Market Overview:
The global gaming simulators market grew at a CAGR of around 8% during 2015-2020. Gaming simulators refer to the hardware and software devices used for re-creating the experience of a game with real or fictional subjects. The simulators enable the gamers to experience scenarios and situations in detail and provide a fully immersive and real-world gaming experience. They are also used for training, academic, predictive and analytical purposes and use gaming panels, wheels, boxing gloves, demo guns, paddles and other components for various racing, business and war-based gaming scenarios. Gaming simulators aid in investigating critical situations, improve critical thinking, motor and social skills and deepen learning and understanding of complex concepts.
Rapid digitization of the entertainment and education industries across the globe represents one of the key factors creating a positive outlook for the market. With the rising popularity of video games, there is an increasing preference for gaming simulators as potential stress busters among young and adult consumers. In line with this, they are also widely used by auto racing organizations and automobile manufacturers to train race car drivers in real-life scenarios, thereby contributing to the market growth. Additionally, various innovations, such as the utilization of advanced cameras, sensors, virtual reality (VR) and artificial intelligence (AI) solutions in gaming simulators, are acting as other growth-inducing factors. The simulators are connected to motorized chairs that can auto-rotate to facilitate 360-degree viewing. Other factors, including increasing expenditure capacities of the consumers, along with rapid urbanization, especially in the developing economies, are anticipated to drive the market further. Looking forward, IMARC Group expects the global gaming simulators market to exhibit moderate growth during the next five years.
Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global gaming simulators market report, along with forecasts for growth at the global, regional and country level from 2021-2026. Our report has categorized the market based on region, component, game type and end use.
Breakup by Component:
Breakup by Game Type:
- Shooting
- Fighting
- Racing
- Others
Breakup by End Use:
Breakup by Region:
- North America
- Asia Pacific
- China
- Japan
- India
- South Korea
- Australia
- Indonesia
- Others
- Europe
- Germany
- France
- United Kingdom
- Italy
- Spain
- Russia
- Others
- Latin America
- Middle East and Africa
Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players being 3D Perception Inc., CKAS Mechatronics Pty Ltd, Cxc Simulations LLC, D-Box Technologies Inc, Eleetus LLC, GTR Simulators, Hammacher Schlemmer & Company Inc., Playseats B.V., RSEAT Ltd., Sony Interactive Entertainment Inc. and Vesaro.
Key Questions Answered in This Report:
- How has the global gaming simulator market performed so far and how will it perform in the coming years?
- What has been the impact of COVID-19 on the global gaming simulator market?
- What are the key regional markets?
- What is the breakup of the market based on the component?
- What is the breakup of the market based on the game type?
- What is the breakup of the market based on the end use?
- What are the various stages in the value chain of the industry?
- What are the key driving factors and challenges in the industry?
- What is the structure of the global gaming simulator market and who are the key players?
- What is the degree of competition in the industry?
