Market Overview:
The global gaming peripherals market size reached US$ 4.02 Billion in 2021. Looking forward, IMARC Group expects the market to reach US$ 6.6 Billion by 2027, exhibiting at a CAGR of 8.44% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic. These insights are included in the report as a major market contributor.
Gaming peripheral is an auxiliary device connected to a personal computer (PC) or laptop for a better gaming experience. It includes headsets, gamepads, joysticks, tablet pens, gaming mice, keyboards, external hard drives, and media card readers. At present, the increasing penetration of high-speed internet connectivity and the launch of competitive, multiplayer video games are positively influencing the sales of advanced gaming peripherals across the globe.
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Note: Information in the above chart consists of dummy data and is only shown here for representation purpose. Kindly contact us for the actual market size and trends.
Gaming Peripherals Market Trends:
A significant increase in the number of gaming enthusiasts and professional gamers, in confluence with the escalating demand for an immersive and realistic gaming experience, represents one of the key factors creating a positive outlook for the market. Moreover, the growing popularity of e-sports and virtual reality (VR) games among the masses is driving the adoption of special gaming keyboards and gamepads that can be customized to provide better ergonomics to users. In addition, rapid urbanization and inflating disposable income of individuals are propelling the sales of superior quality gaming consoles, whole body sensors, and other gaming peripheral devices. Furthermore, improving gaming graphics and the growing demand for premium and football stimulation games are other major factors offering lucrative growth opportunities to manufacturers operating in the industry. Besides this, the rising commercialization of online gaming and the emerging trend of game streaming platforms are increasing the use of gaming peripherals across the globe. Apart from this, the development of innovative gaming accessories, such as VR cameras, haptic gloves, controllers, and chairs, along with the introduction of high-definition displays, is projected to provide a positive thrust to the market.
Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global gaming peripherals market, along with forecasts at the global and regional level from 2022-2027. Our report has categorized the market based on product type, gaming device type, technology, and distribution channel.
Breakup by Product Type:
- Headsets
- Keyboards
- Joysticks
- Mice
- Gamepads
- Others
Headsets currently represent the largest product type as they block out external noises and facilitate in-game communication.
Breakup by Gaming Device Type:
- PC (Desktop/Laptop)
- Gaming Consoles
Gaming consoles hold the largest market share on account of the increasing popularity of video games and the escalating demand for a user-friendly interface.
Breakup by Technology:
Gaming consoles hold the largest market share on account of the increasing popularity of video games and the escalating demand for a user-friendly interface.
Breakup by Distribution Channel:
Offline distribution channel dominates the market due to the expansion of specialty game stores.
Breakup by Region:
- Asia Pacific
- North America
- Europe
- Middle East and Africa
- Latin America
North America enjoys the leading market position on account of the rising popularity of online games and the easy availability of custom-made devices.
Competitive Landscape:
The report has also analysed the competitive landscape of the market with some of the key players being Alienware, Logitech, Razer, Mad Catz, Turtle Beach, Corsair, Cooler Master, Sennheiser, HyperX, SteelSeries, Anker, Roccat, Reddragon, Das, Gamdias, Sades, etc.
Report Coverage:
Report Features |
Details |
Base Year of the Analysis |
2021 |
Historical Period |
2016-2021 |
Forecast Period |
2022-2027 |
Units |
US$ Billion |
Segment Coverage |
Product Type, Gaming Device Type, Technology, Distribution Channel, Region |
Region Covered |
Asia Pacific, Europe, North America, Latin America, Middle East and Africa |
Companies Covered |
Alienware, Logitech, Razer, Mad Catz, Turtle Beach, Corsair, Cooler Master, Sennheiser, HyperX, SteelSeries, Anker, Roccat, Reddragon, Das, Gamdias and Sades |
Customization Scope |
10% Free Customization |
Report Price and Purchase Option |
Single User License: US$ 2499
Five User License: US$ 3499
Corporate License: US$ 4499 |
Post-Sale Analyst Support |
10-12 Weeks |
Delivery Format |
PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |