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Gaming Peripherals Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027

Market Overview:

The global gaming peripherals market size reached US$ 4.02 Billion in 2021. Looking forward, IMARC Group expects the market to reach US$ 6.6 Billion by 2027, exhibiting at a CAGR of 8.44% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic. These insights are included in the report as a major market contributor.

A Gaming peripheral is an auxiliary device that provides input and output for the computer and assists in enhanced gaming experience for the user. Gaming, in general, has evolved from board games and video games to a much more interactive and virtual set-up. With the introduction of PCs and the increased reach of the internet, there has been a significant growth in the development and commercialization of gaming. The gaming peripherals market can be segmented into various hardware products such as headsets, joysticks, mice, keyboards, and game pads. Based on the technology, it can be segmented into wired and wireless technology.

 

 
 

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Note: Values and trends in the above chart consists of dummy data and are only shown here for representation purpose. Kindly contact us for the actual market size and trends.

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An increasing number of hard-core/casual gamers and the growing popularity of e-sports are among the key factors driving the global gaming peripherals market. E-sports and virtual games have led to the development of special gaming keyboards and gamepads which can be customized and provide better ergonomics to the user. Consumers increasingly demand an immersive and realistic gaming experience that has created a need for superior quality gaming consoles, whole body sensors, peripheral devices, etc. Additionally, with the rise in the young working population, the affordability for gaming peripheral devices has also increased. Moreover, factors such as the introduction of augmented reality, virtual reality, high-definition displays, etc., are also projected to catalyze the growth of this market.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global gaming peripherals market, along with forecasts at the global and regional level from 2022-2027. Our report has categorized the market based on product type, gaming device type, technology, and distribution channel.

Breakup by Product Type:

  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others
     

Breakup by Gaming Device Type:

  • PC (Desktop/Laptop)
  • Gaming Consoles
     

Breakup by Technology:

  • Wired
  • Wireless
     

Breakup by Distribution Channel:

  • Online
  • Offline
     

Breakup by Region:

  • Asia Pacific
  • North America
  • Europe
  • Middle East and Africa
  • Latin America
     

Competitive Landscape:

The report has also analysed the competitive landscape of the market with some of the key players being Alienware, Logitech, Razer, Mad Catz, Turtle Beach, Corsair, Cooler Master, Sennheiser, HyperX, SteelSeries, Anker, Roccat, Reddragon, Das, Gamdias, Sades, etc.

Report Coverage:

Report Features Details
Base Year of the Analysis 2021
Historical Period 2016-2021
Forecast Period 2022-2027
Units US$ Billion
Segment Coverage Product Type, Gaming Device Type, Technology, Distribution Channel, Region
Region Covered  Asia Pacific, Europe, North America, Latin America, Middle East and Africa
Companies Covered Alienware, Logitech, Razer, Mad Catz, Turtle Beach, Corsair, Cooler Master, Sennheiser, HyperX, SteelSeries, Anker, Roccat, Reddragon, Das, Gamdias and Sades
Customization Scope 10% Free Customization
Report Price and Purchase Option Single User License: US$ 2499
Five User License: US$ 3499
Corporate License: US$ 4499
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