1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Gaming Simulator Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Component
6.1 Hardware
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Software
6.2.1 Market Trends
6.2.2 Market Forecast
7 Market Breakup by Game Type
7.1 Shooting
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Fighting
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Racing
7.3.1 Market Trends
7.3.2 Market Forecast
7.4 Others
7.4.1 Market Trends
7.4.2 Market Forecast
8 Market Breakup by End Use
8.1 Residential
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Commercial
8.2.1 Market Trends
8.2.2 Market Forecast
9 Market Breakup by Region
9.1 North America
9.1.1 United States
9.1.1.1 Market Trends
9.1.1.2 Market Forecast
9.1.2 Canada
9.1.2.1 Market Trends
9.1.2.2 Market Forecast
9.2 Asia-Pacific
9.2.1 China
9.2.1.1 Market Trends
9.2.1.2 Market Forecast
9.2.2 Japan
9.2.2.1 Market Trends
9.2.2.2 Market Forecast
9.2.3 India
9.2.3.1 Market Trends
9.2.3.2 Market Forecast
9.2.4 South Korea
9.2.4.1 Market Trends
9.2.4.2 Market Forecast
9.2.5 Australia
9.2.5.1 Market Trends
9.2.5.2 Market Forecast
9.2.6 Indonesia
9.2.6.1 Market Trends
9.2.6.2 Market Forecast
9.2.7 Others
9.2.7.1 Market Trends
9.2.7.2 Market Forecast
9.3 Europe
9.3.1 Germany
9.3.1.1 Market Trends
9.3.1.2 Market Forecast
9.3.2 France
9.3.2.1 Market Trends
9.3.2.2 Market Forecast
9.3.3 United Kingdom
9.3.3.1 Market Trends
9.3.3.2 Market Forecast
9.3.4 Italy
9.3.4.1 Market Trends
9.3.4.2 Market Forecast
9.3.5 Spain
9.3.5.1 Market Trends
9.3.5.2 Market Forecast
9.3.6 Russia
9.3.6.1 Market Trends
9.3.6.2 Market Forecast
9.3.7 Others
9.3.7.1 Market Trends
9.3.7.2 Market Forecast
9.4 Latin America
9.4.1 Brazil
9.4.1.1 Market Trends
9.4.1.2 Market Forecast
9.4.2 Mexico
9.4.2.1 Market Trends
9.4.2.2 Market Forecast
9.4.3 Others
9.4.3.1 Market Trends
9.4.3.2 Market Forecast
9.5 Middle East and Africa
9.5.1 Market Trends
9.5.2 Market Breakup by Country
9.5.3 Market Forecast
10 SWOT Analysis
10.1 Overview
10.2 Strengths
10.3 Weaknesses
10.4 Opportunities
10.5 Threats
11 Value Chain Analysis
12 Porters Five Forces Analysis
12.1 Overview
12.2 Bargaining Power of Buyers
12.3 Bargaining Power of Suppliers
12.4 Degree of Competition
12.5 Threat of New Entrants
12.6 Threat of Substitutes
13 Price Analysis
14 Competitive Landscape
14.1 Market Structure
14.2 Key Players
14.3 Profiles of Key Players
14.3.1 3D Perception Inc.
14.3.1.1 Company Overview
14.3.1.2 Product Portfolio
14.3.2 CKAS Mechatronics Pty Ltd
14.3.2.1 Company Overview
14.3.2.2 Product Portfolio
14.3.3 Cxc Simulations LLC
14.3.3.1 Company Overview
14.3.3.2 Product Portfolio
14.3.4 D-Box Technologies Inc
14.3.4.1 Company Overview
14.3.4.2 Product Portfolio
14.3.4.3 Financials
14.3.5 Eleetus LLC
14.3.5.1 Company Overview
14.3.5.2 Product Portfolio
14.3.6 GTR Simulators
14.3.6.1 Company Overview
14.3.6.2 Product Portfolio
14.3.7 Hammacher Schlemmer & Company Inc.
14.3.7.1 Company Overview
14.3.7.2 Product Portfolio
14.3.8 Playseats B.V.
14.3.8.1 Company Overview
14.3.8.2 Product Portfolio
14.3.8.3 Financials
14.3.9 RSEAT Ltd.
14.3.9.1 Company Overview
14.3.9.2 Product Portfolio
14.3.10 Sony Interactive Entertainment Inc.
14.3.10.1 Company Overview
14.3.10.2 Product Portfolio
14.3.11 Vesaro
14.3.11.1 Company Overview
14.3.11.2 Product Portfolio
List of Figures
Figure 1: Global: Gaming Simulator Market: Major Drivers and Challenges
Figure 2: Global: Gaming Simulator Market: Sales Value (in Billion US$), 2015-2020
Figure 3: Global: Gaming Simulator Market Forecast: Sales Value (in Billion US$), 2021-2026
Figure 4: Global: Gaming Simulator Market: Breakup by Component (in %), 2020
Figure 5: Global: Gaming Simulator Market: Breakup by Game Type (in %), 2020
Figure 6: Global: Gaming Simulator Market: Breakup by End Use (in %), 2020
Figure 7: Global: Gaming Simulator Market: Breakup by Region (in %), 2020
Figure 8: Global: Gaming Simulator (Hardware) Market: Sales Value (in Million US$), 2015-2020
Figure 9: Global: Gaming Simulator (Hardware) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 10: Global: Gaming Simulator (Software) Market: Sales Value (in Million US$), 2015-2020
Figure 11: Global: Gaming Simulator (Software) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 12: Global: Gaming Simulator (Shooting) Market: Sales Value (in Million US$), 2015-2020
Figure 13: Global: Gaming Simulator (Shooting) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 14: Global: Gaming Simulator (Fighting) Market: Sales Value (in Million US$), 2015-2020
Figure 15: Global: Gaming Simulator (Fighting) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 16: Global: Gaming Simulator (Racing) Market: Sales Value (in Million US$), 2015-2020
Figure 17: Global: Gaming Simulator (Racing) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 18: Global: Gaming Simulator (Other Game Types) Market: Sales Value (in Million US$), 2015-2020
Figure 19: Global: Gaming Simulator (Other Game Types) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 20: Global: Gaming Simulator (Residential) Market: Sales Value (in Million US$), 2015-2020
Figure 21: Global: Gaming Simulator (Residential) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 22: Global: Gaming Simulator (Commercial) Market: Sales Value (in Million US$), 2015-2020
Figure 23: Global: Gaming Simulator (Commercial) Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 24: North America: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 25: North America: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 26: North America: Gaming Simulator Market: Breakup by Country (in %), 2020
Figure 27: United States: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 28: United States: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 29: Canada: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 30: Canada: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 31: Asia-Pacific: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 32: Asia-Pacific: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 33: Asia-Pacific: Gaming Simulator Market: Breakup by Country (in %), 2020
Figure 34: China: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 35: China: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 36: Japan: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 37: Japan: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 38: India: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 39: India: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 40: South Korea: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 41: South Korea: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 42: Australia: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 43: Australia: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 44: Indonesia: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 45: Indonesia: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 46: Others: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 47: Others: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 48: Europe: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 49: Europe: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 50: Europe: Gaming Simulator Market: Breakup by Country (in %), 2020
Figure 51: Germany: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 52: Germany: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 53: France: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 54: France: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 55: United Kingdom: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 56: United Kingdom: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 57: Italy: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 58: Italy: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 59: Spain: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 60: Spain: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 61: Russia: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 62: Russia: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 63: Others: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 64: Others: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 65: Latin America: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 66: Latin America: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 67: Latin America: Gaming Simulator Market: Breakup by Country (in %), 2020
Figure 68: Brazil: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 69: Brazil: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 70: Mexico: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 71: Mexico: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 72: Others: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 73: Others: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 74: Middle East and Africa: Gaming Simulator Market: Sales Value (in Million US$), 2015-2020
Figure 75: Middle East and Africa: Gaming Simulator Market: Breakup by Country (in %), 2020
Figure 76: Middle East and Africa: Gaming Simulator Market Forecast: Sales Value (in Million US$), 2021-2026
Figure 77: Global: Gaming Simulator Industry: SWOT Analysis
Figure 78: Global: Gaming Simulator Industry: Value Chain Analysis
Figure 79: Global: Gaming Simulator Industry: Porter's Five Forces Analysis
List of Tables
Table 1: Global: Gaming Simulator Market: Key Industry Highlights, 2020 and 2026
Table 2: Global: Gaming Simulator Market Forecast: Breakup by Component (in Million US$), 2021-2026
Table 3: Global: Gaming Simulator Market Forecast: Breakup by Game Type (in Million US$), 2021-2026
Table 4: Global: Gaming Simulator Market Forecast: Breakup by End Use (in Million US$), 2021-2026
Table 5: Global: Gaming Simulator Market Forecast: Breakup by Region (in Million US$), 2021-2026
Table 6: Global: Gaming Simulator Market: Competitive Structure
Table 7: Global: Gaming Simulator Market: Key Players