Sports Technology Market Report by Component (Software, Wearable devices and sports equipment, Services), Technology (Artificial intelligence/machine learning (AI/ML), Internet of Things (IoT), Augmented reality/virtuality (AR/VR)), Sports (Soccer, Baseball, Basketball, Ice hockey, American Football/Rugby, Tennis, Cricket, Golf, Esports, and Others), Application (Tracking, Decision making and team analysis and management, Analytics and statistics, Tactics and simulation, Training, Game performance analysis and injury and health analysis), End User (Coaches, Clubs, Leagues, Sports associations, and Others), and Region 2024-2032

Sports Technology Market Report by Component (Software, Wearable devices and sports equipment, Services), Technology (Artificial intelligence/machine learning (AI/ML), Internet of Things (IoT), Augmented reality/virtuality (AR/VR)), Sports (Soccer, Baseball, Basketball, Ice hockey, American Football/Rugby, Tennis, Cricket, Golf, Esports, and Others), Application (Tracking, Decision making and team analysis and management, Analytics and statistics, Tactics and simulation, Training, Game performance analysis and injury and health analysis), End User (Coaches, Clubs, Leagues, Sports associations, and Others), and Region 2024-2032

Report Format: PDF+Excel | Report ID: SR112024A12539
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1 Preface

2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology

3 Executive Summary

4 Global Sports Technology Market - Introduction
4.1 Overview
4.2 Market Dynamics
4.3 Industry Trends
4.4 Competitive Intelligence

5 Global Sports Technology Market Landscape
5.1 Historical and Current Market Trends (2018-2023)
5.2 Market Forecast (2024-2032)

6 Global Sports Technology Market - Breakup by Component
6.1 Software

6.1.1 Overview
6.1.2 Historical and Current Market Trends (2018-2023)
6.1.3 Market Segmentation
6.1.4 Market Forecast (2024-2032)
6.2 Wearable Devices and Sports Equipment
6.2.1 Overview
6.2.2 Historical and Current Market Trends (2018-2023)
6.2.3 Market Segmentation
6.2.4 Market Forecast (2024-2032)
6.3 Services
6.3.1 Overview
6.3.2 Historical and Current Market Trends (2018-2023)
6.3.3 Market Segmentation
6.3.4 Market Forecast (2024-2032)
6.4 Attractive Investment Proposition by Component

7 Global Sports Technology Market - Breakup by Technology
7.1 Artificial Intelligence/Machine Learning (AI/ML)

7.1.1 Overview
7.1.2 Historical and Current Market Trends (2018-2023)
7.1.3 Market Segmentation
7.1.4 Market Forecast (2024-2032)
7.2 Internet of Things (IoT)
7.2.1 Overview
7.2.2 Historical and Current Market Trends (2018-2023)
7.2.3 Market Segmentation
7.2.4 Market Forecast (2024-2032)
7.3 Augmented Reality/Virtual Reality (AR/VR)
7.3.1 Overview
7.3.2 Historical and Current Market Trends (2018-2023)
7.3.3 Market Segmentation
7.3.4 Market Forecast (2024-2032)
7.4 Attractive Investment Proposition by Technology

8 Global Sports Technology Market - Breakup by Sports
8.1 Soccer

8.1.1 Overview
8.1.2 Historical and Current Market Trends (2018-2023)
8.1.3 Market Segmentation
8.1.4 Market Forecast (2024-2032)
8.2 Baseball
8.2.1 Overview
8.2.2 Historical and Current Market Trends (2018-2023)
8.2.3 Market Segmentation
8.2.4 Market Forecast (2024-2032)
8.3 Basketball
8.3.1 Overview
8.3.2 Historical and Current Market Trends (2018-2023)
8.3.3 Market Segmentation
8.3.4 Market Forecast (2024-2032)
8.4 Ice Hockey
8.4.1 Overview
8.4.2 Historical and Current Market Trends (2018-2023)
8.4.3 Market Segmentation
8.4.4 Market Forecast (2024-2032)
8.5 American Football/Rugby
8.5.1 Overview
8.5.2 Historical and Current Market Trends (2018-2023)
8.5.3 Market Segmentation
8.5.4 Market Forecast (2024-2032)
8.6 Tennis
8.6.1 Overview
8.6.2 Historical and Current Market Trends (2018-2023)
8.6.3 Market Segmentation
8.6.4 Market Forecast (2024-2032)
8.7 Cricket
8.7.1 Overview
8.7.2 Historical and Current Market Trends (2018-2023)
8.7.3 Market Segmentation
8.7.4 Market Forecast (2024-2032)
8.8 Golf
8.8.1 Overview
8.8.2 Historical and Current Market Trends (2018-2023)
8.8.3 Market Segmentation
8.8.4 Market Forecast (2024-2032)
8.9 Esports
8.9.1 Overview
8.9.2 Historical and Current Market Trends (2018-2023)
8.9.3 Market Segmentation
8.9.4 Market Forecast (2024-2032)
8.10 Others
8.10.1 Historical and Current Market Trends (2018-2023)
8.10.2 Market Forecast (2024-2032)
8.11 Attractive Investment Proposition by Sports