1   Preface
2   Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3   Executive Summary
4   Introduction

    4.1    Overview
    4.2    Key Industry Trends
5   Global Gaming Peripherals Market
    5.1    Market Overview
    5.2    Market Performance
    5.3    Impact of COVID-19
    5.4    Market Breakup by Product Type
    5.5    Market Breakup by Gaming Device Type
    5.6    Market Breakup by Technology 
    5.7    Market Breakup by Distribution Channel 
    5.8    Market Breakup by Region
    5.9    Market Forecast
6   Market Breakup by Product Type
    6.1    Headsets
        6.1.1    Market Trends
        6.1.2    Market Forecast
    6.2    Keyboards
        6.2.1    Market Trends
        6.2.2    Market Forecast
    6.3    Joysticks
        6.3.1    Market Trends
        6.3.2    Market Forecast
    6.4    Mice
        6.4.1    Market Trends
        6.4.2    Market Forecast
    6.5    Gamepads
        6.5.1    Market Trends
        6.5.2    Market Forecast
    6.6    Others
        6.6.1    Market Trends
        6.6.2    Market Forecast
7   Market Breakup by Gaming Device Type
    7.1    PC (Desktop/Laptop)
        7.1.1    Market Trends
        7.1.2    Market Forecast
    7.2    Gaming Consoles
        7.2.1    Market Trends
        7.2.2    Market Forecast
8   Market Breakup by Technology 
    8.1    Wired 
        8.1.1    Market Trends
        8.1.2    Market Forecast
    8.2    Wireless 
        8.2.1    Market Trends
        8.2.2    Market Forecast
9   Market Breakup by Distribution Channel 
    9.1    Online 
        9.1.1    Market Trends
        9.1.2    Market Forecast
    9.2    Offline 
        9.2.1    Market Trends
        9.2.2    Market Forecast
10  Market Breakup by Region
    10.1    North America
        10.1.1    Market Trends
        10.1.2    Market Forecast
    10.2    Asia Pacific 
        10.2.1    Market Trends
        10.2.2    Market Forecast
    10.3    Europe
        10.3.1    Market Trends
        10.3.2    Market Forecast
    10.4    Middle East and Africa
        10.4.1    Market Trends
        10.4.2    Market Forecast
    10.5    Latin America
        10.5.1    Market Trends
        10.5.2    Market Forecast
11  SWOT Analysis
    11.1    Overview
    11.2    Strengths
    11.3    Weaknesses
    11.4    Opportunities
    11.5    Threats
12  Value Chain Analysis
13  Porters Five Forces Analysis

    13.1    Overview
    13.2    Bargaining Power of Buyers
    13.3    Bargaining Power of Suppliers
    13.4    Degree of Competition
    13.5    Threat of New Entrants
    13.6    Threat of Substitutes
14  Price Analysis
15  Competitive Landscape

    15.1    Market Structure
    15.2    Key Players
    15.3    Profiles of Key Players
        15.3.1    Alienware 
        15.3.2    Logitech
        15.3.3    Razer
        15.3.4    Mad Catz
        15.3.5    Turtle Beach
        15.3.6    Corsair
        15.3.7    Cooler Master
        15.3.8    Sennheiser
        15.3.9    HyperX 
        15.3.10   SteelSeries
        15.3.11   Anker
        15.3.12   Roccat
        15.3.13   Reddragon
        15.3.14   Das
        15.3.15   Gamdias
        15.3.16   Sades 

