Market Overview:
The global gaming console market reached a value of US$ 36.84 Billion in 2021. Looking forward, IMARC Group expects the market to reach a value of US$ 48.14 Billion by 2027, exhibiting a CAGR of 5.0% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic. These insights are included in the report as a major market contributor.
Gaming consoles are electronic devices that enable users to play video games. They comprise a power supply unit (PSU), central processing unit (CPU), random-access memory (RAM) and controllers. As compared to their conventional counterparts, gaming consoles are affordable, easy to use and offer controllers that provide an active experience to the users. They can also be integrated with a built-in display, voice control, gesture recognition, connectivity, wireless controllers and the ability to stream live Internet content. Due to these attributes, the demand for gaming consoles is rising across the globe.
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Note: Information in the above chart consists of dummy data and is only shown here for representation purpose. Kindly contact us for the actual market size and trends.
Gaming Console Market Trends:
The rising adoption of multi-functional gaming consoles represents one of the key factors stimulating the growth of the market. Moreover, there is a considerable increase in the utilization of the internet of things (IoT) in the gaming industry, which allows real-life interaction with the gaming world through different devices. Besides this, games are being made more user-friendly and versatile in terms of categories and graphics. This, coupled with the availability of numerous high-quality games, is positively influencing the market. Apart from this, many gamers are nowadays choosing to play with gaming consoles as they are designed for easy setup and maintenance. Unlike playing on a personal computer (PC), which can require upgrades as the game advances, gaming consoles are built by manufacturers with the necessary system requirements. In addition, augmented reality (AR) features of gaming consoles offer action-based gaming control to users. These advantages, along with the rising popularity of 3D video games, are driving the sales of gaming consoles around the world. Some of the other factors, such as product innovations, rising technological advancements and the thriving electronics industry, are fueling the growth of the market.
Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global gaming console market, along with forecasts at the global, regional and country level from 2022-2027. Our report has categorized the market based on type, applications and end use.
Breakup by Type:
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Note: Information in the above chart consists of dummy data and is only shown here for representation purpose. Kindly contact us for the actual market size and trends.
- Home Consoles
- Handheld Consoles
- Hybrid Consoles
- Dedicated Consoles
- Others
Breakup by Applications:
Breakup by End Use:
Breakup by Region:
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- North America
- Asia-Pacific
- China
- Japan
- India
- South Korea
- Australia
- Indonesia
- Others
- Europe
- Germany
- France
- United Kingdom
- Italy
- Spain
- Russia
- Others
- Latin America
- Middle East and Africa
Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players being Advanced Micro Devices Inc., Atari VCS LLC., Bandai Namco Studios Inc., Microsoft Corporation, Nintendo Co. Ltd., NVIDIA Corporation and Sony Group Corporation.
Report Coverage:
Report Features |
Details |
Base Year of the Analysis |
2021 |
Historical Period |
2016-2021 |
Forecast Period |
2022-2027 |
Units |
US$ Billion |
Segment Coverage |
Type, Applications, End Use, Region |
Region Covered |
Asia Pacific, Europe, North America, Latin America, Middle East and Africa |
Countries Covered |
United States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico |
Companies Covered |
Advanced Micro Devices Inc., Atari VCS LLC., Bandai Namco Studios Inc., Microsoft Corporation, Nintendo Co. Ltd., NVIDIA Corporation and Sony Group Corporation. |
Customization Scope |
10% Free Customization |
Report Price and Purchase Option |
Single User License: US$ 2499
Five User License: US$ 3499
Corporate License: US$ 4499 |
Post-Sale Analyst Support |
10-12 Weeks |
Delivery Format |
PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |