Philippines Board Games Market Size, Share, Trends and Forecast by Product Type, Game Type, Age Group, Distribution Channel, and Region, 2025-2033

Philippines Board Games Market Size, Share, Trends and Forecast by Product Type, Game Type, Age Group, Distribution Channel, and Region, 2025-2033

Report Format: PDF+Excel | Report ID: SR112025A38359

Philippines Board Games Market Size and Share:

The Philippines board games market size reached USD 83.39 Million in 2024. Looking forward, IMARC Group expects the market to reach USD 219.84 Million by ​2033​, exhibiting a growth rate (CAGR) of 10.18% during ​2025-2033​. A substantial youth population seeking cost-effective social activities, combined with the increasing use of board games for educational purposes, is driving the market in the Philippines. Social interaction, innovative learning tools, and organized community events sustain engagement, establishing board games as a lasting mainstream pastime, further contributing to the Philippines board games market share.

Report Attribute
Key Statistics
Base Year
2024
Forecast Years
2025-2033
Historical Years
2019-2024
Market Size in 2024 USD 83.39 Million
Market Forecast in 2033 USD 219.84 Million
Market Growth Rate 2025-2033 10.18% 


Philippines Board Games Market Trends:

Young Demographic with Time to Play

A significant portion of the growth in board games in the Philippines is attributed to its youthful population, as students and young professionals constantly seek affordable ways to socialize. Board games suit limited budgets and make long evenings enjoyable and social. Hobby cafés, dorm lounges, and community centers experience regular visits from this demographic, who enjoy variety and exploring new titles rather than repeating the same one consistently. Their enthusiasm sustains small clubs, campus organizations, and temporary game events, transforming casual gamers into regular buyers. Retailers and publishers are aware they can rely on this consistent foundation to sustain sales and maintain discussions. In the Philippines, 30 million individuals between the ages of 10 and 24 constitute 28% of the overall population. According to the forecasts from the Philippines Statistics Authority, this is expected to stay almost unchanged by 2055. This indicates that the influx of inquisitive new players will continue unabated for the foreseeable future, providing the market with a stable base to develop upon. These young athletes invite their friends, share their online discoveries, and build communities that expand with every game night. This transforms a basic hobby into a consistent, enduring aspect of how young people engage and relate to one another, supporting the Philippines board games market growth.

Gamified Learning Encourages Broader Engagement

Financial literacy games and similar educational tools are opening new opportunities for board game adoption in the Philippines. When trusted brands introduce interactive learning through games, people who might not normally try tabletop play get drawn in. These games break down serious topics into easy, enjoyable sessions, proving that board games are not only for kids or hobbyists. By combining practical lessons with entertainment, they make playing feel productive, which appeals to busy adults and professionals. Schools, companies, and community groups also pick up on this trend, using games to teach skills in a hands-on way that books and lectures cannot match. As more people see games as tools for self-improvement, demand spreads into new age groups and social circles. Businesses that tap into this format find a fresh way to reach people and build loyalty. Each new educational title expands the audience, sparks curiosity about other genres, and provides local creators with ideas for similar projects. This bridge between learning and leisure is helping the market grow by demonstrating that board games can have real-life value beyond entertainment, enabling people to build knowledge and confidence in areas that matter to their daily lives. In 2024, Sun Life Philippines launched Play for Life: A Game of Choices, an interactive financial literacy game available online and as a tabletop version in all branches nationwide. The game helped Filipinos make smart financial decisions through engaging real-life scenarios. Special editions for OFWs and professionals, plus promo prizes, highlighted Sun Life's push for inclusive financial education.

Philippines Board Games Market Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country and regional levels for ​2025-2033​. Our report has categorized the market based on product type, game type, age group, and distribution channel.

Product Type Insights:

  • Tabletop Games
  • Card and Dice Games
  • Collectible Card Games
  • Miniature Games
  • RPG Games

The report has provided a detailed breakup and analysis of the market based on the product type. This includes tabletop games, card and dice games, collectible card games, miniature games, and RPG games.

Game Type Insights:

  • Strategy and War Games
  • Educational Games
  • Fantasy Games
  • Sport Games
  • Others

A detailed breakup and analysis of the market based on the game type have also been provided in the report. This includes strategy and war games, educational games, fantasy games, sport games, and others.

Age Group Insights:

  • 0-2 Years
  • 2-5 Years
  • 5-12 Years
  • Above 12 Years

The report has provided a detailed breakup and analysis of the market based on the age group. This includes 0-2 years, 2-5 years, 5-12 years, and above 12 years.

Distribution Channel Insights:

  • Supermarkets and Hypermarkets
  • Specialty Stores
  • Online Stores
  • Others

A detailed breakup and analysis of the market based on the distribution channel have also been provided in the report. This includes supermarkets and hypermarkets, specialty stores, online stores, and others.

Regional Insights:

  • Luzon
  • Visayas
  • Mindanao

The report has also provided a comprehensive analysis of all the major regional markets, which include Luzon, Visayas, and Mindanao.

Competitive Landscape:

The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.

 Philippines Board Games Market News:

  • In May 2025, Quezon City in the Philippines hosted the All aBOARD 2025 Expo, a massive four-day celebration of board games and geek culture. With over 300 games, international guests, and local designers, the event aimed to establish the city as the board game capital of Southeast Asia.
  • In January 2025, UPLB professor Mariyel Hiyas Liwanag was awarded P100,000 by the Komisyon ng Wikang Filipino for her board game Isabuhay, designed to teach students about the Philippines' native languages. The game promotes awareness of linguistic issues through interactive roles and storytelling. Liwanag aims to make it open-access for educators nationwide.

Philippines Board Games Market Report Coverage:

Report Features Details
Base Year of the Analysis 2024
Historical Period 2019-2024
Forecast Period 2025-2033
Units Million USD
Scope of the Report Exploration of Historical Trends and Market Outlook, Industry Catalysts and Challenges, Segment-Wise Historical and Future Market Assessment:
  • Product Type
  • Game Type
  • Age Group
  • Distribution Channel
  • Region
Product Types Covered Tabletop Games, Card and Dice Games, Collectible Card Games, Miniature Games, RPG Games
Game Types Covered Strategy and War Games, Educational Games, Fantasy Games, Sport Games, Others
Age Groups Covered 0-2 Years, 2-5 Years, 5-12 Years, Above 12 Years
Distribution Channels Covered Supermarkets and Hypermarkets, Specialty Stores, Online Stores, Others
Regions Covered Luzon, Visayas, Mindanao
Customization Scope 10% Free Customization
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)


Key Questions Answered in This Report:

  • How has the Philippines board games market performed so far and how will it perform in the coming years?
  • What is the breakup of the Philippines board games market on the basis of product type?
  • What is the breakup of the Philippines board games market on the basis of game type?
  • What is the breakup of the Philippines board games market on the basis of age group?
  • What is the breakup of the Philippines board games market on the basis of distribution channel?
  • What is the breakup of the Philippines board games market on the basis of region?
  • What are the various stages in the value chain of the Philippines board games market? 
  • What are the key driving factors and challenges in the Philippines board games market?
  • What is the structure of the Philippines board games market and who are the key players?
  • What is the degree of competition in the Philippines board games market? 

Key Benefits for Stakeholders:

  • IMARC’s industry report offers a comprehensive quantitative analysis of various market segments, historical and current market trends, market forecasts, and dynamics of the Philippines board games market from 2019-2033.
  • The research report provides the latest information on the market drivers, challenges, and opportunities in the Philippines board games market.
  • Porter's five forces analysis assist stakeholders in assessing the impact of new entrants, competitive rivalry, supplier power, buyer power, and the threat of substitution. It helps stakeholders to analyze the level of competition within the Philippines board games industry and its attractiveness.
  • Competitive landscape allows stakeholders to understand their competitive environment and provides an insight into the current positions of key players in the market.

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Philippines Board Games Market Size, Share, Trends and Forecast by Product Type, Game Type, Age Group, Distribution Channel, and Region, 2025-2033
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