BenQ launched three new home entertainment projectors, namely X500i, X3100i, and X300G, specifically designed to deliver an immersive game experience to individuals.

Breakup by Applications:

  • Gaming
  • Non-Gaming
     

Non-gaming holds the largest share in the market

The report has provided a detailed breakup and analysis of the market based on the applications. These include gaming and non-gaming. According to the report, non-gaming accounted for the largest market share. 

Modern consoles are generally integrated with streaming services that allow users to access platforms, such as Hulu, Netflix, Spotify, etc., thereby fueling the growth in this segmentation. For instance, in April 2024, public service broadcasters (PSBs) in Britain that deliver live TV over broadband launched Freely, the new free streaming service. Additionally, the multi-functionality of gaming consoles caters to a broader demographic, including those who may not primarily be gamers. Besides this, the inflating integration of features, including compatibility with smart home devices and voice recognition, is elevating the gaming console market's recent price.

Breakup by End Use:

  • Residential
  • Commercial
     

Residential dominates the market

The report has provided a detailed breakup and analysis of the market based on the end use. This includes residential and commercial. According to the report, residential represented the largest segment.

The residential end-use segment is fueled by the rising trend of stay-at-home culture. Residential users are widely seeking a single platform that can enable them to listen to music, play games, stream movies, etc. In line with this, they are inclining towards subscription models, thereby encouraging group interactions in a home setting. For example, in April 2024, JioCinema, one of the popular on-demand video streaming services in India, introduced a new monthly subscription plan. Besides this, according to the gaming console market statistics, the rising popularity of communal gaming is expected to elevate the market over the forecasted period. For example, in March 2024, Valve introduced a new service called the Steam Families. It simplifies the process of sharing games by enabling up to six Steam users to pool their game libraries together.

Breakup by Region:

 

 
 

 

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  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa
     

Asia Pacific exhibits a clear dominance, accounting for the largest gaming console market share

The market research report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific accounted for the largest market share.

A strong gaming culture represents one of the primary factors propelling the regional market. For instance, in March 2024, the Indie Games Accelerator (IGA) selected 25 Asia-Pacific indie game developers, marking the largest Asia-Pacific cohort since the Google Play training program launched in 2018. Moreover, this group includes eight countries across Asia-Pacific, including Indonesia, South Korea, India, etc., and mobile game genres like puzzles and educational games. Apart from this, the rising trend of e-sports tournaments is further positively influencing the market in the Asia Pacific. For example, in January 2024, the eSports tournament, known as the Acer Predator League, hosted by Acer, saw some of the most talented eSports athletes from the APAC region. Infrastructure improvements, including more reliable internet connectivity and faster, will continue to drive the regional market over the forecasted period.

Competitive Landscape:

The global market is experiencing significant growth due to innovations in hardware to provide faster processing speeds, improved graphics, and better user experiences. Along with this, gaming console market companies are investing in robust software ecosystems that include digital storefronts, and subscription services to create additional revenue streams, which is acting as another growth-inducing factor. In addition, developing in-house titles or forming partnerships with third-party developers to offer games that can only be played on their respective platforms is significantly supporting the market. As social responsibility becomes more important, companies are seeking to create more energy-efficient consoles and incorporate recycled materials into their products. Thus, this is positively influencing the market. Apart from this, in-game purchases and downloadable content (DLC) offer companies a way to continue monetizing users after the initial console purchase. Furthermore, collaborations with other industries, including fashion, automotive, or technology, to produce limited-edition consoles and accessories are contributing to the market.

The market research report has provided a comprehensive analysis of the competitive landscape. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:

  • Advanced Micro Devices Inc.
  • Atari VCS LLC.
  • Bandai Namco Studios Inc.
  • Microsoft Corporation
  • Nintendo Co. Ltd.
  • NVIDIA Corporation
  • Sony Group Corporation
     

(Please note that this is only a partial list of the key players, and the complete list is provided in the report.)

