According to the latest report by IMARC Group, titled "Asia Pacific Gaming Peripherals Market: Industry Trends, Share, Size, Growth, Opportunity and Forecast 2020-2025," the gaming peripherals market in Asia Pacific is currently witnessing strong growth. Gaming peripherals refer to wired or wireless auxiliary devices that are utilized to offer an enhanced gaming experience to the users. They consist of numerous input and output devices that are often connected to a laptop or personal computer (PC). With the increasing penetration of high-speed internet across the globe, there has been a shifting preference for interactive video games among players that require these peripherals for a seamless gaming experience. Some of the most commonly used auxiliary devices include mouse, keyboard, joystick, speakers, gamepads, headsets, and head-mounted displays.
We are regularly tracking the direct effect of COVID-19 on the market, along with the indirect influence of associated industries. These observations will be integrated into the report.
Asia Pacific Gaming Peripherals Market Trends:
The market in Asia Pacific is primarily driven by the increasing popularity of e-sports, along with the rising number of professional gamers across the region. Supported by the improving network infrastructure and continual advancements in wireless technologies, there has been a considerable increase in the popularity of immersive and realistic gaming, which, in turn, is boosting the sales of good quality gaming peripherals. The growing prominence of cloud-based games that do not involve the need for hardware upgradation is also providing a thrust to the market growth. Apart from this, there has been a significant rise in the demand for specialized gaming peripherals in the region that offer better ergonomics and an enhanced user experience with the use of improved body sensors and superior quality gaming consoles. Furthermore, mandatory lockdowns imposed by the governments of numerous countries in the Asia Pacific region on account of the rapid outbreak of the coronavirus disease (COVID-19) have contributed to the escalating inclination toward home entertainment, which includes virtual and augmented reality-based (AR/VR) games. This, coupled with the increasing number of online gaming tournaments being conducted online, is creating a positive outlook for the market. On account of the aforementioned factors, the market is anticipated to witness strong growth during 2020-2025.
- On the basis of the product type, the market has been divided into headsets, keyboards, joysticks, mice, gamepads and others.
- Based on the gaming device type, the market has been bifurcated into PC (desktop/laptop) and gaming consoles.
- On the basis of the technology, the market has been classified into wired and wireless.
- Based on the distribution channel, the market has been categorized into online and offline.
- On the geographical front, the market has been segmented into China, Japan, India, South Korea, Australia, Indonesia and others.
- The competitive landscape of the market has been examined in the report with the detailed profiles of the key players.
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