The global in-game advertising market size reached US$ 7.1 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 13.3 Billion by 2028, exhibiting a growth rate (CAGR) of 10.6% during 2023-2028. The growing popularity of video games as an entertainment medium, increasing digitalization and connectivity, and rapid advancements in ad technology are some of the major factors propelling the market.
|In-Game Advertising Market Size in 2022
||US$ 7.1 Billion
|In-Game Advertising Market Forecast in 2028
||US$ 13.3 Billion
|In-Game Advertising Market Growth Rate (2023-2028)
In-game advertising refers to the practice of incorporating advertising content, such as brand logos, product placements, or promotional messages, directly into video games. It is a form of digital advertising that takes advantage of the immersive nature of video games to interact with players while they are actively playing. In-game advertising can appear in various forms, including billboards, posters, virtual products, or even integrated into the game's storyline. This advertising method allows marketers to reach a highly targeted and engaged audience, leveraging the vast popularity of video games as an entertainment medium to promote their products or services.
The increasing popularity of video games as a form of entertainment that attracts the attention of advertisers seeking to engage with a vast and diverse audience will stimulate the growth of the market during the forecast period. As gaming audiences continue to expand across different demographics and regions worldwide, in-game advertising presents an attractive opportunity for marketers to reach a highly engaged and receptive target audience. Moreover, rapid advancements in digital technology have enabled sophisticated ad placement and tracking capabilities, enabling advertisers to deliver targeted and personalized ads to gamers in real-time, which in turn is positively influencing the market growth. This data-driven approach enhances the effectiveness of in-game advertising, maximizing return on investment (ROI) for brands. Additionally, the escalating adoption of in-game advertising as it offers a non-intrusive and seamless way to integrate brand messages into the gaming experience, maintaining the immersive nature of the gameplay, is propelling the market growth. Furthermore, the rising use of in-game advertising as an essential marketing channel by brands to improve their visibility and connect with consumers in the dynamic and rapidly evolving gaming landscape is contributing to the market growth.
In-Game Advertising Market Trends/Drivers:
Rising acceptance as a non-intrusive and engaging ad format
In-game advertising stands out as a non-intrusive and immersive advertising format that seamlessly integrates with the gaming experience. Unlike traditional interruptive ads, in-game ads blend harmoniously with the game environment, respecting the player's engagement and preserving the game's authenticity. This native approach encourages players to interact with the ads willingly, increasing ad engagement and brand recall. Additionally, in-game ads often present excellent opportunities for interactive elements, such as in-game rewards or exclusive content, further motivating players to engage with the brand message. As consumer attention becomes more elusive in the digital age, this non-disruptive and engaging ad format makes in-game advertising a preferred choice for brands seeking to forge meaningful connections with their target audience.
Advancements in technology
Technological innovations have significantly influenced the effectiveness and precision of in-game advertising. Advanced data analytics and targeting capabilities enable advertisers to deliver highly personalized and contextually relevant ads to players. By analyzing player behavior, preferences, and demographics, advertisers can create tailored ad experiences that resonate with the specific audience segments they want to engage. Moreover, programmatic advertising and real-time bidding further optimize ad placements and maximize return on investment (ROI). These technological advancements have transformed in-game advertising into a sophisticated and data-driven marketing tool, enticing brands to leverage the power of data for precise targeting and improved ad performance.
Growing popularity of video games
The global gaming industry has experienced exponential growth in recent years, driven by the increasing availability of gaming platforms, including consoles, personal computers (PCs), and mobile devices. The diverse range of video game genres caters to a wide spectrum of audiences, from casual gamers to competitive esports enthusiasts. This rise in popularity of video games has attracted the attention of advertisers seeking to capitalize on the massive and engaged gaming community. In-game advertising provides a lucrative opportunity for brands to showcase their products and messages to a captive audience during gameplay, making it an effective marketing channel to enhance brand visibility and reach potential consumers in a dynamic and interactive environment.
In-Game Advertising Industry Segmentation:
IMARC Group provides an analysis of the key trends in each segment of the global In-Game advertising market report, along with forecasts at the global, regional, and country levels from 2023-2028. Our report has categorized the market based on type and device type.
Breakup by Type:
- Static Ads
- Dynamic Ads
Static ads dominate the market
The report has provided a detailed breakup and analysis of the market based on the type. This includes static ads, dynamic ads, and advergaming. According to the report, static ads represented the largest segment.
Static ads involve the placement of fixed, non-changing advertisements within the game environment, seamlessly blending with the gaming experience and providing a non-intrusive way for brands to promote their products or services. Dynamic ads, on the other hand, offer real-time, data-driven content updates, allowing advertisers to deliver personalized and contextually relevant ads to players based on their behavior, demographics, and location. This targeted approach enhances engagement and brand recall, appealing to both players and advertisers.
Advergaming, as a form of in-game advertising, focuses on creating immersive branded gaming experiences, where the game itself serves as an interactive ad for a product or brand. This format fosters strong brand engagement and positive associations, contributing to the overall success and growth of the in-game advertising market.
Breakup by Device Type:
PC/Laptop holds the largest share in the market
A detailed breakup and analysis of the market based on the device type has also been provided in the report. This includes pc/laptop and smartphone/tablet. According to the report, PC/Laptop accounted for the largest market share.