List of Figures

Figure 1: Global: Gaming Peripherals Market: Major Drivers and Challenges
Figure 2: Global: Gaming Peripherals Market: Sales Value (in Billion US$), 2016-2021
Figure 3: Global: Gaming Peripherals Market: Breakup by Product Type (in %), 2021
Figure 4: Global: Gaming Peripherals Market: Breakup by Gaming Device Type (in %), 2021
Figure 5: Global: Gaming Peripherals Market: Breakup by Technology (in %), 2021
Figure 6: Global: Gaming Peripherals Market: Breakup by Distribution Channel (in %), 2021
Figure 7: Global: Gaming Peripherals Market: Breakup by Region (in %), 2021
Figure 8: Global: Gaming Peripherals Market Forecast: Sales Value (in Billion US$), 2022-2027
Figure 9: Global: Gaming Peripherals Industry: SWOT Analysis
Figure 10: Global: Gaming Peripherals Industry: Value Chain Analysis
Figure 11: Global: Gaming Peripherals Industry: Porter’s Five Forces Analysis
Figure 12: Global: Gaming Peripherals (Headsets) Market: Sales Value (in Million US$), 2016 & 2021
Figure 13: Global: Gaming Peripherals (Headsets) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 14: Global: Gaming Peripherals (Keyboards) Market: Sales Value (in Million US$), 2016 & 2021
Figure 15: Global: Gaming Peripherals (Keyboards) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 16: Global: Gaming Peripherals (Joysticks) Market: Sales Value (in Million US$), 2016 & 2021
Figure 17: Global: Gaming Peripherals (Joysticks) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 18: Global: Gaming Peripherals (Mice) Market: Sales Value (in Million US$), 2016 & 2021
Figure 19: Global: Gaming Peripherals (Mice) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 20: Global: Gaming Peripherals (Gamepads) Market: Sales Value (in Million US$), 2016 & 2021
Figure 21: Global: Gaming Peripherals (Gamepads) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 22: Global: Gaming Peripherals (Other Product Types) Market: Sales Value (in Million US$), 2016 & 2021
Figure 23: Global: Gaming Peripherals (Other Product Types) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 24: Global: Gaming Peripherals (PC) Market: Sales Value (in Million US$), 2016 & 2021
Figure 25: Global: Gaming Peripherals (PC) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 26: Global: Gaming Peripherals (Gaming Consoles) Market: Sales Value (in Million US$), 2016 & 2021
Figure 27: Global: Gaming Peripherals (Gaming Consoles) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 28: Global: Gaming Peripherals (Wired) Market: Sales Value (in Million US$), 2016 & 2021
Figure 29: Global: Gaming Peripherals (Wired) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 30: Global: Gaming Peripherals (Wireless) Market: Sales Value (in Million US$), 2016 & 2021
Figure 31: Global: Gaming Peripherals (Wireless) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 32: Global: Gaming Peripherals Market: Online Sales (in Million US$), 2016 & 2021
Figure 33: Global: Gaming Peripherals Market Forecast: Online Sales (in Million US$), 2022-2027
Figure 34: Global: Gaming Peripherals Market: Offline Sales (in Million US$), 2016 & 2021
Figure 35: Global: Gaming Peripherals Market Forecast: Offline Sales (in Million US$), 2022-2027
Figure 36: North America: Gaming Peripherals Market: Sales Value (in Million US$), 2016 & 2021
Figure 37: North America: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 38: Asia Pacific: Gaming Peripherals Market: Sales Value (in Million US$), 2016 & 2021
Figure 39: Asia Pacific: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 40: Europe: Gaming Peripherals Market: Sales Value (in Million US$), 2016 & 2021
Figure 41: Europe: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 42: Middle East and Africa: Gaming Peripherals Market: Sales Value (in Million US$), 2016 & 2021
Figure 43: Middle East and Africa: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 44: Latin America: Gaming Peripherals Market: Sales Value (in Million US$), 2016 & 2021
Figure 45: Latin America: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2022-2027

List of Tables

Table 1: Global: Gaming Peripherals Market: Key Industry Highlights, 2021 and 2027
Table 2: Global: Gaming Peripherals Market Forecast: Breakup by Product Type (in Million US$), 2022-2027
Table 3: Global: Gaming Peripherals Market Forecast: Breakup by Gaming Device Type (in Million US$), 2022-2027
Table 4: Global: Gaming Peripherals Market Forecast: Breakup by Technology (in Million US$), 2022-2027
Table 5: Global: Gaming Peripherals Market Forecast: Breakup by Distribution Channel (in Million US$), 2022-2027
Table 6: Global: Gaming Peripherals Market Forecast: Breakup by Region (in Million US$), 2022-2027
Table 7: Global: Gaming Peripherals Market Structure
Table 8: Global: Gaming Peripherals Market: Key Players

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Key Questions Answered in This Report

The global gaming peripherals market was valued at US$ 4.02 Billion in 2021.

The increasing number of gaming enthusiasts, growing popularity of e-sports tournaments, and rising demand for realistic gaming experience, are among some of the factors catalyzing the global gaming peripherals market.

Sudden outbreak of the COVID-19 pandemic has led to the introduction of stay-at-home norms across several nations resulting in the rising demand for gaming peripherals for online gaming and entertainment purposes.

Based on the product type, the global gaming peripherals market has been divided into headsets, keyboards, joysticks, mice, gamepads, and others. Among these, headsets represent the most popular gaming peripherals.

Based on the device type, the global gaming peripherals market can be segregated into PCs (desktop/laptop) and gaming consoles. Currently, gaming consoles exhibit a clear dominance in the market.

Based on the technology, the global gaming peripherals market has been bifurcated into wired and wireless segments, where wireless technology currently accounts for the majority of the total market share.

Based on the distribution channel, the global gaming peripherals market can be categorized into online and offline segments. Currently, offline distribution channel holds the largest market share.

On a regional level, the market has been classified into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America, where North America currently dominates the global market. 

Some of the major players in the global gaming peripherals market include Alienware, Logitech, Razer, Mad Catz, Turtle Beach, Corsair, Cooler Master, Sennheiser, HyperX, SteelSeries, Anker, Roccat, Reddragon, Das, Gamdias, Sades, etc.

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