Market Overview:
The United States virtual reality gaming market is expected to exhibit a CAGR of 24.7% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic. These insights are included in the report as a major market contributor.
Virtual reality (VR) gaming provides an immersive three-dimensional (3D) environment to users. These games are generally played on standalone systems, specialized game consoles and advanced laptops and personal computers (PCs). They rely on headsets, sensor-equipped gloves and hand controllers to offer realistic images, sounds and other sensations that simulate a user's physical presence in an imaginary world.
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Note: Values and trends in the above chart consists of dummy data and are only shown here for representation purpose. Kindly contact us for the actual market size and trends.
The escalating demand for interactive and realistic gaming experience among young people represents one of the major factors spurring the VR gaming market growth in the United States. Apart from this, the easy availability of high-tech VR headsets from brands, such as HTC and Oculus, is also bolstering the market growth. Furthermore, the launch of 5G technology is creating lucrative opportunities for market players to improve cloud gaming and offer more exciting and realistic gaming experiences to users. This, along with advancements in motion-capture technology and the introduction of haptic bodysuits, is anticipated to promote VR gaming adoption in the coming years.
Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the United States virtual reality gaming market, along with forecasts at the country and regional level from 2022-2027. Our report has categorized the market based on segment, device, age group and types of games.
Breakup by Segment:
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Note: Values and trends in the above chart consists of dummy data and are only shown here for representation purpose. Kindly contact us for the actual market size and trends.
Breakup by Device:
- Personal Computers
- Gaming Consoles
- Mobile Devices
Breakup by Age Group:
Breakup by Types of Games:
- Racing
- Adventure
- Fighting
- Shooting
- Mystery Thriller
- Puzzle
- Science Fiction
- Others
Breakup by Region:
- Northeast
- Midwest
- South
- West
Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players.
Report Coverage:
Report Features |
Details |
---|
Base Year of the Analysis |
2021 |
Historical Period |
2016-2021 |
Forecast Period |
2022-2027 |
Units |
US$ Million |
Segment Coverage |
Segment, Device, Age Group, Types of Games, Region |
Region Covered |
Northeast, Midwest, South, West |
Customization Scope |
10% Free Customization |
Report Price and Purchase Option |
Single User License: US$ 2699
Five User License: US$ 3699
Corporate License: US$ 4699 |
Post-Sale Analyst Support |
10-12 Weeks |
Delivery Format |
PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
Key Questions Answered in This Report:
- How has the United States virtual reality gaming market performed so far and how will it perform in the coming years?
- What has been the impact of COVID-19 on the United States virtual reality gaming market?
- What are the key regional markets?
- What is the breakup of the market based on the segment?
- What is the breakup of the market based on the device?
- What is the breakup of the market based on the age group?
- What is the breakup of the market based on the types of games?
- What are the various stages in the value chain of the industry?
- What are the key driving factors and challenges in the industry?
- What is the structure of the United States virtual reality gaming market and who are the key players?
- What is the degree of competition in the industry?
1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 United States Virtual Reality Gaming Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Segment
6.1 Software
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Hardware
6.2.1 Market Trends
6.2.2 Market Forecast
7 Market Breakup by Device
7.1 Personal Computers
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Gaming Consoles
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Mobile Devices
7.3.1 Market Trends
7.3.2 Market Forecast
8 Market Breakup by Age Group
8.1 Adults
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Children
8.2.1 Market Trends
8.2.2 Market Forecast
9 Market Breakup by Types of Games
9.1 Racing
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Adventure
9.2.1 Market Trends
9.2.2 Market Forecast
9.3 Fighting
9.3.1 Market Trends
9.3.2 Market Forecast
9.4 Shooting
9.4.1 Market Trends
9.4.2 Market Forecast
9.5 Mystery Thriller
9.5.1 Market Trends
9.5.2 Market Forecast
9.6 Puzzle
9.6.1 Market Trends
9.6.2 Market Forecast
9.7 Science Fiction
9.7.1 Market Trends
9.7.2 Market Forecast
9.8 Others
9.8.1 Market Trends
9.8.2 Market Forecast
10 Market Breakup by Region
10.1 Northeast
10.1.1 Market Trends
10.1.2 Market Forecast
10.2 Midwest
10.2.1 Market Trends
10.2.2 Market Forecast
10.3 South
10.3.1 Market Trends
10.3.2 Market Forecast
10.4 West
10.4.1 Market Trends
10.4.2 Market Forecast
11 SWOT Analysis
11.1 Overview
11.2 Strengths
11.3 Weaknesses
11.4 Opportunities
11.5 Threats
12 Value Chain Analysis
13 Porters Five Forces Analysis
13.1 Overview
13.2 Bargaining Power of Buyers
13.3 Bargaining Power of Suppliers
13.4 Degree of Competition
13.5 Threat of New Entrants
13.6 Threat of Substitutes
14 Policy and Regulatory Landscape
15 Competitive Landscape
15.1 Market Structure
15.2 Key Players
15.3 Profiles of Key Players
List of Figures
Figure 1: United States: Virtual Reality Gaming Market: Major Drivers and Challenges
Figure 2: United States: Virtual Reality Gaming Market: Sales Value (in Million US$), 2016-2021
Figure 3: United States: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 4: United States: Virtual Reality Gaming Market: Breakup by Segment (in %), 2021
Figure 5: United States: Virtual Reality Gaming Market: Breakup by Device (in %), 2021
Figure 6: United States: Virtual Reality Gaming Market: Breakup by Age Group (in %), 2021
Figure 7: United States: Virtual Reality Gaming Market: Breakup by Types of Games (in %), 2021
Figure 8: United States: Virtual Reality Gaming Market: Breakup by Region (in %), 2021
Figure 9: United States: Virtual Reality Gaming (Software) Market: Sales Value (in Million US$), 2016 & 2021
Figure 10: United States: Virtual Reality Gaming (Software) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 11: United States: Virtual Reality Gaming (Hardware) Market: Sales Value (in Million US$), 2016 & 2021
Figure 12: United States: Virtual Reality Gaming (Hardware) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 13: United States: Virtual Reality Gaming (Personal Computers) Market: Sales Value (in Million US$), 2016 & 2021
Figure 14: United States: Virtual Reality Gaming (Personal Computers) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 15: United States: Virtual Reality Gaming (Gaming Consoles) Market: Sales Value (in Million US$), 2016 & 2021
Figure 16: United States: Virtual Reality Gaming (Gaming Consoles) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 17: United States: Virtual Reality Gaming (Mobile Devices) Market: Sales Value (in Million US$), 2016 & 2021
Figure 18: United States: Virtual Reality Gaming (Mobile Devices) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 19: United States: Virtual Reality Gaming (Adults) Market: Sales Value (in Million US$), 2016 & 2021
Figure 20: United States: Virtual Reality Gaming (Adults) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 21: United States: Virtual Reality Gaming (Children) Market: Sales Value (in Million US$), 2016 & 2021
Figure 22: United States: Virtual Reality Gaming (Children) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 23: United States: Virtual Reality Gaming (Racing) Market: Sales Value (in Million US$), 2016 & 2021
Figure 24: United States: Virtual Reality Gaming (Racing) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 25: United States: Virtual Reality Gaming (Adventure) Market: Sales Value (in Million US$), 2016 & 2021
Figure 26: United States: Virtual Reality Gaming (Adventure) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 27: United States: Virtual Reality Gaming (Fighting) Market: Sales Value (in Million US$), 2016 & 2021
Figure 28: United States: Virtual Reality Gaming (Fighting) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 29: United States: Virtual Reality Gaming (Shooting) Market: Sales Value (in Million US$), 2016 & 2021
Figure 30: United States: Virtual Reality Gaming (Shooting) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 31: United States: Virtual Reality Gaming (Mystery Thriller) Market: Sales Value (in Million US$), 2016 & 2021
Figure 32: United States: Virtual Reality Gaming (Mystery Thriller) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 33: United States: Virtual Reality Gaming (Puzzle) Market: Sales Value (in Million US$), 2016 & 2021
Figure 34: United States: Virtual Reality Gaming (Puzzle) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 35: United States: Virtual Reality Gaming (Science Fiction) Market: Sales Value (in Million US$), 2016 & 2021
Figure 36: United States: Virtual Reality Gaming (Science Fiction) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 37: United States: Virtual Reality Gaming (Other Type of Games) Market: Sales Value (in Million US$), 2016 & 2021
Figure 38: United States: Virtual Reality Gaming (Other Type of Games) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 39: Northeast: Virtual Reality Gaming Market: Sales Value (in Million US$), 2016 & 2021
Figure 40: Northeast: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 41: Midwest: Virtual Reality Gaming Market: Sales Value (in Million US$), 2016 & 2021
Figure 42: Midwest: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 43: South: Virtual Reality Gaming Market: Sales Value (in Million US$), 2016 & 2021
Figure 44: South: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 45: West: Virtual Reality Gaming Market: Sales Value (in Million US$), 2016 & 2021
Figure 46: West: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 47: United States: Virtual Reality Gaming Industry: SWOT Analysis
Figure 48: United States: Virtual Reality Gaming Industry: Value Chain Analysis
Figure 49: United States: Virtual Reality Gaming Industry: Porter’s Five Forces Analysis
List of Tables
Table 1: United States: Virtual Reality Gaming Market: Key Industry Highlights, 2021 and 2027
Table 2: United States: Virtual Reality Gaming Market Forecast: Breakup by Segment (in Million US$), 2022-2027
Table 3: United States: Virtual Reality Gaming Market Forecast: Breakup by Device (in Million US$), 2022-2027
Table 4: United States: Virtual Reality Gaming Market Forecast: Breakup by Age Group (in Million US$), 2022-2027
Table 5: United States: Virtual Reality Gaming Market Forecast: Breakup by Types of Games (in Million US$), 2022-2027
Table 6: United States: Virtual Reality Gaming Market Forecast: Breakup by Region (in Million US$), 2022-2027
Table 7: United States: Virtual Reality Gaming Market: Competitive Structure
Table 8: United States: Virtual Reality Gaming Market: Key Players