Japan Virtual Reality Gaming Market Report by Segment (Software, Hardware), Device (Personal Computers, Gaming Consoles, Mobile Devices), Age Group (Adults, Children), Type of Games (Racing, Adventure, Fighting, Shooting, Mystery Thriller, Puzzle, Science Fiction, and Others), and Region 2024-2032

Japan Virtual Reality Gaming Market Report by Segment (Software, Hardware), Device (Personal Computers, Gaming Consoles, Mobile Devices), Age Group (Adults, Children), Type of Games (Racing, Adventure, Fighting, Shooting, Mystery Thriller, Puzzle, Science Fiction, and Others), and Region 2024-2032

Report Format: PDF+Excel | Report ID: SR112024A3042
Buy Now

1   Preface
2   Scope and Methodology 

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3   Executive Summary
4   Introduction

    4.1    Overview
    4.2    Key Industry Trends
5   Japan Virtual Reality Gaming Market
    5.1    Market Overview
    5.2    Market Performance
    5.3    Impact of COVID-19
    5.4    Market Forecast
6   Market Breakup by Segment
    6.1    Software
        6.1.1 Market Trends
        6.1.2 Market Forecast
    6.2    Hardware
        6.2.1 Market Trends
        6.2.2 Market Forecast
7   Market Breakup by Device
    7.1    Personal Computers
        7.1.1 Market Trends
        7.1.2 Market Forecast
    7.2    Gaming Consoles
        7.2.1 Market Trends
        7.2.2 Market Forecast
    7.3    Mobile Devices
        7.3.1 Market Trends
        7.3.2 Market Forecast
8   Market Breakup by Age Group
    8.1    Adults
        8.1.1 Market Trends
        8.1.2 Market Forecast
    8.2    Children
        8.2.1 Market Trends
        8.2.2 Market Forecast
9   Market Breakup by Type of Games
    9.1    Racing
        9.1.1 Market Trends
        9.1.2 Market Forecast
    9.2    Adventure
        9.2.1 Market Trends
        9.2.2 Market Forecast
    9.3    Fighting
        9.3.1 Market Trends
        9.3.2 Market Forecast
    9.4    Shooting
        9.4.1 Market Trends
        9.4.2 Market Forecast
    9.5    Mystery Thriller
        9.5.1 Market Trends
        9.5.2 Market Forecast
    9.6    Puzzle
        9.6.1 Market Trends
        9.6.2 Market Forecast
    9.7    Science Fiction
        9.7.1 Market Trends
        9.7.2 Market Forecast
    9.8    Others
        9.8.1 Market Trends
        9.8.2 Market Forecast
10  Market Breakup by Region
    10.1    Kanto Region
        10.1.1 Market Trends
        10.1.2 Market Forecast
    10.2    Kinki Region
        10.2.1 Market Trends
        10.2.2 Market Forecast
    10.3    Central/ Chubu Region
        10.3.1 Market Trends
        10.3.2 Market Forecast
    10.4    Kyushu-Okinawa Region
        10.4.1 Market Trends
        10.4.2 Market Forecast
    10.5     Tohoku Region
        10.5.1 Market Trends
        10.5.2 Market Forecast
    10.6    Chugoku Region
        10.6.1 Market Trends
        10.6.2 Market Forecast
    10.7    Hokkaido Region
        10.7.1 Market Trends
        10.7.2 Market Forecast
    10.8    Shikoku Region
        10.8.1 Market Trends
        10.8.2 Market Forecast 
11  SWOT Analysis
    11.1    Overview
    11.2    Strengths
    11.3    Weaknesses
    11.4    Opportunities
    11.5    Threats
12  Value Chain Analysis
13  Porters Five Forces Analysis

    13.1    Overview
    13.2    Bargaining Power of Buyers
    13.3    Bargaining Power of Suppliers
    13.4    Degree of Competition
    13.5    Threat of New Entrants
    13.6    Threat of Substitutes
14  Price Analysis
15  Policy and Regulatory Landscape
16  Competitive Landscape

    16.1    Market Structure
    16.2    Key Players
    16.3    Profiles of Key Players

List of Figures

Figure 1: Japan: Virtual Reality Gaming Market: Major Drivers and Challenges
Figure 2: Japan: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018-2023
Figure 3: Japan: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 4: Japan: Virtual Reality Gaming Market: Breakup by Segment (in %), 2023
Figure 5: Japan: Virtual Reality Gaming Market: Breakup by Device (in %), 2023
Figure 6: Japan: Virtual Reality Gaming Market: Breakup by Age Group (in %), 2023
Figure 7: Japan: Virtual Reality Gaming Market: Breakup by Type of Games (in %), 2023
Figure 8: Japan: Virtual Reality Gaming Market: Breakup by Region (in %), 2023
Figure 9: Japan: Virtual Reality Gaming (Software) Market: Sales Value (in Million US$), 2018 & 2023
Figure 10: Japan: Virtual Reality Gaming (Software) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 11: Japan: Virtual Reality Gaming (Hardware) Market: Sales Value (in Million US$), 2018 & 2023
Figure 12: Japan: Virtual Reality Gaming (Hardware) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 13: Japan: Virtual Reality Gaming (Personal Computers) Market: Sales Value (in Million US$), 2018 & 2023
Figure 14: Japan: Virtual Reality Gaming (Personal Computers) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 15: Japan: Virtual Reality Gaming (Gaming Consoles) Market: Sales Value (in Million US$), 2018 & 2023
Figure 16: Japan: Virtual Reality Gaming (Gaming Consoles) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 17: Japan: Virtual Reality Gaming (Mobile Devices) Market: Sales Value (in Million US$), 2018 & 2023
Figure 18: Japan: Virtual Reality Gaming (Mobile Devices) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 19: Japan: Virtual Reality Gaming (Adults) Market: Sales Value (in Million US$), 2018 & 2023
Figure 20: Japan: Virtual Reality Gaming (Adults) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 21: Japan: Virtual Reality Gaming (Children) Market: Sales Value (in Million US$), 2018 & 2023
Figure 22: Japan: Virtual Reality Gaming (Children) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 23: Japan: Virtual Reality Gaming (Racing) Market: Sales Value (in Million US$), 2018 & 2023
Figure 24: Japan: Virtual Reality Gaming (Racing) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 25: Japan: Virtual Reality Gaming (Adventure) Market: Sales Value (in Million US$), 2018 & 2023
Figure 26: Japan: Virtual Reality Gaming (Adventure) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 27: Japan: Virtual Reality Gaming (Fighting) Market: Sales Value (in Million US$), 2018 & 2023
Figure 28: Japan: Virtual Reality Gaming (Fighting) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 29: Japan: Virtual Reality Gaming (Shooting) Market: Sales Value (in Million US$), 2018 & 2023
Figure 30: Japan: Virtual Reality Gaming (Shooting) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 31: Japan: Virtual Reality Gaming (Mystery Thriller) Market: Sales Value (in Million US$), 2018 & 2023
Figure 32: Japan: Virtual Reality Gaming (Mystery Thriller) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 33: Japan: Virtual Reality Gaming (Puzzle) Market: Sales Value (in Million US$), 2018 & 2023
Figure 34: Japan: Virtual Reality Gaming (Puzzle) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 35: Japan: Virtual Reality Gaming (Science Fiction) Market: Sales Value (in Million US$), 2018 & 2023
Figure 36: Japan: Virtual Reality Gaming (Science Fiction) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 37: Japan: Virtual Reality Gaming (Other Type of Games) Market: Sales Value (in Million US$), 2018 & 2023
Figure 38: Japan: Virtual Reality Gaming (Other Type of Games) Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 39: Kanto Region: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 40: Kanto Region: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 41: Kinki Region: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 42: Kinki Region: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 43: Central/ Chubu Region: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 44: Central/ Chubu Region: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 45: Kyushu-Okinawa Region: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 46: Kyushu-Okinawa Region: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 47: Tohoku Region: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 48: Tohoku Region: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 49: Chugoku Region: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 50: Chugoku Region: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 51: Hokkaido Region: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 52: Hokkaido Region: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
Figure 53: Shikoku Region: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
Figure 54: Shikoku Region: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032 
Figure 55: Japan: Virtual Reality Gaming Industry: SWOT Analysis
Figure 56: Japan: Virtual Reality Gaming Industry: Value Chain Analysis
Figure 57: Japan: Virtual Reality Gaming Industry: Porter’s Five Forces Analysis