9 Global Sports Technology Market - Breakup by Application
9.1 Tracking

9.1.1 Overview
9.1.2 Historical and Current Market Trends (2018-2023)
9.1.3 Market Segmentation
9.1.4 Market Forecast (2024-2032)
9.2 Decision Making and Team Analysis and Management
9.2.1 Overview
9.2.2 Historical and Current Market Trends (2018-2023)
9.2.3 Market Segmentation
9.2.4 Market Forecast (2024-2032)
9.3 Analytics and Statistics
9.3.1 Overview
9.3.2 Historical and Current Market Trends (2018-2023)
9.3.3 Market Segmentation
9.3.4 Market Forecast (2024-2032)
9.4 Tactics and Simulation
9.4.1 Overview
9.4.2 Historical and Current Market Trends (2018-2023)
9.4.3 Market Segmentation
9.4.4 Market Forecast (2024-2032)
9.5 Training
9.5.1 Overview
9.5.2 Historical and Current Market Trends (2018-2023)
9.5.3 Market Segmentation
9.5.4 Market Forecast (2024-2032)
9.6 Game Performance Analysis and Injury and Health Analysis
9.6.1 Overview
9.6.2 Historical and Current Market Trends (2018-2023)
9.6.3 Market Segmentation
9.6.4 Market Forecast (2024-2032)
9.7 Attractive Investment Proposition by Application

10 Global Sports Technology Market - Breakup by End User
10.1 Coaches

10.1.1 Overview
10.1.2 Historical and Current Market Trends (2018-2023)
10.1.3 Market Segmentation
10.1.4 Market Forecast (2024-2032)
10.2 Clubs
10.2.1 Overview
10.2.2 Historical and Current Market Trends (2018-2023)
10.2.3 Market Segmentation
10.2.4 Market Forecast (2024-2032)
10.3 Leagues
10.3.1 Overview
10.3.2 Historical and Current Market Trends (2018-2023)
10.3.3 Market Segmentation
10.3.4 Market Forecast (2024-2032)
10.4 Sports Associations
10.4.1 Overview
10.4.2 Historical and Current Market Trends (2018-2023)
10.4.3 Market Segmentation
10.4.4 Market Forecast (2024-2032)
10.5 Others
10.5.1 Historical and Current Market Trends (2018-2023)
10.5.2 Market Forecast (2024-2032)
10.6 Attractive Investment Proposition by End User

11 Global Sports Technology Market – Breakup by Region
11.1 North America
11.1.1 United States

11.1.1.1 Market Drivers
11.1.1.2 Historical and Current Market Trends (2018-2023)
11.1.1.3 Market Breakup by Component
11.1.1.4 Market Breakup by Technology
11.1.1.5 Market Breakup by Sports
11.1.1.6 Market Breakup by Application
11.1.1.7 Market Breakup by End User
11.1.1.8 Key Players
11.1.1.9 Market Forecast (2024-2032)
11.1.2 Canada
11.1.2.1 Market Drivers
11.1.2.2 Historical and Current Market Trends (2018-2023)
11.1.2.3 Market Breakup by Component
11.1.2.4 Market Breakup by Technology
11.1.2.5 Market Breakup by Sports
11.1.2.6 Market Breakup by Application
11.1.2.7 Market Breakup by End User
11.1.2.8 Key Players
11.1.2.9 Market Forecast (2024-2032)
11.2 Europe
11.2.1 Germany

11.2.1.1 Market Drivers
11.2.1.2 Historical and Current Market Trends (2018-2023)
11.2.1.3 Market Breakup by Component
11.2.1.4 Market Breakup by Technology
11.2.1.5 Market Breakup by Sports
11.2.1.6 Market Breakup by Application
11.2.1.7 Market Breakup by End User
11.2.1.8 Key Players
11.2.1.9 Market Forecast (2024-2032)
11.2.2 France
11.2.2.1 Market Drivers
11.2.2.2 Historical and Current Market Trends (2018-2023)
11.2.2.3 Market Breakup by Component
11.2.2.4 Market Breakup by Technology
11.2.2.5 Market Breakup by Sports
11.2.2.6 Market Breakup by Application
11.2.3.7 Market Breakup by End User
11.2.2.8 Key Players
11.2.2.9 Market Forecast (2024-2032)
11.2.3 United Kingdom
11.2.3.1 Market Drivers
11.2.3.2 Historical and Current Market Trends (2018-2023)
11.2.3.3 Market Breakup by Component
11.2.3.4 Market Breakup by Technology
11.2.3.5 Market Breakup by Sports
11.2.3.6 Market Breakup by Application
11.2.3.7 Market Breakup by End User
11.2.3.8 Key Players
11.2.3.9 Market Forecast (2024-2032)
11.2.4 Italy
11.2.4.1 Market Drivers
11.2.4.2 Historical and Current Market Trends (2018-2023)
11.2.4.3 Market Breakup by Component
11.2.4.4 Market Breakup by Technology
11.2.4.5 Market Breakup by Sports
11.2.4.6 Market Breakup by Application
11.2.4.7 Market Breakup by End User
11.2.4.8 Key Players
11.2.4.9 Market Forecast (2024-2032)
11.2.5 Spain
11.2.5.1 Market Drivers
11.2.5.2 Historical and Current Market Trends (2018-2023)
11.2.5.3 Market Breakup by Component
11.2.5.4 Market Breakup by Technology
11.2.5.5 Market Breakup by Sports
11.2.5.6 Market Breakup by Application
11.2.5.7 Market Breakup by End User
11.2.5.8 Key Players
11.2.5.9 Market Forecast (2024-2032)
11.2.6 Others
11.2.6.1 Historical and Current Market Trends (2018-2023)
11.2.6.2 Market Forecast (2024-2032)
11.3 Asia Pacific
11.3.1 China

11.3.1.1 Market Drivers
11.3.1.2 Historical and Current Market Trends (2018-2023)
11.3.1.3 Market Breakup by Component
11.3.1.4 Market Breakup by Technology
11.3.1.5 Market Breakup by Sports
11.3.1.6 Market Breakup by Application
11.3.1.7 Market Breakup by End User
11.3.1.8 Key Players
11.3.1.9 Market Forecast (2024-2032)
11.3.2 Japan
11.3.2.1 Market Drivers
11.3.2.2 Historical and Current Market Trends (2018-2023)
11.3.2.3 Market Breakup by Component
11.3.2.4 Market Breakup by Technology
11.3.2.5 Market Breakup by Sports
11.3.2.6 Market Breakup by Application
11.3.2.7 Market Breakup by End User
11.3.2.8 Key Players
11.3.2.9 Market Forecast (2024-2032)
11.3.3 India
11.3.3.1 Market Drivers
11.3.3.2 Historical and Current Market Trends (2018-2023)
11.3.3.3 Market Breakup by Component
11.3.3.4 Market Breakup by Technology
11.3.3.5 Market Breakup by Sports
11.3.3.6 Market Breakup by Application
11.3.3.7 Market Breakup by End User
11.3.3.8 Key Players
11.3.3.9 Market Forecast (2024-2032)
11.3.4 South Korea
11.3.4.1 Market Drivers
11.3.4.2 Historical and Current Market Trends (2018-2023)
11.3.4.3 Market Breakup by Component
11.3.4.4 Market Breakup by Technology
11.3.4.5 Market Breakup by Sports
11.3.4.6 Market Breakup by Application
11.3.4.7 Market Breakup by End User
11.3.4.8 Key Players
11.3.4.9 Market Forecast (2024-2032)
11.3.5 Australia
11.3.5.1 Market Drivers
11.3.5.2 Historical and Current Market Trends (2018-2023)
11.3.5.3 Market Breakup by Component
11.3.5.4 Market Breakup by Technology
11.3.5.5 Market Breakup by Sports
11.3.5.6 Market Breakup by Application
11.3.5.7 Market Breakup by End User
11.3.5.8 Key Players
11.3.5.9 Market Forecast (2024-2032)
11.3.6 Indonesia
11.3.6.1 Market Drivers
11.3.6.2 Historical and Current Market Trends (2018-2023)
11.3.6.3 Market Breakup by Component
11.3.6.4 Market Breakup by Technology
11.3.6.5 Market Breakup by Sports
11.3.6.6 Market Breakup by Application
11.3.6.7 Market Breakup by End User
11.3.6.8 Key Players
11.3.6.9 Market Forecast (2024-2032)
11.3.7 Others
11.3.7.1 Historical and Current Market Trends (2018-2023)
11.3.7.2 Market Forecast (2024-2032)
11.4 Latin America
11.4.1 Brazil

