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*As the coronavirus disease (COVID-19) crisis takes over the world, we are continuously tracking the changes in the markets, as well as the purchase behaviours of the consumers globally and our estimates about the latest market trends and forecasts are being done after considering the impact of this pandemic.

Asia Pacific Gaming Peripherals Market: Industry Trends, Share, Size, Growth, Opportunity and Forecast 2020-2025

Market Overview:

The Asia Pacific gaming peripherals market is currently witnessing strong growth. Gaming peripherals are used with laptops or personal computers (PCs) to provide a seamless gaming experience. Keyboards, mice, joysticks, speakers and head-mounted displays (HUD) are some of the commonly utilized gaming peripherals. At present, the growing popularity of virtual gaming is escalating the demand for gaming peripherals in the Asia Pacific region.

The increasing number of professional gamers represents one of the key factors bolstering the market growth in the Asia Pacific region. Apart from this, advancements in wireless technologies, along with the escalating demand for online games, is stimulating the market growth. Furthermore, the growing popularity of location-based entertainment (LBE) is another factor catalyzing the demand for gaming peripherals in the region. Moreover, several companies are organizing gaming tournaments to promote their products in the region. Besides this, the coronavirus disease (COVID-19) mass outbreak and lockdowns imposed by governments of various countries have increased the demand for home entertainment, such as virtual reality (VR) games. This, in turn, is providing lucrative opportunities to manufacturers operating in the region. On account of these factors, the market is expected to continue its strong growth during the forecast period (2020-2025).

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the Asia Pacific gaming peripherals market report, along with forecasts for growth at the region level from 2020-2025. Our report has categorized the market based on region, product type, gaming device type, technology and distribution channel.

Breakup by Product Type:

  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others
     

Breakup by Gaming Device Type:

  • PC (Desktop/Laptop)
  • Gaming Consoles
     

Breakup by Technology:

  • Wired
  • Wireless
     

Breakup by Distribution Channel:

  • Online 
  • Offline 
     

Breakup by Country:

  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Indonesia
  • Others
     

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players.

Key Questions Answered in This Report:

  • How has the Asia Pacific gaming peripherals market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the Asia Pacific gaming peripherals market?
  • What are the key regional markets?
  • What is the breakup of the market based on the product type?
  • What is the breakup of the market based on the gaming device type?
  • What is the breakup of the market based on the technology?
  • What is the breakup of the market based on the distribution channel?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the Asia Pacific gaming peripherals market and who are the key players?
  • What is the degree of competition in the industry?

1    Preface
2    Scope and Methodology 

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3    Executive Summary
4    Introduction

    4.1    Overview
    4.2    Key Industry Trends
5    Asia Pacific Gaming Peripherals Market
    5.1    Market Overview
    5.2    Market Performance
    5.3    Impact of COVID-19
    5.4    Market Forecast
6    Market Breakup by Product Type
    6.1    Headsets
        6.1.1    Market Trends
        6.1.2    Market Forecast
    6.2    Keyboards
        6.2.1    Market Trends
        6.2.2    Market Forecast
    6.3    Joysticks
        6.3.1    Market Trends
        6.3.2    Market Forecast
    6.4    Mice
        6.4.1    Market Trends
        6.4.2    Market Forecast
    6.5    Gamepads
        6.5.1    Market Trends
        6.5.2    Market Forecast
    6.6    Others
        6.6.1    Market Trends
        6.6.2    Market Forecast
7    Market Breakup by Gaming Device Type
    7.1    PC (Desktop/Laptop)
        7.1.1    Market Trends
        7.1.2    Market Forecast
    7.2    Gaming Consoles
        7.2.1    Market Trends
        7.2.2    Market Forecast
8    Market Breakup by Technology 
    8.1    Wired 
        8.1.1    Market Trends
        8.1.2    Market Forecast
    8.2    Wireless 
        8.2.1    Market Trends
        8.2.2    Market Forecast
9    Market Breakup by Distribution Channel 
    9.1    Online 
        9.1.1    Market Trends
        9.1.2    Market Forecast
    9.2    Offline 
        9.2.1    Market Trends
        9.2.2    Market Forecast
10    Market Breakup by Country
    10.1    China
        10.1.1 Market Trends
        10.1.2 Market Breakup by Product Type
        10.1.3 Market Breakup by Gaming Device Type
        10.1.4 Market Breakup by Technology
        10.1.5 Market Breakup by Distribution Channel
        10.1.6 Market Forecast
    10.2    Japan
        10.2.1 Market Trends
        10.2.2 Market Breakup by Product Type
        10.2.3 Market Breakup by Gaming Device Type
        10.2.4 Market Breakup by Technology
        10.2.5 Market Breakup by Distribution Channel
        10.2.6 Market Forecast
    10.3    India
        10.3.1 Market Trends
        10.3.2 Market Breakup by Product Type
        10.3.3 Market Breakup by Gaming Device Type
        10.3.4 Market Breakup by Technology
        10.3.5 Market Breakup by Distribution Channel
        10.3.6 Market Forecast
    10.4   South Korea
        10.4.1 Market Trends
        10.4.2 Market Breakup by Product Type
        10.4.3 Market Breakup by Gaming Device Type
        10.4.4 Market Breakup by Technology
        10.4.5 Market Breakup by Distribution Channel
        10.4.6 Market Forecast
    10.5    Australia
        10.5.1 Market Trends
        10.5.2 Market Breakup by Product Type
        10.5.3 Market Breakup by Gaming Device Type
        10.5.4 Market Breakup by Technology
        10.5.5 Market Breakup by Distribution Channel
        10.5.6 Market Forecast
    10.6    Indonesia
        10.6.1 Market Trends
        10.6.2 Market Breakup by Product Type
        10.6.3 Market Breakup by Gaming Device Type
        10.6.4 Market Breakup by Technology
        10.6.5 Market Breakup by Distribution Channel
        10.6.6 Market Forecast
    10.7    Others
        10.7.1 Market Trends
        10.7.2 Market Breakup by Product Type
        10.7.3 Market Breakup by Gaming Device Type
        10.7.4 Market Breakup by Technology
        10.7.5 Market Breakup by Distribution Channel
        10.7.6 Market Forecast
11    SWOT Analysis
    11.1    Overview
    11.2    Strengths
    11.3    Weaknesses
    11.4    Opportunities
    11.5    Threats
12    Value Chain Analysis
13    Porters Five Forces Analysis

    13.1    Overview
    13.2    Bargaining Power of Buyers
    13.3    Bargaining Power of Suppliers
    13.4    Degree of Competition
    13.5    Threat of New Entrants
    13.6    Threat of Substitutes
14    Price Analysis
15    Policy and Regulatory Landscape
16    Competitive Landscape

    16.1    Market Structure
    16.2    Key Players
    16.3    Profiles of Key Players

List of Figures

Figure 1: Asia Pacific: Gaming Peripherals Market: Major Drivers and Challenges
Figure 2: Asia Pacific: Gaming Peripherals Market: Sales Value (in Million US$), 2014-2019
Figure 3: Asia Pacific: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 4: Asia Pacific: Gaming Peripherals Market: Breakup by Product Type (in %), 2019
Figure 5: Asia Pacific: Gaming Peripherals Market: Breakup by Gaming Device Type (in %), 2019
Figure 6: Asia Pacific: Gaming Peripherals Market: Breakup by Technology (in %), 2019
Figure 7: Asia Pacific: Gaming Peripherals Market: Breakup by Distribution Channel (in %), 2019
Figure 8: Asia Pacific: Gaming Peripherals Market: Breakup by Country (in %), 2019
Figure 9: Asia Pacific: Gaming Peripherals (Headsets) Market: Sales Value (in Million US$), 2014 - 2019
Figure 10: Asia Pacific: Gaming Peripherals (Headsets) Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 11: Asia Pacific: Gaming Peripherals (Keyboards) Market: Sales Value (in Million US$), 2014 - 2019
Figure 12: Asia Pacific: Gaming Peripherals (Keyboards) Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 13: Asia Pacific: Gaming Peripherals (Joysticks) Market: Sales Value (in Million US$), 2014 - 2019
Figure 14: Asia Pacific: Gaming Peripherals (Joysticks) Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 15: Asia Pacific: Gaming Peripherals (Mice) Market: Sales Value (in Million US$), 2014 - 2019
Figure 16: Asia Pacific: Gaming Peripherals (Mice) Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 17: Asia Pacific: Gaming Peripherals (Gamepads) Market: Sales Value (in Million US$), 2014 - 2019
Figure 18: Asia Pacific: Gaming Peripherals (Gamepads) Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 19: Asia Pacific: Gaming Peripherals (Other Product Types) Market: Sales Value (in Million US$), 2014 - 2019
Figure 20: Asia Pacific: Gaming Peripherals (Other Product Types) Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 21: Asia Pacific: Gaming Peripherals (PC) Market: Sales Value (in Million US$), 2014 - 2019
Figure 22: Asia Pacific: Gaming Peripherals (PC) Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 23: Asia Pacific: Gaming Peripherals (Gaming Consoles) Market: Sales Value (in Million US$), 2014 - 2019
Figure 24: Asia Pacific: Gaming Peripherals (Gaming Consoles) Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 25: Asia Pacific: Gaming Peripherals (Wired) Market: Sales Value (in Million US$), 2014 - 2019
Figure 26: Asia Pacific: Gaming Peripherals (Wired) Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 27: Asia Pacific: Gaming Peripherals (Wireless) Market: Sales Value (in Million US$), 2014 - 2019
Figure 28: Asia Pacific: Gaming Peripherals (Wireless) Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 29: Asia Pacific: Gaming Peripherals (Online) Market: Sales Value (in Million US$), 2014 - 2019
Figure 30: Asia Pacific: Gaming Peripherals (Online) Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 31: Asia Pacific: Gaming Peripherals (Offline) Market: Sales Value (in Million US$), 2014 - 2019
Figure 32: Asia Pacific: Gaming Peripherals (Offline) Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 33: China: Gaming Peripherals Market: Sales Value (in Million US$), 2014 & 2019
Figure 34: China: Gaming Peripherals Market: Breakup by Product Type (in %), 2019
Figure 35: China: Gaming Peripherals Market: Breakup by Gaming Device Type (in %), 2019
Figure 36: China: Gaming Peripherals Market: Breakup by Technology (in %), 2019
Figure 37: China: Gaming Peripherals Market: Breakup by Distribution Channel (in %), 2019
Figure 38: China: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 39: Japan: Gaming Peripherals Market: Sales Value (in Million US$), 2014 & 2019
Figure 40: Japan: Gaming Peripherals Market: Breakup by Product Type (in %), 2019
Figure 41: Japan: Gaming Peripherals Market: Breakup by Gaming Device Type (in %), 2019
Figure 42: Japan: Gaming Peripherals Market: Breakup by Technology (in %), 2019
Figure 43: Japan: Gaming Peripherals Market: Breakup by Distribution Channel (in %), 2019
Figure 44: Japan: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 45: India: Gaming Peripherals Market: Sales Value (in Million US$), 2014 & 2019
Figure 46: India: Gaming Peripherals Market: Breakup by Product Type (in %), 2019
Figure 47: India: Gaming Peripherals Market: Breakup by Gaming Device Type (in %), 2019
Figure 48: India: Gaming Peripherals Market: Breakup by Technology (in %), 2019
Figure 49: India: Gaming Peripherals Market: Breakup by Distribution Channel (in %), 2019
Figure 50: India: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 51: South Korea: Gaming Peripherals Market: Sales Value (in Million US$), 2014 & 2019
Figure 52: South Korea: Gaming Peripherals Market: Breakup by Product Type (in %), 2019
Figure 53: South Korea: Gaming Peripherals Market: Breakup by Gaming Device Type (in %), 2019
Figure 54: South Korea: Gaming Peripherals Market: Breakup by Technology (in %), 2019
Figure 55: South Korea: Gaming Peripherals Market: Breakup by Distribution Channel (in %), 2019
Figure 56: South Korea: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 57: Australia: Gaming Peripherals Market: Sales Value (in Million US$), 2014 & 2019
Figure 58: Australia: Gaming Peripherals Market: Breakup by Product Type (in %), 2019
Figure 59: Australia: Gaming Peripherals Market: Breakup by Gaming Device Type (in %), 2019
Figure 60: Australia: Gaming Peripherals Market: Breakup by Technology (in %), 2019
Figure 61: Australia: Gaming Peripherals Market: Breakup by Distribution Channel (in %), 2019
Figure 62: Australia: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 63: Indonesia: Gaming Peripherals Market: Sales Value (in Million US$), 2014 & 2019
Figure 64: Indonesia: Gaming Peripherals Market: Breakup by Product Type (in %), 2019
Figure 65: Indonesia: Gaming Peripherals Market: Breakup by Gaming Device Type (in %), 2019
Figure 66: Indonesia: Gaming Peripherals Market: Breakup by Technology (in %), 2019
Figure 67: Indonesia: Gaming Peripherals Market: Breakup by Distribution Channel (in %), 2019
Figure 68: Indonesia: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 69: Others: Gaming Peripherals Market: Sales Value (in Million US$), 2014 & 2019
Figure 70: Others: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2020-2025
Figure 71: Asia Pacific: Gaming Peripherals Industry: SWOT Analysis
Figure 72: Asia Pacific: Gaming Peripherals Industry: Value Chain Analysis
Figure 73: Asia Pacific: Gaming Peripherals Industry: Porter’s Five Forces Analysis

List of Tables

Table 1: Asia Pacific: Gaming Peripherals Market: Key Industry Highlights, 2019 and 2025
Table 2: Asia Pacific: Gaming Peripherals Market Forecast: Breakup by Product Type (in Million US$), 2020-2025
Table 3: Asia Pacific: Gaming Peripherals Market Forecast: Breakup by Gaming Device Type (in Million US$), 2020-2025
Table 4: Asia Pacific: Gaming Peripherals Market Forecast: Breakup by Technology (in Million US$), 2020-2025
Table 5: Asia Pacific: Gaming Peripherals Market Forecast: Breakup by Distribution Channel (in Million US$), 2020-2025
Table 6: Asia Pacific: Gaming Peripherals Market Forecast: Breakup by Country (in Million US$), 2020-2025
Table 7: Asia Pacific: Gaming Peripherals Market: Competitive Structure
Table 8: Asia Pacific: Gaming Peripherals Market: Key Players

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