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Gaming Simulators Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026

Market Overview:

The global gaming simulators market grew at a CAGR of around 8% during 2015-2020. Looking forward, IMARC Group expects the market to exhibit moderate growth during 2021-2026. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor. 

Gaming simulators refer to the hardware and software devices used for re-creating the experience of a game with real or fictional subjects. The simulators enable the gamers to experience scenarios and situations in detail and provide a fully immersive and real-world gaming experience. They are also used for training, academic, predictive and analytical purposes and use gaming panels, wheels, boxing gloves, demo guns, paddles and other components for various racing, business and war-based gaming scenarios. Gaming simulators aid in investigating critical situations, improve critical thinking, motor and social skills and deepen learning and understanding of complex concepts.

Rapid digitization of the entertainment and education industries across the globe represents one of the key factors creating a positive outlook for the market. With the rising popularity of video games, there is an increasing preference for gaming simulators as potential stress busters among young and adult consumers. In line with this, they are also widely used by auto racing organizations and automobile manufacturers to train race car drivers in real-life scenarios, thereby contributing to the market growth. Additionally, various innovations, such as the utilization of advanced cameras, sensors, virtual reality (VR) and artificial intelligence (AI) solutions in gaming simulators, are acting as other growth-inducing factors. The simulators are connected to motorized chairs that can auto-rotate to facilitate 360-degree viewing. Other factors, including increasing expenditure capacities of the consumers, along with rapid urbanization, especially in the developing economies, are anticipated to drive the market further.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global gaming simulators market, along with forecasts at the global, regional and country level from 2021-2026. Our report has categorized the market based on component, game type and end use.

Breakup by Component:

  • Hardware
  • Software
     

Breakup by Game Type:

  • Shooting
  • Fighting
  • Racing
  • Others
     

Breakup by End Use:

  • Residential
  • Commercial
     

Breakup by Region:

  • North America
    • United States
    • Canada
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa
     

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being 3D Perception Inc., CKAS Mechatronics Pty Ltd, Cxc Simulations LLC, D-Box Technologies Inc, Eleetus LLC, GTR Simulators, Hammacher Schlemmer & Company Inc., Playseats B.V., RSEAT Ltd., Sony Interactive Entertainment Inc. and Vesaro.

Report Coverage:

Report Features Details
Base Year of the Analysis 2020
Historical Period 2015-2020
Forecast Period 2021-2026
Units US$ Billion
Segment Coverage Component, Game Type, End Use, Region
Region Covered  Asia Pacific, Europe, North America, Latin America, Middle East and Africa
Countries Covered United States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico
Companies Covered 3D Perception Inc., CKAS Mechatronics Pty Ltd, Cxc Simulations LLC, D-Box Technologies Inc, Eleetus LLC, GTR Simulators, Hammacher Schlemmer & Company Inc., Playseats B.V., RSEAT Ltd., Sony Interactive Entertainment Inc. and Vesaro
Customization Scope 10% Free Customization
Report Price and Purchase Option Single User License: US$ 2299
Five User License: US$ 3399
Corporate License: US$ 4499
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)


Key Questions Answered in This Report:

  • How has the global gaming simulators market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global gaming simulators market?
  • What are the key regional markets?
  • What is the breakup of the market based on the component?
  • What is the breakup of the market based on the game type?
  • What is the breakup of the market based on the end use?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the global gaming simulators market and who are the key players?
  • What is the degree of competition in the industry?

1   Preface
2   Scope and Methodology

    2.1   Objectives of the Study
    2.2   Stakeholders
    2.3   Data Sources
        2.3.1   Primary Sources
        2.3.2   Secondary Sources
    2.4   Market Estimation
        2.4.1   Bottom-Up Approach
        2.4.2   Top-Down Approach
    2.5   Forecasting Methodology
3   Executive Summary
4   Introduction

    4.1   Overview
    4.2   Key Industry Trends
5   Global Gaming Simulators Market
    5.1   Market Overview
    5.2   Market Performance
    5.3   Impact of COVID-19
    5.4   Market Forecast
6    Market Breakup by Component
    6.1   Hardware
        6.1.1 Market Trends
        6.1.2 Market Forecast
    6.2   Software
        6.2.1 Market Trends
        6.2.2 Market Forecast
7    Market Breakup by Game Type
    7.1   Shooting
        7.1.1 Market Trends
        7.1.2 Market Forecast
    7.2   Fighting
        7.2.1 Market Trends
        7.2.2 Market Forecast
    7.3   Racing
        7.3.1 Market Trends
        7.3.2 Market Forecast
    7.4   Others
        7.4.1 Market Trends
        7.4.2 Market Forecast
8    Market Breakup by End Use
    8.1   Residential
        8.1.1 Market Trends
        8.1.2 Market Forecast
    8.2   Commercial
        8.2.1 Market Trends
        8.2.2 Market Forecast
9    Market Breakup by Region
    9.1   North America
        9.1.1   United States
            9.1.1.1 Market Trends
            9.1.1.2 Market Forecast
        9.1.2   Canada
            9.1.2.1 Market Trends
            9.1.2.2 Market Forecast
    9.2   Asia-Pacific
        9.2.1   China
            9.2.1.1 Market Trends
            9.2.1.2 Market Forecast
        9.2.2   Japan
            9.2.2.1 Market Trends
            9.2.2.2 Market Forecast
        9.2.3   India
            9.2.3.1 Market Trends
            9.2.3.2 Market Forecast
        9.2.4   South Korea
            9.2.4.1 Market Trends
            9.2.4.2 Market Forecast
        9.2.5   Australia
            9.2.5.1 Market Trends
            9.2.5.2 Market Forecast
        9.2.6   Indonesia
            9.2.6.1 Market Trends
            9.2.6.2 Market Forecast
        9.2.7   Others
            9.2.7.1 Market Trends
            9.2.7.2 Market Forecast
    9.3   Europe
        9.3.1   Germany
            9.3.1.1 Market Trends
            9.3.1.2 Market Forecast
        9.3.2   France
            9.3.2.1 Market Trends
            9.3.2.2 Market Forecast
        9.3.3   United Kingdom
            9.3.3.1 Market Trends
            9.3.3.2 Market Forecast
        9.3.4   Italy
            9.3.4.1 Market Trends
            9.3.4.2 Market Forecast
        9.3.5   Spain
            9.3.5.1 Market Trends
            9.3.5.2 Market Forecast
        9.3.6   Russia
            9.3.6.1 Market Trends
            9.3.6.2 Market Forecast
        9.3.7   Others
            9.3.7.1 Market Trends
            9.3.7.2 Market Forecast
    9.4   Latin America
        9.4.1   Brazil
            9.4.1.1 Market Trends
            9.4.1.2 Market Forecast
        9.4.2   Mexico
            9.4.2.1 Market Trends
            9.4.2.2 Market Forecast
        9.4.3   Others
            9.4.3.1 Market Trends
            9.4.3.2 Market Forecast
    9.5   Middle East and Africa
        9.5.1 Market Trends
        9.5.2 Market Breakup by Country
        9.5.3 Market Forecast
10    SWOT Analysis
    10.1   Overview
    10.2   Strengths
    10.3   Weaknesses
    10.4   Opportunities
    10.5   Threats
11    Value Chain Analysis
12    Porters Five Forces Analysis

    12.1   Overview
    12.2   Bargaining Power of Buyers
    12.3   Bargaining Power of Suppliers
    12.4   Degree of Competition
    12.5   Threat of New Entrants
    12.6   Threat of Substitutes
13    Price Analysis
14    Competitive Landscape

    14.1   Market Structure
    14.2   Key Players
    14.3   Profiles of Key Players
        14.3.1   3D Perception Inc.
            14.3.1.1 Company Overview
            14.3.1.2 Product Portfolio
        14.3.2   CKAS Mechatronics Pty Ltd
            14.3.2.1 Company Overview
            14.3.2.2 Product Portfolio
        14.3.3   Cxc Simulations LLC
            14.3.3.1 Company Overview
            14.3.3.2 Product Portfolio
        14.3.4   D-Box Technologies Inc
            14.3.4.1 Company Overview
            14.3.4.2 Product Portfolio
            14.3.4.3 Financials
        14.3.5   Eleetus LLC
            14.3.5.1 Company Overview
            14.3.5.2 Product Portfolio
        14.3.6   GTR Simulators
            14.3.6.1 Company Overview
            14.3.6.2 Product Portfolio
        14.3.7   Hammacher Schlemmer & Company Inc.
            14.3.7.1 Company Overview
            14.3.7.2 Product Portfolio
        14.3.8   Playseats B.V.
            14.3.8.1 Company Overview
            14.3.8.2 Product Portfolio
            14.3.8.3 Financials
        14.3.9   RSEAT Ltd.
            14.3.9.1 Company Overview
            14.3.9.2 Product Portfolio
        14.3.10   Sony Interactive Entertainment Inc.
            14.3.10.1 Company Overview
            14.3.10.2 Product Portfolio
        14.3.11   Vesaro
            14.3.11.1 Company Overview
            14.3.11.2 Product Portfolio

List of Figures

Figure 1: Global: Gaming Simulators Market: Major Drivers and Challenges
Figure 2: Global: Gaming Simulators Market: Sales Value (in Billion US$), 2015-2020
Figure 3: Global: Gaming Simulators Market Forecast: Sales Value (in Billion US$), 2021-2026
Figure 4: Global: Gaming Simulators Market: Breakup by Component (in %), 2020
Figure 5: Global: Gaming Simulators Market: Breakup by Game Type (in %), 2020
Figure 6: Global: Gaming Simulators Market: Breakup by End Use (in %), 2020
Figure 7: Global: Gaming Simulators Market: Breakup by Region (in %), 2020
Figure 8: Global: Gaming Simulators (Hardware) Market: Sales Value (in Million US$), 2015 & 2020
Figure 9: Global: Gaming Simulators (Hardware) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 10: Global: Gaming Simulators (Software) Market: Sales Value (in Million US$), 2015 & 2020
Figure 11: Global: Gaming Simulators (Software) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 12: Global: Gaming Simulators (Shooting) Market: Sales Value (in Million US$), 2015 & 2020
Figure 13: Global: Gaming Simulators (Shooting) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 14: Global: Gaming Simulators (Fighting) Market: Sales Value (in Million US$), 2015 & 2020
Figure 15: Global: Gaming Simulators (Fighting) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 16: Global: Gaming Simulators (Racing) Market: Sales Value (in Million US$), 2015 & 2020
Figure 17: Global: Gaming Simulators (Racing) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 18: Global: Gaming Simulators (Other Game Types) Market: Sales Value (in Million US$), 2015 & 2020
Figure 19: Global: Gaming Simulators (Other Game Types) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 20: Global: Gaming Simulators (Residential) Market: Sales Value (in Million US$), 2015 & 2020
Figure 21: Global: Gaming Simulators (Residential) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 22: Global: Gaming Simulators (Commercial) Market: Sales Value (in Million US$), 2015 & 2020
Figure 23: Global: Gaming Simulators (Commercial) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 24: North America: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 25: North America: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 26: United States: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 27: United States: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 28: Canada: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 29: Canada: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 30: Asia-Pacific: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 31: Asia-Pacific: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 32: China: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 33: China: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 34: Japan: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 35: Japan: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 36: India: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 37: India: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 38: South Korea: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 39: South Korea: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 40: Australia: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 41: Australia: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 42: Indonesia: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 43: Indonesia: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 44: Others: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 45: Others: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 46: Europe: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 47: Europe: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 48: Germany: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 49: Germany: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 50: France: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 51: France: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 52: United Kingdom: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 53: United Kingdom: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 54: Italy: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 55: Italy: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 56: Spain: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 57: Spain: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 58: Russia: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 59: Russia: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 60: Others: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 61: Others: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 62: Latin America: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 63: Latin America: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 64: Brazil: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 65: Brazil: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 66: Mexico: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 67: Mexico: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 68: Others: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 69: Others: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 70: Middle East and Africa: Gaming Simulators Market: Sales Value (in Million US$), 2015 & 2020
Figure 71: Middle East and Africa: Gaming Simulators Market: Breakup by Country (in %), 2020
Figure 72: Middle East and Africa: Gaming Simulators Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 73: Global: Gaming Simulators Industry: SWOT Analysis
Figure 74: Global: Gaming Simulators Industry: Value Chain Analysis
Figure 75: Global: Gaming Simulators Industry: Porter's Five Forces Analysis

List of Tables

Table 1: Global: Gaming Simulators Market: Key Industry Highlights, 2020 and 2026
Table 2: Global: Gaming Simulators Market Forecast: Breakup by Component (in Million US$), 2021-2026
Table 3: Global: Gaming Simulators Market Forecast: Breakup by Game Type (in Million US$), 2021-2026
Table 4: Global: Gaming Simulators Market Forecast: Breakup by End Use (in Million US$), 2021-2026
Table 5: Global: Gaming Simulators Market Forecast: Breakup by Region (in Million US$), 2021-2026
Table 6: Global: Gaming Simulators Market: Competitive Structure
Table 7: Global: Gaming Simulators Market: Key Players

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