11.4.1.1 Market Drivers
11.4.1.2 Historical and Current Market Trends (2018-2023)
11.4.1.3 Market Breakup by Component
11.4.1.4 Market Breakup by Technology
11.4.1.5 Market Breakup by Sports
11.4.1.6 Market Breakup by Application
11.4.1.7 Market Breakup by End User
11.4.1.8 Key Players
11.4.1.9 Market Forecast (2024-2032)
11.4.2 Mexico
11.4.2.1 Market Drivers
11.4.2.2 Historical and Current Market Trends (2018-2023)
11.4.2.3 Market Breakup by Component
11.4.2.4 Market Breakup by Technology
11.4.2.5 Market Breakup by Sports
11.4.2.6 Market Breakup by Application
11.4.2.7 Market Breakup by End User
11.4.2.8 Key Players
11.4.2.9 Market Forecast (2024-2032)
11.4.3 Others
11.4.3.1 Historical and Current Market Trends (2018-2023)
11.4.3.2 Market Forecast (2024-2032)
11.5 Middle East and Africa
11.5.1 Market Drivers
11.5.2 Historical and Current Market Trends (2018-2023)
11.5.3 Market Breakup by Component
11.5.4 Market Breakup by Technology
11.5.5 Market Breakup by Sports
11.5.6 Market Breakup by Application
11.5.7 Market Breakup by End User
11.5.8 Market Breakup by Country
11.5.9 Key Players
11.5.10 Market Forecast (2024-2032)
11.6 Attractive Investment Proposition by Region

12 Global Sports Technology Market – Competitive Landscape
12.1 Overview
12.2 Market Structure
12.3 Market Share by Key Players
12.4 Market Player Positioning
12.5 Top Winning Strategies
12.6 Competitive Dashboard
12.7 Company Evaluation Quadrant

13 Profiles of Key Players
13.1 Catapult Group International Ltd.

13.1.1 Business Overview
13.1.2 Services Offered
13.1.3 Business Strategies
13.1.4 Financials
13.1.5 SWOT Analysis
13.1.6 Major News and Events
13.2 Garmin Ltd. 
13.2.1 Business Overview
13.2.2 Services Offered
13.2.3 Business Strategies
13.2.4 Financials
13.2.5 SWOT Analysis
13.2.6 Major News and Events
13.3 Infosys Limited
13.3.1 Business Overview
13.3.2 Services Offered
13.3.3 Business Strategies
13.3.4 Financials
13.3.5 SWOT Analysis
13.3.6 Major News and Events
13.4 International Business Machines Corporation
13.4.1 Business Overview
13.4.2 Services Offered
13.4.3 Business Strategies
13.4.4 Financials
13.4.5 SWOT Analysis
13.4.6 Major News and Events
13.5 Oracle Corporation
13.5.1 Business Overview
13.5.2 Services Offered
13.5.3 Business Strategies
13.5.4 Financials
13.5.5 SWOT Analysis
13.5.6 Major News and Events
13.6 Pixellot Ltd.
13.6.1 Business Overview
13.6.2 Services Offered
13.6.3 Business Strategies
13.6.4 SWOT Analysis
13.6.5 Major News and Events
13.7 SAP SE
13.7.1 Business Overview
13.7.2 Services Offered
13.7.3 Business Strategies
13.7.4 Financials
13.7.5 SWOT Analysis
13.7.6 Major News and Events
13.8 Stats Perform
13.8.1 Business Overview
13.8.2 Services Offered
13.8.3 Business Strategies
13.8.4 SWOT Analysis
13.8.5 Major News and Events
13.9 Zebra Technologies Corporation
13.9.1 Business Overview
13.9.2 Services Offered
13.9.3 Business Strategies
13.9.4 Financials
13.9.5 SWOT Analysis
13.9.6 Major News and Events

Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.

14 Global Sports Technology Market - Industry Analysis
14.1 Drivers, Restraints, and Opportunities

14.1.1    Overview
14.1.2    Drivers
14.1.3    Restraints
14.1.4    Opportunities
14.1.5    Impact Analysis
14.2 Porters Five Forces Analysis
14.2.1    Overview
14.2.2    Bargaining Power of Buyers
14.2.3    Bargaining Power of Suppliers
14.2.4    Degree of Competition
14.2.5    Threat of New Entrants
14.2.6    Threat of Substitutes
14.3 Value Chain Analysis

15 Strategic Recommendations

16 Appendix

Sports Technology Market Report by Component (Software, Wearable devices and sports equipment, Services), Technology (Artificial intelligence/machine learning (AI/ML), Internet of Things (IoT), Augmented reality/virtuality (AR/VR)), Sports (Soccer, Baseball, Basketball, Ice hockey, American Football/Rugby, Tennis, Cricket, Golf, Esports, and Others), Application (Tracking, Decision making and team analysis and management, Analytics and statistics, Tactics and simulation, Training, Game performance analysis and injury and health analysis), End User (Coaches, Clubs, Leagues, Sports associations, and Others), and Region 2024-2032
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