Gaming Console Market Recent Developments:

  • April 2024: Microsoft collaborated with Marvel Animation to work on the limited-edition X-Men ’97 Xbox and Series X consoles.
  • April 2024: Sony, one of the multinational corporations headquartered in Tokyo, introduced the new PS5 Slim in India with increased storage, a sleeker design, a detachable disc drive option, etc.
  • April 2024: AYANEO, one of the prominent brands for portable gaming consoles, developed the AYANEO Pocket S, which is a handheld game console with a 6-inch display. It is also one of the first devices to feature Qualcomm’s Snapdragon G3x Gen 2 processor.


Gaming Console Market Report Scope:

Report Features Details
Base Year of the Analysis 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Units US$ Billion
Scope of the Report Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Predictive Market Assessment:
  • Type
  • Applications
  • End Use
  • Region
Types Covered Home Consoles, Handheld Consoles, Hybrid Consoles, Dedicated Consoles, Others
Applications Covered Gaming, Non-Gaming
End Uses Covered Residential, Commercial
Regions Covered Asia Pacific, Europe, North America, Latin America, Middle East and Africa
Countries Covered United States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico
Companies Covered Advanced Micro Devices Inc., Atari VCS LLC., Bandai Namco Studios Inc., Microsoft Corporation, Nintendo Co. Ltd., NVIDIA Corporation, Sony Group Corporation., etc.
Customization Scope 10% Free Customization
Report Price and Purchase Option Single User License: US$ 3899
Five User License: US$ 4899
Corporate License: US$ 5899
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)


Key Benefits for Stakeholders:

  • IMARC's industry report offers a comprehensive quantitative analysis of various market segments, historical and current market trends, market forecasts, and dynamics of the gaming console market from 2018-2032.
  • The research report provides the latest information on the market drivers, challenges, and opportunities in the global gaming console market.
  • The study maps the leading, as well as the fastest-growing, regional markets. It further enables stakeholders to identify the key country-level markets within each region.
  • Porter's five forces analysis assists stakeholders in assessing the impact of new entrants, competitive rivalry, supplier power, buyer power, and the threat of substitution. It helps stakeholders to analyze the level of competition within the gaming console industry and its attractiveness.
  • The competitive landscape allows stakeholders to understand their competitive environment and provides an insight into the current positions of key players in the market.

Key Questions Answered in This Report

The global gaming console market was valued at US$ 40.3 Billion in 2023.

We expect the global gaming console market to exhibit a CAGR of 4.3% during 2024-2032.

The increasing popularity of e-sport tournaments, coupled with the rising integration of gaming consoles with advanced technologies, such as augmented reality, virtual reality, artificial intelligence, high-definition displays, etc., is primarily driving the global gaming console market growth.

The sudden outbreak of the COVID-19 pandemic has led to the growing demand for gaming consoles among the millennial population as a means of indoor entertainment during the implementation of stringent lockdown regulations across several nations.

Based on the type, the global gaming console market can be segmented into home consoles, handheld consoles, hybrid consoles, dedicated consoles, and others. Among these, home consoles hold the majority of the total market share.

Based on the applications, the global gaming console market has been divided into gaming and non-gaming, where non-gaming segment currently exhibits a clear dominance in the market.

Based on the end use, the global gaming console market can be categorized into residential and commercial. Currently, the residential sector accounts for the majority of the largest market share.

On a regional level, the market has been classified into North America, Asia-Pacific, Europe, Latin America, and Middle East and Africa, where Asia-Pacific currently dominates the global market.

Some of the major players in the global gaming console market include Advanced Micro Devices Inc., Atari VCS LLC., Bandai Namco Studios Inc., Microsoft Corporation, Nintendo Co. Ltd., NVIDIA Corporation, and Sony Group Corporation.

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Gaming Console Market Report by Type (Home Consoles, Handheld Consoles, Hybrid Consoles, Dedicated Consoles, and Others), Applications (Gaming, Non-Gaming), End Use (Residential, Commercial), and Region 2024-2032
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