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Gaming Peripherals Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026

The global gaming peripherals market size was worth US$ 3.64 Billion in 2020. Looking forward, IMARC Group expects the market to exhibit moderate growth during the next five years. A Gaming peripheral is an auxiliary device that provides input and output for the computer and assists in enhanced gaming experience for the user. Gaming, in general, has evolved from board games and video games to a much more interactive and virtual set-up. With the introduction of PCs and the increased reach of the internet, there has been a significant growth in the development and commercialization of gaming. The gaming peripherals market can be segmented into various hardware products such as headsets, joysticks, mice, keyboards, and game pads. Based on the technology, it can be segmented into wired and wireless technology.

 

 
 

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Note: Values and trends in the above chart consists of dummy data and are only shown here for representation purpose. Kindly contact us for the actual market size and trends.

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An increasing number of hard-core/casual gamers and the growing popularity of e-sports are among the key factors driving the global gaming peripherals market. E-sports and virtual games have led to the development of special gaming keyboards and gamepads which can be customized and provide better ergonomics to the user. Consumers increasingly demand an immersive and realistic gaming experience that has created a need for superior quality gaming consoles, whole body sensors, peripheral devices, etc. Additionally, with the rise in the young working population, the affordability for gaming peripheral devices has also increased. Moreover, factors such as the introduction of augmented reality, virtual reality, high-definition displays, etc., are also projected to catalyze the growth of this market.

Report Coverage:

  • Historical, Current and Future Market Trends
     
  • Market Breakup by Product Type:
    • Headsets
    • Keyboards
    • Joysticks
    • Mice
    • Gamepads
    • Others
       
  • Market Breakup by Gaming Device Type:
    • PC (Desktop/Laptop)
    • Gaming Consoles
       
  • Market Breakup by Technology:
    • Wired
    • Wireless
       
  • Market Breakup by Distribution Channel:
    • Online
    • Offline
       
  • Market Breakup Region:
    • Asia Pacific
    • North America
    • Europe
    • Middle East and Africa
    • Latin America
       

Competitive Landscape:

The report has also analysed the competitive landscape of the market with some of the key players being Alienware, Logitech, Razer, Mad Catz, Turtle Beach, Corsair, Cooler Master, Sennheiser, HyperX, SteelSeries, Anker, Roccat, Reddragon, Das, Gamdias, Sades, etc.

1   Preface
2   Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3   Executive Summary
4   Introduction

    4.1    Overview
    4.2    Key Industry Trends
5   Global Gaming Peripherals Market
    5.1    Market Overview
    5.2    Market Performance
    5.3    Impact of COVID-19
    5.4    Market Breakup by Product Type
    5.5    Market Breakup by Gaming Device Type
    5.6    Market Breakup by Technology 
    5.7    Market Breakup by Distribution Channel 
    5.8    Market Breakup by Region
    5.9    Market Forecast
6   Market Breakup by Product Type
    6.1    Headsets
        6.1.1    Market Trends
        6.1.2    Market Forecast
    6.2    Keyboards
        6.2.1    Market Trends
        6.2.2    Market Forecast
    6.3    Joysticks
        6.3.1    Market Trends
        6.3.2    Market Forecast
    6.4    Mice
        6.4.1    Market Trends
        6.4.2    Market Forecast
    6.5    Gamepads
        6.5.1    Market Trends
        6.5.2    Market Forecast
    6.6    Others
        6.6.1    Market Trends
        6.6.2    Market Forecast
7   Market Breakup by Gaming Device Type
    7.1    PC (Desktop/Laptop)
        7.1.1    Market Trends
        7.1.2    Market Forecast
    7.2    Gaming Consoles
        7.2.1    Market Trends
        7.2.2    Market Forecast
8   Market Breakup by Technology 
    8.1    Wired 
        8.1.1    Market Trends
        8.1.2    Market Forecast
    8.2    Wireless 
        8.2.1    Market Trends
        8.2.2    Market Forecast
9   Market Breakup by Distribution Channel 
    9.1    Online 
        9.1.1    Market Trends
        9.1.2    Market Forecast
    9.2    Offline 
        9.2.1    Market Trends
        9.2.2    Market Forecast
10  Market Breakup by Region
    10.1    North America
        10.1.1    Market Trends
        10.1.2    Market Forecast
    10.2    Asia Pacific 
        10.2.1    Market Trends
        10.2.2    Market Forecast
    10.3    Europe
        10.3.1    Market Trends
        10.3.2    Market Forecast
    10.4    Middle East and Africa
        10.4.1    Market Trends
        10.4.2    Market Forecast
    10.5    Latin America
        10.5.1    Market Trends
        10.5.2    Market Forecast
11  SWOT Analysis
    11.1    Overview
    11.2    Strengths
    11.3    Weaknesses
    11.4    Opportunities
    11.5    Threats
12  Value Chain Analysis
13  Porters Five Forces Analysis

