대한민국 메타버스 시장 보고서 구성 요소별(하드웨어, 소프트웨어, 서비스), 기술별(블록체인, 가상현실 및 증강현실, 혼합현실 등), 애플리케이션별(게임, 온라인 쇼핑, 콘텐츠 제작 및 소셜 미디어, 이벤트 및 컨퍼런스, 디지털 마케팅, 테스트 및 검사 등), 업종수직(BFSI, 소매, 미디어 및 엔터테인먼트, 교육, 항공우주 및 국방, 자동차, 기타), 지역별 2025-2033년

대한민국 메타버스 시장 보고서 구성 요소별(하드웨어, 소프트웨어, 서비스), 기술별(블록체인, 가상현실 및 증강현실, 혼합현실 등), 애플리케이션별(게임, 온라인 쇼핑, 콘텐츠 제작 및 소셜 미디어, 이벤트 및 컨퍼런스, 디지털 마케팅, 테스트 및 검사 등), 업종수직(BFSI, 소매, 미디어 및 엔터테인먼트, 교육, 항공우주 및 국방, 자동차, 기타), 지역별 2025-2033년

Report Format: PDF+Excel | Report ID: SR112025A36633

Language of the Report – English

하지만 추가 비용을 지불하시면 보고서를 한국어로 제공해 드릴 수 있습니다.

1   Preface
2   Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3   Executive Summary
4   South Korea Metaverse Market - Introduction

    4.1    Overview
    4.2    Market Dynamics
    4.3    Industry Trends
    4.4    Competitive Intelligence
5   South Korea Metaverse Market Landscape
    5.1    Historical and Current Market Trends (​2019-2024​)
    5.2    Market Forecast (​2025-2033​)
6   South Korea Metaverse Market - Breakup by Component
    6.1    Hardware
        6.1.1 Overview
        6.1.2 Historical and Current Market Trends (​2019-2024​)
        6.1.3 Market Forecast (​2025-2033​)
    6.2    Software
        6.2.1 Overview
        6.2.2 Historical and Current Market Trends (​2019-2024​)
        6.2.3 Market Forecast (​2025-2033​)
    6.3    Service
        6.3.1 Overview
        6.3.2 Historical and Current Market Trends (​2019-2024​)
        6.3.3 Market Forecast (​2025-2033​)
7   South Korea Metaverse Market - Breakup by Technology
    7.1   Blockchain
        7.1.1 Overview
        7.1.2 Historical and Current Market Trends (​2019-2024​)
        7.1.3 Market Forecast (​2025-2033​)
    7.2   Virtual Reality and Augmented Reality
        7.2.1 Overview
        7.2.2 Historical and Current Market Trends (​2019-2024​)
        7.2.3 Market Forecast (​2025-2033​)
    7.3   Mixed Reality
        7.3.1 Overview
        7.3.2 Historical and Current Market Trends (​2019-2024​)
        7.3.3 Market Forecast (​2025-2033​)
    7.4   Others
        7.4.1 Historical and Current Market Trends (​2019-2024​)
        7.4.2 Market Forecast (​2025-2033​)
8   South Korea Metaverse Market - Breakup by Application
    8.1   Gaming
        8.1.1 Overview
        8.1.2 Historical and Current Market Trends (​2019-2024​)
        8.1.3 Market Forecast (​2025-2033​)
    8.2   Online Shopping
        8.2.1 Overview
        8.2.2 Historical and Current Market Trends (​2019-2024​)
        8.2.3 Market Forecast (​2025-2033​)
    8.3   Content Creation and Social Media
        8.3.1 Overview
        8.3.2 Historical and Current Market Trends (​2019-2024​)
        8.3.3 Market Forecast (​2025-2033​)
    8.4   Events and Conference
        8.4.1 Overview
        8.4.2 Historical and Current Market Trends (​2019-2024​)
        8.4.3 Market Forecast (​2025-2033​)
    8.5   Digital Marketing
        8.5.1 Overview
        8.5.2 Historical and Current Market Trends (​2019-2024​)
        8.5.3 Market Forecast (​2025-2033​)
    8.6   Testing and Inspection
        8.6.1 Overview
        8.6.2 Historical and Current Market Trends (​2019-2024​)
        8.6.3 Market Forecast (​2025-2033​)
    8.7   Others
        8.7.1 Historical and Current Market Trends (​2019-2024​)
        8.7.2 Market Forecast (​2025-2033​)
9   South Korea Metaverse Market - Breakup by Industry Vertical
    9.1   BFSI
        9.1.1 Overview
        9.1.2 Historical and Current Market Trends (​2019-2024​)
        9.1.3 Market Forecast (​2025-2033​)
    9.2   Retail
        9.2.1 Overview
        9.2.2 Historical and Current Market Trends (​2019-2024​)
        9.2.3 Market Forecast (​2025-2033​)
    9.3   Media and Entertainment
        9.3.1 Overview
        9.3.2 Historical and Current Market Trends (​2019-2024​)
        9.3.3 Market Forecast (​2025-2033​)
    9.4   Education
        9.4.1 Overview
        9.4.2 Historical and Current Market Trends (​2019-2024​)
        9.4.3 Market Forecast (​2025-2033​)
    9.5   Aerospace and Defense
        9.5.1 Overview
        9.5.2 Historical and Current Market Trends (​2019-2024​)
        9.5.3 Market Forecast (​2025-2033​)
    9.6   Automotive
        9.6.1 Overview
        9.6.2 Historical and Current Market Trends (​2019-2024​)
        9.6.3 Market Forecast (​2025-2033​)
    9.7   Others
        9.7.1 Historical and Current Market Trends (​2019-2024​)
        9.7.2 Market Forecast (​2025-2033​)
10  South Korea Metaverse Market – Breakup by Region
    10.1    Seoul Capital Area
        10.1.1 Overview
        10.1.2 Historical and Current Market Trends (​2019-2024​)
        10.1.3 Market Breakup by Component
        10.1.4 Market Breakup by Technology
        10.1.5 Market Breakup by Application
        10.1.6 Market Breakup by Industry Vertical
        10.1.7 Key Players
        10.1.8 Market Forecast (​2025-2033​)
    10.2    Yeongam (Southeastern Region)
        10.2.1 Overview
        10.2.2 Historical and Current Market Trends (​2019-2024​)
        10.2.3 Market Breakup by Component
        10.2.4 Market Breakup by Technology
        10.2.5 Market Breakup by Application
        10.2.6 Market Breakup by Industry Vertical
        10.2.7 Key Players
        10.2.8 Market Forecast (​2025-2033​)
    10.3    Honam (Southwestern Region)
        10.3.1 Overview
        10.3.2 Historical and Current Market Trends (​2019-2024​)
        10.3.3 Market Breakup by Component
        10.3.4 Market Breakup by Technology
        10.3.5 Market Breakup by Application
        10.3.6 Market Breakup by Industry Vertical
        10.3.7 Key Players
        10.3.8 Market Forecast (​2025-2033​)
    10.4    Hoseo (Central Region)
        10.4.1 Overview
        10.4.2 Historical and Current Market Trends (​2019-2024​)
        10.4.3 Market Breakup by Component
        10.4.4 Market Breakup by Technology
        10.4.5 Market Breakup by Application
        10.4.6 Market Breakup by Industry Vertical
        10.4.7 Key Players
        10.4.8 Market Forecast (​2025-2033​)
    10.5    Others
        10.5.1 Historical and Current Market Trends (​2019-2024​)
        10.5.2 Market Forecast (​2025-2033​)
11  South Korea Metaverse Market – Competitive Landscape
    11.1    Overview
    11.2    Market Structure
    11.3    Market Player Positioning
    11.4    Top Winning Strategies
    11.5    Competitive Dashboard
    11.6    Company Evaluation Quadrant
12  Profiles of Key Players
    12.1    Company A
        12.1.1 Business Overview
        12.1.2 Product Portfolio
        12.1.3 Business Strategies
        12.1.4 SWOT Analysis
        12.1.5 Major News and Events
    12.2    Company B
        12.2.1 Business Overview
        12.2.2 Product Portfolio
        12.2.3 Business Strategies
        12.2.4 SWOT Analysis
        12.2.5 Major News and Events
    12.3    Company C
        12.3.1 Business Overview
        12.3.2 Product Portfolio
        12.3.3 Business Strategies
        12.3.4 SWOT Analysis
        12.3.5 Major News and Events
    12.4    Company D
        12.4.1 Business Overview
        12.4.2 Product Portfolio
        12.4.3 Business Strategies
        12.4.4 SWOT Analysis
        12.4.5 Major News and Events
    12.5    Company E
        12.5.1 Business Overview
        12.5.2 Product Portfolio
        12.5.3 Business Strategies
        12.5.4 SWOT Analysis
        12.5.5 Major News and Events

Company names have not been provided here as this is a sample TOC. The complete list is provided in the report.

13  South Korea Metaverse Market - Industry Analysis
    13.1    Drivers, Restraints, and Opportunities
        13.1.1 Overview
        13.1.2 Drivers
        13.1.3 Restraints
        13.1.4 Opportunities
    13.2   Porters Five Forces Analysis
        13.2.1 Overview
        13.2.2 Bargaining Power of Buyers
        13.2.3 Bargaining Power of Suppliers
        13.2.4 Degree of Competition
        13.2.5 Threat of New Entrants
        13.2.6 Threat of Substitutes
    13.3    Value Chain Analysis
14  Appendix

대한민국 메타버스 시장 보고서 구성 요소별(하드웨어, 소프트웨어, 서비스), 기술별(블록체인, 가상현실 및 증강현실, 혼합현실 등), 애플리케이션별(게임, 온라인 쇼핑, 콘텐츠 제작 및 소셜 미디어, 이벤트 및 컨퍼런스, 디지털 마케팅, 테스트 및 검사 등), 업종수직(BFSI, 소매, 미디어 및 엔터테인먼트, 교육, 항공우주 및 국방, 자동차, 기타), 지역별 2025-2033년
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