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The global gaming peripherals market size reached US$ 4.02 Billion in 2021. Looking forward, IMARC Group expects the market to reach US$ 6.6 Billion by 2027, exhibiting at a CAGR of 8.44% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic. These insights are included in the report as a major market contributor.
A Gaming peripheral is an auxiliary device that provides input and output for the computer and assists in enhanced gaming experience for the user. Gaming, in general, has evolved from board games and video games to a much more interactive and virtual set-up. With the introduction of PCs and the increased reach of the internet, there has been a significant growth in the development and commercialization of gaming. The gaming peripherals market can be segmented into various hardware products such as headsets, joysticks, mice, keyboards, and game pads. Based on the technology, it can be segmented into wired and wireless technology.
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An increasing number of hard-core/casual gamers and the growing popularity of e-sports are among the key factors driving the global gaming peripherals market. E-sports and virtual games have led to the development of special gaming keyboards and gamepads which can be customized and provide better ergonomics to the user. Consumers increasingly demand an immersive and realistic gaming experience that has created a need for superior quality gaming consoles, whole body sensors, peripheral devices, etc. Additionally, with the rise in the young working population, the affordability for gaming peripheral devices has also increased. Moreover, factors such as the introduction of augmented reality, virtual reality, high-definition displays, etc., are also projected to catalyze the growth of this market.
IMARC Group provides an analysis of the key trends in each sub-segment of the global gaming peripherals market, along with forecasts at the global and regional level from 2022-2027. Our report has categorized the market based on product type, gaming device type, technology, and distribution channel.
Breakup by Product Type:
Breakup by Gaming Device Type:
Breakup by Technology:
Breakup by Distribution Channel:
Breakup by Region:
The report has also analysed the competitive landscape of the market with some of the key players being Alienware, Logitech, Razer, Mad Catz, Turtle Beach, Corsair, Cooler Master, Sennheiser, HyperX, SteelSeries, Anker, Roccat, Reddragon, Das, Gamdias, Sades, etc.
|Base Year of the Analysis||2021|
|Segment Coverage||Product Type, Gaming Device Type, Technology, Distribution Channel, Region|
|Region Covered||Asia Pacific, Europe, North America, Latin America, Middle East and Africa|
|Companies Covered||Alienware, Logitech, Razer, Mad Catz, Turtle Beach, Corsair, Cooler Master, Sennheiser, HyperX, SteelSeries, Anker, Roccat, Reddragon, Das, Gamdias and Sades|
|Customization Scope||10% Free Customization|
|Report Price and Purchase Option||Single User License: US$ 2499
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Corporate License: US$ 4499
|Post-Sale Analyst Support||10-12 Weeks|
|Delivery Format||PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)|
The global gaming peripherals market was valued at US$ 4.02 Billion in 2021.
The increasing number of gaming enthusiasts, growing popularity of e-sports tournaments, and rising demand for realistic gaming experience, are among some of the factors catalyzing the global gaming peripherals market.
Sudden outbreak of the COVID-19 pandemic has led to the introduction of stay-at-home norms across several nations resulting in the rising demand for gaming peripherals for online gaming and entertainment purposes.
Based on the product type, the global gaming peripherals market has been divided into headsets, keyboards, joysticks, mice, gamepads, and others. Among these, headsets represent the most popular gaming peripherals.
Based on the device type, the global gaming peripherals market can be segregated into PCs (desktop/laptop) and gaming consoles. Currently, gaming consoles exhibit a clear dominance in the market.
Based on the technology, the global gaming peripherals market has been bifurcated into wired and wireless segments, where wireless technology currently accounts for the majority of the total market share.
Based on the distribution channel, the global gaming peripherals market can be categorized into online and offline segments. Currently, offline distribution channel holds the largest market share.
On a regional level, the market has been classified into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America, where North America currently dominates the global market.
Some of the major players in the global gaming peripherals market include Alienware, Logitech, Razer, Mad Catz, Turtle Beach, Corsair, Cooler Master, Sennheiser, HyperX, SteelSeries, Anker, Roccat, Reddragon, Das, Gamdias, Sades, etc.
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