    13.1    Overview
    13.2    Bargaining Power of Buyers
    13.3    Bargaining Power of Suppliers
    13.4    Degree of Competition
    13.5    Threat of New Entrants
    13.6    Threat of Substitutes
14  Price Analysis
15  Competitive Landscape

    15.1    Market Structure
    15.2    Key Players
    15.3    Profiles of Key Players
        15.3.1    Alienware 
        15.3.2    Logitech
        15.3.3    Razer
        15.3.4    Mad Catz
        15.3.5    Turtle Beach
        15.3.6    Corsair
        15.3.7    Cooler Master
        15.3.8    Sennheiser
        15.3.9    HyperX 
        15.3.10   SteelSeries
        15.3.11   Anker
        15.3.12   Roccat
        15.3.13   Reddragon
        15.3.14   Das
        15.3.15   Gamdias
        15.3.16   Sades 

List of Figures

Figure 1: Global: Gaming Peripherals Market: Major Drivers and Challenges
Figure 2: Global: Gaming Peripherals Market: Sales Value (in Billion US$), 2015-2020
Figure 3: Global: Gaming Peripherals Market: Breakup by Product Type (in %), 2020
Figure 4: Global: Gaming Peripherals Market: Breakup by Gaming Device Type (in %), 2020
Figure 5: Global: Gaming Peripherals Market: Breakup by Technology (in %), 2020
Figure 6: Global: Gaming Peripherals Market: Breakup by Distribution Channel (in %), 2020
Figure 7: Global: Gaming Peripherals Market: Breakup by Region (in %), 2020
Figure 8: Global: Gaming Peripherals Market Forecast: Sales Value (in Billion US$), 2021-2026
Figure 9: Global: Gaming Peripherals Industry: SWOT Analysis
Figure 10: Global: Gaming Peripherals Industry: Value Chain Analysis
Figure 11: Global: Gaming Peripherals Industry: Porter’s Five Forces Analysis
Figure 12: Global: Gaming Peripherals (Headsets) Market: Sales Value (in Million US$), 2015 & 2020
Figure 13: Global: Gaming Peripherals (Headsets) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 14: Global: Gaming Peripherals (Keyboards) Market: Sales Value (in Million US$), 2015 & 2020
Figure 15: Global: Gaming Peripherals (Keyboards) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 16: Global: Gaming Peripherals (Joysticks) Market: Sales Value (in Million US$), 2015 & 2020
Figure 17: Global: Gaming Peripherals (Joysticks) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 18: Global: Gaming Peripherals (Mice) Market: Sales Value (in Million US$), 2015 & 2020
Figure 19: Global: Gaming Peripherals (Mice) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 20: Global: Gaming Peripherals (Gamepads) Market: Sales Value (in Million US$), 2015 & 2020
Figure 21: Global: Gaming Peripherals (Gamepads) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 22: Global: Gaming Peripherals (Other Product Types) Market: Sales Value (in Million US$), 2015 & 2020
Figure 23: Global: Gaming Peripherals (Other Product Types) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 24: Global: Gaming Peripherals (PC) Market: Sales Value (in Million US$), 2015 & 2020
Figure 25: Global: Gaming Peripherals (PC) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 26: Global: Gaming Peripherals (Gaming Consoles) Market: Sales Value (in Million US$), 2015 & 2020
Figure 27: Global: Gaming Peripherals (Gaming Consoles) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 28: Global: Gaming Peripherals (Wired) Market: Sales Value (in Million US$), 2015 & 2020
Figure 29: Global: Gaming Peripherals (Wired) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 30: Global: Gaming Peripherals (Wireless) Market: Sales Value (in Million US$), 2015 & 2020
Figure 31: Global: Gaming Peripherals (Wireless) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 32: Global: Gaming Peripherals Market: Online Sales (in Million US$), 2015 & 2020
Figure 33: Global: Gaming Peripherals Market Forecast: Online Sales (in Million US$), 2021-2026
Figure 34: Global: Gaming Peripherals Market: Offline Sales (in Million US$), 2015 & 2020
Figure 35: Global: Gaming Peripherals Market Forecast: Offline Sales (in Million US$), 2021-2026
Figure 36: North America: Gaming Peripherals Market: Sales Value (in Million US$), 2015 & 2020
Figure 37: North America: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 38: Asia Pacific: Gaming Peripherals Market: Sales Value (in Million US$), 2015 & 2020
Figure 39: Asia Pacific: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 40: Europe: Gaming Peripherals Market: Sales Value (in Million US$), 2015 & 2020
Figure 41: Europe: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 42: Middle East and Africa: Gaming Peripherals Market: Sales Value (in Million US$), 2015 & 2020
Figure 43: Middle East and Africa: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 44: Latin America: Gaming Peripherals Market: Sales Value (in Million US$), 2015 & 2020
Figure 45: Latin America: Gaming Peripherals Market Forecast: Sales Value (in Million US$), 2021-2026

List of Tables

Table 1: Global: Gaming Peripherals Market: Key Industry Highlights, 2020 and 2026
Table 2: Global: Gaming Peripherals Market Forecast: Breakup by Product Type (in Million US$), 2021-2026
Table 3: Global: Gaming Peripherals Market Forecast: Breakup by Gaming Device Type (in Million US$), 2021-2026
Table 4: Global: Gaming Peripherals Market Forecast: Breakup by Technology (in Million US$), 2021-2026
Table 5: Global: Gaming Peripherals Market Forecast: Breakup by Distribution Channel (in Million US$), 2021-2026
Table 6: Global: Gaming Peripherals Market Forecast: Breakup by Region (in Million US$), 2021-2026
Table 7: Global: Gaming Peripherals Market Structure
Table 8: Global: Gaming Peripherals Market: Key Players

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Key Question Answered in this Report

The global gaming peripheral market was valued at US$ 3.64 Billion in 2020.

The increasing number of gaming enthusiasts, growing popularity of e-sports tournaments, and rising demand for realistic gaming experience, are among some of the factors catalyzing the global gaming peripheral market.

Sudden outbreak of the COVID-19 pandemic has led to the introduction of stay-at-home norms across several nations resulting in the rising demand for gaming peripherals for online gaming and entertainment purposes.

Based on the product type, the global gaming peripheral market has been divided into headsets, keyboards, joysticks, mice, gamepads, and others. Among these, headsets represent the most popular gaming peripherals.

Based on the device type, the global gaming peripheral market can be segregated into PCs (desktop/laptop) and gaming consoles. Currently, PCs exhibit a clear dominance in the market.

Based on the technology, the global gaming peripheral market has been bifurcated into wired and wireless segments, where wired technology currently accounts for the majority of the total market share.

Based on the distribution channel, the global gaming peripheral market can be categorized into online and offline segments. Currently, offline distribution channel holds the largest market share.

On a regional level, the market has been classified into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America, where North America currently dominates the global market. 

Some of the major players in the global gaming peripheral market include Alienware, Logitech, Razer, Mad Catz, Turtle Beach, Corsair, Cooler Master, Sennheiser, HyperX, SteelSeries, Anker, Roccat, Reddragon, Das, Gamdias, Sades, etc.

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