The Indonesia toys market size reached USD 1.37 Billion in 2024. The market is projected to reach USD 2.98 Billion by 2033, exhibiting a growth rate (CAGR) of 8.11% during 2025-2033. The market is expanding steadily due to rising birth rates, urbanization, and increasing demand for educational and interactive toys. Parents are becoming more conscious of toys that support skill development, while local and international brands are competing with innovative offerings. E-commerce is also playing a key role in improving product accessibility and convenience. These factors are collectively contributing to the Indonesia toys market share.
Report Attribute
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Key Statistics
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Base Year
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2024
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Forecast Years
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2025-2033
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Historical Years
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2019-2024
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Market Size in 2024 | USD 1.37 Billion |
Market Forecast in 2033 | USD 2.98 Billion |
Market Growth Rate 2025-2033 | 8.11% |
Rising Popularity of Licensed Characters
Licensed character toys are becoming increasingly dominant in Indonesia’s toy market, driven by strong influence from popular cartoons, animated films, and video games. Children are drawn to toys featuring characters they recognize and admire from television and digital platforms, making these products top choices during birthdays, holidays, and school breaks. International franchises often lead the trend, but locally popular characters are also gaining traction. Retailers and online platforms frequently promote these toys with themed collections, exclusive releases, and bundle deals to attract buyers. The appeal of branded characters adds emotional value to toys, influencing both children’s preferences and parents’ purchase decisions. As media consumption continues to rise, the demand for character-driven merchandise is expected to remain strong. For instance, in April 2025, McDonald's Indonesia launched a limited-time A Minecraft Movie Meal, featuring collectible toys inspired by the upcoming film. The meal includes exclusive figures and in-game skins. A themed Happy Meal for kids adds to the experience with ten collectible toys and digital surprises via QR codes. This trend is a significant factor contributing to Indonesia toys market growth, especially in urban and semi-urban consumer segments.
Expansion of E-commerce
E-commerce has become a major driver of toy sales in Indonesia, reshaping how consumers discover and purchase products. According to data published by the International Trade Administration (ITA), Indonesia's e-commerce market is projected to grow from USD 52.93 Billion in 2023 to USD 86.81 Billion by 2028, with a compound annual growth rate (CAGR) of 10.4%. Representing 52% of ASEAN's e-commerce revenue, Indonesia's growth will be driven by expansion into tier two and tier three cities post-restrictions. Online platforms offer greater convenience, a broader selection, and competitive pricing, appealing to busy parents and tech-savvy shoppers. Major e-commerce sites and marketplaces regularly host toy promotions, flash sales, and exclusive launches, drawing high traffic during holidays and special events. Digital access also allows consumers in remote or smaller cities to purchase toys that were previously limited to major urban centers. Being able to compare prices, read customer reviews, and obtain comprehensive product details fosters trust and leads to increased conversion rates. Many brands now maintain official online stores or partner with established platforms to increase reach. This growth in online shopping is expected to continue fueling Indonesia toys market expansion, supported by improved logistics, digital payments, and a growing base of mobile internet users.
IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country and regional levels for 2025-2033. Our report has categorized the market based on product type, age group, and sales channel.
Product Type Insights:
The report has provided a detailed breakup and analysis of the market based on the product type. This includes action figures, building sets, dolls, games and puzzles, sports and outdoor toys, plush, and others.
Age Group Insights:
A detailed breakup and analysis of the market based on the age group have also been provided in the report. This includes up to 5 years, 5 to 10 years, and above 10 years.
Sales Channel Insights:
A detailed breakup and analysis of the market based on the sales channel have also been provided in the report. This includes supermarkets and hypermarkets, specialty stores, department stores, online stores, and others.
Regional Insights:
The report has also provided a comprehensive analysis of all the major regional markets, which include Java, Sumatra, Kalimantan, Sulawesi, and others.
The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.
Report Features | Details |
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Base Year of the Analysis | 2024 |
Historical Period | 2019-2024 |
Forecast Period | 2025-2033 |
Units | Billion USD |
Scope of the Report |
Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:
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Product Types Covered | Action Figures, Building Sets, Dolls, Games and Puzzles, Sports and Outdoor Toys, Plush, Others |
Age Groups Covered | Up to 5 Years, 5 to 10 Years, Above 10 Years |
Sales Channels Covered | Supermarkets and Hypermarkets, Specialty Stores, Department Stores, Online Stores, Others |
Regions Covered | Java, Sumatra, Kalimantan, Sulawesi, Others |
Customization Scope | 10% Free Customization |
Post-Sale Analyst Support | 10-12 Weeks |
Delivery Format | PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
Key Benefits for Stakeholders:
The toys market in Indonesia was valued at USD 1.37 Billion in 2024.
The Indonesia toys market is projected to exhibit a CAGR of 8.11% during 2025-2033, reaching a value of USD 2.98 Billion by 2033.
The market is driven by a large young population, growing interest in character-based and educational toys, and rising urban middle-class spending. Parents increasingly prioritize play-based learning and product safety. Seasonal gifting and local festivals further support demand. The blend of traditional play patterns and exposure to global toy trends influences both product choice and frequency of purchase.