Market Overview:
The global interactive projector market reached a value of US$ 2.7 Billion in 2021. Looking forward, IMARC Group expects the market to reach US$ 8.1 Billion by 2027, exhibiting a CAGR of 20.7% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.
An interactive projector refers to an advanced image output device that can make surfaces, such as whiteboards, projector screens or walls, interactable. It enables the user to control the projection activities through a pen, mechanical stylus or a finger and is operated through a camera to track the movements. The projectors are commonly used in educational institutes and collaborative organizational settings for improving real-time understanding of the participants and enabling the presenter to actively participate with the projected images. They also offer various advantages, such as convenient multi-touch collaboration, multi-user compatibility and computer-independent interactivity.
www.imarcgroup.com
Note: Information in the above chart consists of dummy data and is only shown here for representation purpose. Kindly contact us for the actual market size and trends.
Significant growth in the education sector, along with the rising demand for efficient e-learning and presentation solutions, is one of the key factors driving the growth of the market. Furthermore, increasing utilization of interactive projectors across the corporate and healthcare sectors for conducting presentations and communicating information to the patients, are favoring the market growth. Moreover, game developers are using these projectors to offer an immersive gaming experience to the consumer. Interactive projectors enable the gamer to customize the gaming area and interact with the walls, floors and tables for elaborate gameplay. Additionally, various technological advancements, such as product integration with cloud computing, the internet of things (IoT) and artificial intelligence (AI), are contributing to the market growth. Other factors, including improvements in sensor technologies and the implementation of favorable policies to promote digital learning solutions, along with increasing automation and digitization across the education sector, are expected to drive the market further.
Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global interactive projector market, along with forecasts at the global, regional and country level from 2022-2027. Our report has categorized the market based on technology, projection distance, dimension, resolution and application.
Breakup by Technology:
www.imarcgroup.com
Note: Information in the above chart consists of dummy data and is only shown here for representation purpose. Kindly contact us for the actual market size and trends.
Breakup by Projection Distance:
- Standard Throw
- Short Throw
- Ultra-Short Throw
Breakup by Dimension:
- 2D Interactive Projectors
- 3D Interactive Projectors
Breakup by Resolution:
- XGA (Extended Graphis Display)
- WXGA (Wide- XGA)
- WUXGA (Wide- Ultra XGA)
- HD (High Definition)
Breakup by Application:
- Education
- Business
- Healthcare
- Others
Breakup by Region:
To get more information on the regional analysis of this market, Request Sample
- North America
- Asia Pacific
- China
- Japan
- India
- South Korea
- Australia
- Indonesia
- Others
- Europe
- Germany
- France
- United Kingdom
- Italy
- Spain
- Russia
- Others
- Latin America
- Middle East and Africa
Competitive Landscape:
The competitive landscape of the industry has also been examined with some of the key players being BenQ Corporation (Qisda Corporation), Boxlight, Casio Computer Co. Ltd., Dell Technologies Inc., Delta Electronics Inc., Hitachi Digital Media Group, NEC Display Solutions Ltd. (NEC Corporation), Optoma Technology, Inc. (Coretronic Corporation), Panasonic Corp., Seiko Epson Corp. and Touchjet Inc.
Report Coverage:
Report Features |
Details |
Base Year of the Analysis |
2021 |
Historical Period |
2016-2021 |
Forecast Period |
2022-2027 |
Units |
US$ Billion |
Segment Coverage |
Technology, Projection Distance, Dimension, Resolution, Application, Region |
Region Covered |
Asia Pacific, Europe, North America, Latin America, Middle East and Africa |
Countries Covered |
United States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico |
Companies Covered |
BenQ Corporation (Qisda Corporation), Boxlight, Casio Computer Co. Ltd., Dell Technologies Inc., Delta Electronics Inc., Hitachi Digital Media Group, NEC Display Solutions Ltd. (NEC Corporation), Optoma Technology, Inc. (Coretronic Corporation), Panasonic Corp., Seiko Epson Corp. and Touchjet Inc. |
Customization Scope |
10% Free Customization |
Report Price and Purchase Option |
Single User License: US$ 2499
Five User License: US$ 3499
Corporate License: US$ 4499 |
Post-Sale Analyst Support |
10-12 Weeks |
Delivery Format |
PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |