The India board games market size reached USD 1.70 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 3.80 Billion by 2033, exhibiting a growth rate (CAGR) of 8.60% during 2025-2033. The market is driven by rising disposable incomes, increased family-oriented entertainment, and the growing popularity of indoor activities. Rapid expansion in e-commerce along with the transition toward nostalgic and immersive gaming experiences are also contributing positively to the India board games market growth.
Report Attribute
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Key Statistics
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Base Year
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2024
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Forecast Years
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2025-2033
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Historical Years
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2019-2024
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Market Size in 2024 | USD 1.70 Billion |
Market Forecast in 2033 | USD 3.80 Billion |
Market Growth Rate 2025-2033 | 8.60% |
Growth of Online Board Game Platforms
One of the most notable trends influencing the market is the growing popularity of online board game platforms, which have greatly changed how individuals interact with classic games. With increasing smartphone and internet penetration, most consumers are turning toward digital versions of well-known board games. Such platforms as Ludo King, Carrom Pool, and internet chess are nowadays widely popular, providing a time-saving and immersive alternative to tangible board games. This has exposed the market to a new generation of people who may not have access to space or time for playing traditional board games. For example, gaming applications like Zupee have taken the lead in revitalizing board games, adding a contemporary flair. The platform enables users to engage in these reward games online, blending the nostalgia of yesteryears with the advantages of modern technology. Secondly, these platforms allow players to compete against others across the world, introducing social interaction into the game. The convenience of accessibility, multiplayer capability, and the fact that they can be played on-the-go have contributed to the booming popularity of online board games in India. This shift is expected to continue as digital gaming becomes more mainstream. This digital transformation and rising user engagement are significantly contributing to the expansion of the India board games market share.
Popularity of Modern and Strategy Board Games
Another major trend in the Indian market for board games is the increased demand for contemporary and strategy-driven games. Though classic games such as Ludo and Snakes & Ladders continue to attract a large audience, contemporary board games with sophisticated strategies, novel designs, and themes are catching up. Games like Settlers of Catan, Ticket to Ride, and Pandemic have gained more popularity as they are enjoyed by a broad base of players, including millennials and families. These games promote critical thinking, collaboration, and problem-solving, making them a good choice for those looking for mental stimulation. The growing availability of such games through online and offline platforms is also contributing to their popularity. In addition, board game cafes and gaming communities are also promoting awareness and interest in contemporary board games. This is a sign of a trend toward more varied, engaging, and demanding board game experiences in India. These factors are collectively creating a positive India board games market outlook.
Rising Demand for Educational and Skill-Based games
Educational and skill-based board games are gaining strong traction in the Indian market as parents, educators, and young adults increasingly seek games that combine fun with intellectual engagement. These games are designed to enhance problem-solving, critical thinking, memory, and strategic planning skills. Titles focused on math, language, science, and general knowledge are becoming popular among school-going children, often recommended for use in both classrooms and homes. Many publishers are developing India-specific content, incorporating local culture, history, and languages to make learning more relatable. Additionally, games promoting social-emotional skills, such as teamwork and communication, are also seeing rising demand. This trend is supported by the broader shift towards experiential and interactive learning. As awareness around play-based education grows, educational board games are carving a permanent space in both the entertainment and academic segments of the Indian market. This movement toward meaningful play has also inspired innovators to address sensitive topics through board games. For instance, in January 2025, a researcher from Kerala, Ranjini Krishnan, announced plans to launch an educational board game titled "Go With The Flo." The game is designed to demystify menstruation for children aged 8 to 13. By combining interactive play with knowledge, it aims to normalize discussions about menstruation and dispel related myths, all while fostering allyship.
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the regional level for 2025-2033. Our report has categorized the market based on product type, game type, age group, and distribution channel.
Product Type Insights:
The report has provided a detailed breakup and analysis of the market based on the product type. This includes tabletop games, card and dice games, collectible card games, miniature games, and RPG games.
Game Type Insights:
The report has provided a detailed breakup and analysis of the market based on the game type. This includes strategy and war games, educational games, fantasy games, sport games, and others.
Age Group Insights:
The report has provided a detailed breakup and analysis of the market based on the game type. This includes 0-2 years, 2-5 years, 5-12 years, and above 12 years.
Distribution Channel Insights:
The report has provided a detailed breakup and analysis of the market based on the distribution channel. This includes supermarkets and hypermarkets, specialty stores, online stores, and others.
Regional Insights:
The report has also provided a comprehensive analysis of all the major regional markets, which include North India, South India, East India, and West India.
The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.
Report Features | Details |
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Base Year of the Analysis | 2024 |
Historical Period | 2019-2024 |
Forecast Period | 2025-2033 |
Units | Billion USD |
Scope of the Report |
Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:
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Product Types Covered | Tabletop Games, Card and Dice Games, Collectible Card Games, Miniature Games, RPG Games |
Game Types Covered | Strategy and War Games, Educational Games, Fantasy Games, Sport Games, Others |
Age Groups Covered | 0-2 Years, 2-5 Years, 5-12 Years, Above 12 Years |
Distribution Channels Covered | Supermarkets and Hypermarkets, Specialty Stores, Online Stores, Others |
Regions Covered | North India, South India, East India, West India |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
Key Questions Answered in This Report:
Key Benefits for Stakeholders: