Market Overview:
The United States virtual reality gaming market is expected to exhibit a CAGR of 24.7% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic. These insights are included in the report as a major market contributor.
Virtual reality (VR) gaming provides an immersive three-dimensional (3D) environment to users. These games are generally played on standalone systems, specialized game consoles and advanced laptops and personal computers (PCs). They rely on headsets, sensor-equipped gloves and hand controllers to offer realistic images, sounds and other sensations that simulate a user's physical presence in an imaginary world.
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Note: Information in the above chart consists of dummy data and is only shown here for representation purpose. Kindly contact us for the actual market size and trends.
The escalating demand for interactive and realistic gaming experience among young people represents one of the major factors spurring the VR gaming market growth in the United States. Apart from this, the easy availability of high-tech VR headsets from brands, such as HTC and Oculus, is also bolstering the market growth. Furthermore, the launch of 5G technology is creating lucrative opportunities for market players to improve cloud gaming and offer more exciting and realistic gaming experiences to users. This, along with advancements in motion-capture technology and the introduction of haptic bodysuits, is anticipated to promote VR gaming adoption in the coming years.
Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the United States virtual reality gaming market, along with forecasts at the country and regional level from 2022-2027. Our report has categorized the market based on segment, device, age group and types of games.
Breakup by Segment:
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Note: Information in the above chart consists of dummy data and is only shown here for representation purpose. Kindly contact us for the actual market size and trends.
Breakup by Device:
- Personal Computers
- Gaming Consoles
- Mobile Devices
Breakup by Age Group:
Breakup by Types of Games:
- Racing
- Adventure
- Fighting
- Shooting
- Mystery Thriller
- Puzzle
- Science Fiction
- Others
Breakup by Region:
- Northeast
- Midwest
- South
- West
Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players.
Report Coverage:
Report Features |
Details |
Base Year of the Analysis |
2021 |
Historical Period |
2016-2021 |
Forecast Period |
2022-2027 |
Units |
US$ Million |
Segment Coverage |
Segment, Device, Age Group, Types of Games, Region |
Region Covered |
Northeast, Midwest, South, West |
Customization Scope |
10% Free Customization |
Report Price and Purchase Option |
Single User License: US$ 2699
Five User License: US$ 3699
Corporate License: US$ 4699 |
Post-Sale Analyst Support |
10-12 Weeks |
Delivery Format |
PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
Key Questions Answered in This Report:
- How has the United States virtual reality gaming market performed so far and how will it perform in the coming years?
- What has been the impact of COVID-19 on the United States virtual reality gaming market?
- What are the key regional markets?
- What is the breakup of the market based on the segment?
- What is the breakup of the market based on the device?
- What is the breakup of the market based on the age group?
- What is the breakup of the market based on the types of games?
- What are the various stages in the value chain of the industry?
- What are the key driving factors and challenges in the industry?
- What is the structure of the United States virtual reality gaming market and who are the key players?
- What is the degree of competition in the industry?