PC/Laptop gaming continues to be a dominant force in the gaming industry, providing a large and diverse player base for advertisers to reach. With powerful hardware and larger screens, PCs and laptops offer ample advertising real estate, allowing for more impactful and immersive in-game ad placements. In addition, PC/Laptop users often spend extended periods gaming, presenting advertisers with a great opportunity to engage with players for prolonged periods.
Smartphone and tablet gaming have also emerged as major contributors to the market for in-game advertising. The widespread adoption of mobile devices and the availability of a vast array of gaming apps have created an enormous mobile gaming audience. Mobile platforms provide unique opportunities for in-game advertising, such as using location-based data to deliver relevant ads or incorporating touch-screen interactions for deeper engagement. As mobile gaming grows in popularity, advertisers can leverage this platform to target a diverse and highly engaged audience, expanding the reach and impact of in-game advertising in the ever-evolving gaming landscape.
Breakup by Region:
- North America
- United Kingdom
- Asia Pacific
- South Korea
- Latin America
- Middle East and Africa
North America exhibits a clear dominance in the market
The report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Europe (Germany, France, the United Kingdom, Italy, Spain, and others); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, North America was the largest market for in-game advertising.
North America, being a key player in the gaming industry, held the biggest share in the market since the region boasts a large gaming community and a strong digital advertising infrastructure, attracting significant investments in in-game advertising. The Asia Pacific region is also a burgeoning market, driven by the rapid growth of gaming in countries like China and South Korea, presenting vast opportunities for advertisers to reach a massive and diverse audience. Europe, with its diverse gaming culture and tech-savvy consumers, fosters a robust in-game advertising landscape. Latin America also exhibits a rapidly growing gaming market and an increasingly connected population, leading to an upsurge in in-game advertising interest. The Middle East and Africa region demonstrates a rising gaming scene, facilitated by improved internet access, accelerating the adoption of in-game advertising in this region.
The market is experiencing a lower-than-anticipated demand compared to pre-pandemic levels. However, this is likely to witness a paradigm shift over the next decade with the incorporation of augmented reality (AR) and virtual reality (VR) technologies. Game developers and advertisers are exploring new ways to blend real-world brands seamlessly into the virtual gaming environment using AR and VR elements. This integration enhances the player's immersion and delivers a more engaging and interactive advertising experience. Additionally, the rise of cloud gaming and streaming platforms has opened new opportunities for targeted and dynamic in-game advertising. Furthermore, advancements in data analytics and artificial intelligence (AI) by key players that enable precise targeting, optimizing ad placements, and measuring ad performance, makes in-game advertising more effective and appealing to brands seeking to connect with the vast and diverse gaming audience. We expect the market to witness new entrants, consolidation of portfolios, and increased collaborations among vendors to drive healthy competition within the domain.
The report has provided a comprehensive analysis of the competitive landscape in the market. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:
- Activision Blizzard Media Ltd.
- AdInMo Ltd.
- Adverty AB (publ)
- Anzu Virtual Reality Ltd
- Bidstack Limited
- Electronic Arts Inc.
- IronSource Ltd. (Unity Technologies)
- RapidFire, Inc.
In-Game Advertising Market Report Scope:
|Base Year of the Analysis
|Scope of the Report
||Exploration of Historical and Forecast Trends, Industry Catalysts and Challenges, Segment-Wise Historical and Predictive Market Assessment:
||Static Ads, Dynamic Ads, Advergaming
|Device Types Covered
||Asia Pacific, Europe, North America, Latin America, Middle East and Africa
||United States, Canada, Germany, France, United Kingdom, Italy, Spain, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico
||Activision Blizzard Media Ltd., AdInMo Ltd., Adverty AB (publ), Anzu Virtual Reality Ltd, Bidstack Limited, Electronic Arts Inc., HotPlay, IronSource Ltd. (Unity Technologies), Playwire, RapidFire, Inc., etc.
||10% Free Customization
|Report Price and Purchase Option
||Single User License: US$ 2499
Five User License: US$ 3499
Corporate License: US$ 4499
|Post-Sale Analyst Support
||PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)
Key Questions Answered in This Report:
- How has the global in-game advertising market performed so far, and how will it perform in the coming years?
- What are the drivers, restraints, and opportunities in the global in-game advertising market?
- What is the impact of each driver, restraint, and opportunity on the global in-game advertising market?
- What are the key regional markets?
- Which countries represent the most attractive in-game advertising market?
- What is the breakup of the market based on the type?
- Which is the most attractive type in the in-game advertising market?
- What is the breakup of the market based on the device type?
- Which is the most attractive device type in the in-game advertising market?
- What is the competitive structure of the global in-game advertising market?
- Who are the key players/companies in the global in-game advertising market?
Key Benefits for Stakeholders:
- IMARC’s report offers a comprehensive quantitative analysis of various market segments, historical and current market trends, market forecasts, and dynamics of the in-game advertising market from 2017-2028.
- The research study provides the latest information on the market drivers, challenges, and opportunities in the global in-game advertising market.
- The study maps the leading, as well as the fastest-growing, regional markets. It further enables stakeholders to identify the key country-level markets within each region.
- Porter's five forces analysis assist stakeholders in assessing the impact of new entrants, competitive rivalry, supplier power, buyer power, and the threat of substitution. It helps stakeholders to analyze the level of competition within the in-game advertising industry and its attractiveness.
- Competitive landscape allows stakeholders to understand their competitive environment and provides an insight into the current positions of key players in the market.