The global gaming peripheral market was worth US$ 3.64 Billion in 2020. A Gaming peripheral is an auxiliary device that provides input and output for the computer and assists in enhanced gaming experience for the user. Gaming, in general, has evolved from board games and video games to a much more interactive and virtual set-up. With the introduction of PCs and the increased reach of the internet, there has been a significant growth in the development and commercialization of gaming. The gaming peripherals market can be segmented into various hardware products such as headsets, joysticks, mice, keyboards, and game pads. Based on the technology, it can be segmented into wired and wireless technology.
An increasing number of hard-core/casual gamers and the growing popularity of e-sports are among the key factors driving the global gaming peripherals market. E-sports and virtual games have led to the development of special gaming keyboards and gamepads which can be customized and provide better ergonomics to the user. Consumers increasingly demand an immersive and realistic gaming experience that has created a need for superior quality gaming consoles, whole body sensors, peripheral devices, etc. Additionally, with the rise in the young working population, the affordability for gaming peripheral devices has also increased. Moreover, factors such as the introduction of augmented reality, virtual reality, high-definition displays, etc., are also projected to catalyze the growth of this market. Looking forward, IMARC Group expects the global gaming peripheral market to exhibit moderate growth during the next five years.
The report has also analysed the competitive landscape of the market with some of the key players being Alienware, Logitech, Razer, Mad Catz, Turtle Beach, Corsair, Cooler Master, Sennheiser, HyperX, SteelSeries, Anker, Roccat, Reddragon, Das, Gamdias, Sades, etc.
The global gaming peripherals market was worth US$ 3.64 Billion in 2020.
The global gaming peripherals market is primarily driven by the rising popularity of e-sports tournaments, a growing number of gaming enthusiasts, and the availability of affordable gaming devices.
A significant rise in the demand for immersive and realistic gaming experience and the introduction of augmented and virtual reality (AR/VR) and high-definition displays in gaming devices are some of the major trends being witnessed in the industry.
Leading industry players are Dell Technologies, Inc. (Alienware), Logitech International S.A., Razer, Inc., Mad Catz Global Limited, TB Germany GmbH (Turtle Beach and Roccat), Corsair Components, Inc., Cooler Master, Co. Ltd., Sennheiser Electronic GmbH & Co. KG, Kingston Technology Company, Inc. (HyperX), SteelSeries ApS, Anker Technology (UK) Ltd., Eastern Times Technology Co., Ltd. (Reddragon), Gamdias Technology Co., Ltd., Shenzhen Sades Digital Technology Co., Ltd (Sades) and Metadot Corporation (Das Keyboard).
On the basis of the region, the market has been divided into Asia Pacific, North America, Europe, Middle East and Africa and Latin America.
The market has been classified into the online and offline segments on the basis of distribution channels.
On the basis of the product type, the market has been classified into headsets, keyboards, joysticks, mice, gamepads, and others. Amongst these, headsets account for the largest market share.
Based on the gaming device type, the market has been bifurcated into PCs (desktop/laptop) and gaming consoles, wherein PCs exhibit a clear dominance.
Based on technology, wired gaming peripherals account for the largest market share, followed by the wireless segment.
The lockdown and social distancing measures imposed by governments to contain the spread of the coronavirus disease (COVID-19) have boosted user engagement with video games and esports, which, in turn, is spurring the demand for gaming peripherals.
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