List of Tables

Table 1: Japan: Virtual Reality Gaming Market: Key Industry Highlights, 2023 and 2032
Table 2: Japan: Virtual Reality Gaming Market Forecast: Breakup by Segment (in Million US$), 2024-2032
Table 3: Japan: Virtual Reality Gaming Market Forecast: Breakup by Device (in Million US$), 2024-2032
Table 4: Japan: Virtual Reality Gaming Market Forecast: Breakup by Age Group (in Million US$), 2024-2032
Table 5: Japan: Virtual Reality Gaming Market Forecast: Breakup by Type of Games (in Million US$), 2024-2032
Table 6: Japan: Virtual Reality Gaming Market Forecast: Breakup by Region (in Million US$), 2024-2032
Table 7: Japan: Virtual Reality Gaming Market: Competitive Structure
Table 8: Japan: Virtual Reality Gaming Market: Key Players

Japan Virtual Reality Gaming Market Report by Segment (Software, Hardware), Device (Personal Computers, Gaming Consoles, Mobile Devices), Age Group (Adults, Children), Type of Games (Racing, Adventure, Fighting, Shooting, Mystery Thriller, Puzzle, Science Fiction, and Others), and Region 2024-2032
Purchase options




Benefits of Customization

Personalize this research

Triangulate with your data

Get data as per your format and definition

Gain a deeper dive into a specific application, geography, customer, or competitor

Any level of personalization

Get in Touch With Us
UNITED STATES

Phone: +1-631-791-1145

INDIA

Phone: +91-120-433-0800

UNITED KINGDOM

Phone: +44-753-714-6104

Email: sales@imarcgroup.com

Client Testimonials

Aktive Services

IMARC made the whole process easy. Everyone I spoke with via email was polite, easy to deal with, kept their promises regarding delivery timelines and were solutions focused. From my first contact, I was grateful for the professionalism shown by the whole IMARC team. I recommend IMARC to all that need timely, affordable information and advice. My experience with IMARC was excellent and I can not fault it.

Read More
Greenfish S.A.

The IMARC team was very reactive and flexible with regard to our requests. A very good overall experience. We are happy with the work that IMARC has provided, very complete and detailed. It has contributed to our business needs and provided the market visibility that we required

Read More
Colruyt Group

We were very happy with the collaboration between IMARC and Colruyt. Not only were your prices competitive, IMARC was also pretty fast in understanding the scope and our needs for this project. Even though it was not an easy task, performing a market research during the COVID-19 pandemic, you were able to get us the necessary information we needed. The IMARC team was very easy to work with and they showed us that it would go the extra mile if we needed anything extra

Read More
KRISHAK BHARTI CO-OP LTD

Last project executed by your team was as per our expectations. We also would like to associate for more assignments this year. Kudos to your team.

Read More
Zee Media Corp. Ltd.

We would be happy to reach out to IMARC again, if we need Market Research/Consulting/Consumer Research or any associated service. Overall experience was good, and the data points were quite helpful.

Read More
Arabian Plastic Manufacturing Company Ltd.

The figures of market study were very close to our assumed figures. The presentation of the study was neat and easy to analyse. The requested details of the study were fulfilled. My overall experience with the IMARC Team was satisfactory.

Read More
Sumitomo Corporation

The overall cost of the services were within our expectations. I was happy to have good communications in a timely manner. It was a great and quick way to have the information I needed.

Read More
Hameln Rds

My questions and concerns were answered in a satisfied way. The costs of the services were within our expectations. My overall experience with the IMARC Team was very good.

Read More
Quality Consultants BV

I agree the report was timely delivered, meeting the key objectives of the engagement. We had some discussion on the contents, adjustments were made fast and accurate. The response time was minimum in each case. Very good. You have a satisfied customer.

Read More
TATA Advanced Systems Limited

We would be happy to reach out to IMARC for more market reports in the future. The response from the account sales manager was very good. I appreciate the timely follow ups and post purchase support from the team. My overall experience with IMARC was good.

Read More
Stax

IMARC was a good solution for the data points that we really needed and couldn't find elsewhere. The team was easy to work, quick to respond, and flexible to our customization requests.

Read More