Market Overview:
The global virtual production market is expected to exhibit a CAGR of 11.2% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic. These insights are included in the report as a major market contributor.
Virtual production (VP) relies on visual effects (VFX), virtual reality (VR), augmented reality (AR), computer-generated imagery (CGI), and game-engine technologies. It is a process wherein numerous software tools are utilized to combine live-action footage and computer graphics in real-time to produce a seamless experience for studios and the future audience. It generally undergoes three stages, which include pre-production, production, and post-production. Pre-production allows creatives to design, plan and understand shots and sequences in advance of the actual shoot. On the other hand, production, also known as principal photography, is when shooting begins and post-production helps combine audio and visual material to create a film.
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Note: Information in the above chart consists of dummy data and is only shown here for representation purpose. Kindly contact us for the actual market size and trends.
Virtual Production Market Trends:
Significant growth in the media and entertainment industry and the increasing adoption of remote filmmaking are among the major factors positively influencing the demand for virtual production around the world. The expanding number of over-the-top (OTT) platforms, the increasing demand for live video streaming, and the rising popularity of on-demand content are also providing a thrust to the market growth. In addition, virtual production is employed in the gaming industry as it helps game developers learn about camera techniques used by the director of photography (DOP) to elevate the quality of gaming visuals. Along with this, the escalating demand for online video games on account of rising sales of smartphones and laptops and high-speed internet connectivity is creating a positive outlook for the market. Apart from this, there is a rise in the adoption of virtual production for producing numerous commercial advertisements. It is used to provide public information, communicate, and share product information, which is offering lucrative growth opportunities to leading players operating in the industry.
Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global virtual production market report, along with forecasts at the global and regional level from 2022-2027. Our report has categorized the market based on component, type, and end user.
Breakup by Component:
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Note: Information in the above chart consists of dummy data and is only shown here for representation purpose. Kindly contact us for the actual market size and trends.
- Hardware
- Software
- Services
Based on the component, the market has been segregated into hardware, software, and services.
Breakup by Type:
- Pre-production
- Production
- Post-production
On the basis of the type, the market has been segmented into pre-production, production, and post-production.
Breakup by End User:
- Movies
- TV Series
- Commercial Ads
- Online Videos
- Others
Movies dominate the market as they help in boosting mood and reducing stress.
Breakup by Region:
To get more information on the regional analysis of this market, Request Sample
- North America
- Asia-Pacific
- China
- Japan
- India
- South Korea
- Australia
- Indonesia
- Others
- Europe
- Germany
- France
- United Kingdom
- Italy
- Spain
- Russia
- Others
- Latin America
- Middle East and Africa
North America holds the majority of the market share due to the emerging trend of streaming content on over-the-top (OTT) platforms.
Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players being 360Rize, Adobe Inc., Autodesk Inc., BORIS FX Inc, Epic Games Inc., HTC Corporation, HumanEyes Technologies Ltd., Mo-Sys Engineering Ltd., NVIDIA Corporation, Panocam3d.com, Pixar (The Walt Disney Company), Side Effects Software Inc., Technicolor SA (Streamland Media) and Vicon Motion Systems Limited (Oxford Metrics PLC).
Report Coverage:
Report Features |
Details |
---|
Base Year of the Analysis |
2021 |
Historical Period |
2016-2021 |
Forecast Period |
2022-2027 |
Units |
US$ Billion |
Segment Coverage |
Component, Type, End User, Region |
Region Covered |
Asia Pacific, Europe, North America, Latin America, Middle East and Africa |
Countries Covered |
United States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico |
Companies Covered |
360Rize, Adobe Inc., Autodesk Inc., BORIS FX Inc, Epic Games Inc., HTC Corporation, HumanEyes Technologies Ltd., Mo-Sys Engineering Ltd., NVIDIA Corporation, Panocam3d.com, Pixar (The Walt Disney Company), Side Effects Software Inc., Technicolor SA (Streamland Media) and Vicon Motion Systems Limited (Oxford Metrics PLC) |
Customization Scope |
10% Free Customization |
Report Price and Purchase Option |
Single User License: US$ 2499
Five User License: US$ 3499
Corporate License: US$ 4499 |
Post-Sale Analyst Support |
10-12 Weeks |
Delivery Format |
PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request) |
1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Virtual Production Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Component
6.1 Hardware
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Software
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Services
6.3.1 Market Trends
6.3.2 Market Forecast
7 Market Breakup by Type
7.1 Pre-production
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Production
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Post-production
7.3.1 Market Trends
7.3.2 Market Forecast
8 Market Breakup by End User
8.1 Movies
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 TV Series
8.2.1 Market Trends
8.2.2 Market Forecast
8.3 Commercial Ads
8.3.1 Market Trends
8.3.2 Market Forecast
8.4 Online Videos
8.4.1 Market Trends
8.4.2 Market Forecast
8.5 Others
8.5.1 Market Trends
8.5.2 Market Forecast
9 Market Breakup by Region
9.1 North America
9.1.1 United States
9.1.1.1 Market Trends
9.1.1.2 Market Forecast
9.1.2 Canada
9.1.2.1 Market Trends
9.1.2.2 Market Forecast
9.2 Asia-Pacific
9.2.1 China
9.2.1.1 Market Trends
9.2.1.2 Market Forecast
9.2.2 Japan
9.2.2.1 Market Trends
9.2.2.2 Market Forecast
9.2.3 India
9.2.3.1 Market Trends
9.2.3.2 Market Forecast
9.2.4 South Korea
9.2.4.1 Market Trends
9.2.4.2 Market Forecast
9.2.5 Australia
9.2.5.1 Market Trends
9.2.5.2 Market Forecast
9.2.6 Indonesia
9.2.6.1 Market Trends
9.2.6.2 Market Forecast
9.2.7 Others
9.2.7.1 Market Trends
9.2.7.2 Market Forecast
9.3 Europe
9.3.1 Germany
9.3.1.1 Market Trends
9.3.1.2 Market Forecast
9.3.2 France
9.3.2.1 Market Trends
9.3.2.2 Market Forecast
9.3.3 United Kingdom
9.3.3.1 Market Trends
9.3.3.2 Market Forecast
9.3.4 Italy
9.3.4.1 Market Trends
9.3.4.2 Market Forecast
9.3.5 Spain
9.3.5.1 Market Trends
9.3.5.2 Market Forecast
9.3.6 Russia
9.3.6.1 Market Trends
9.3.6.2 Market Forecast
9.3.7 Others
9.3.7.1 Market Trends
9.3.7.2 Market Forecast
9.4 Latin America
9.4.1 Brazil
9.4.1.1 Market Trends
9.4.1.2 Market Forecast
9.4.2 Mexico
9.4.2.1 Market Trends
9.4.2.2 Market Forecast
9.4.3 Others
9.4.3.1 Market Trends
9.4.3.2 Market Forecast
9.5 Middle East and Africa
9.5.1 Market Trends
9.5.2 Market Breakup by Country
9.5.3 Market Forecast
10 SWOT Analysis
10.1 Overview
10.2 Strengths
10.3 Weaknesses
10.4 Opportunities
10.5 Threats
11 Value Chain Analysis
12 Porters Five Forces Analysis
12.1 Overview
12.2 Bargaining Power of Buyers
12.3 Bargaining Power of Suppliers
12.4 Degree of Competition
12.5 Threat of New Entrants
12.6 Threat of Substitutes
13 Price Analysis
14 Competitive Landscape
14.1 Market Structure
14.2 Key Players
14.3 Profiles of Key Players
14.3.1 360Rize
14.3.1.1 Company Overview
14.3.1.2 Product Portfolio
14.3.2 Adobe Inc.
14.3.2.1 Company Overview
14.3.2.2 Product Portfolio
14.3.2.3 Financials
14.3.2.4 SWOT Analysis
14.3.3 Autodesk Inc.
14.3.3.1 Company Overview
14.3.3.2 Product Portfolio
14.3.3.3 Financials
14.3.3.4 SWOT Analysis
14.3.4 BORIS FX Inc
14.3.4.1 Company Overview
14.3.4.2 Product Portfolio
14.3.5 Epic Games Inc.
14.3.5.1 Company Overview
14.3.5.2 Product Portfolio
14.3.6 HTC Corporation
14.3.6.1 Company Overview
14.3.6.2 Product Portfolio
14.3.6.3 Financials
14.3.7 HumanEyes Technologies Ltd.
14.3.7.1 Company Overview
14.3.7.2 Product Portfolio
14.3.8 Mo-Sys Engineering Ltd.
14.3.8.1 Company Overview
14.3.8.2 Product Portfolio
14.3.9 NVIDIA Corporation
14.3.9.1 Company Overview
14.3.9.2 Product Portfolio
14.3.9.3 Financials
14.3.9.4 SWOT Analysis
14.3.10 Panocam3d.com
14.3.10.1 Company Overview
14.3.10.2 Product Portfolio
14.3.11 Pixar (The Walt Disney Company)
14.3.11.1 Company Overview
14.3.11.2 Product Portfolio
14.3.12 Side Effects Software Inc
14.3.12.1 Company Overview
14.3.12.2 Product Portfolio
14.3.13 Technicolor SA (Streamland Media)
14.3.13.1 Company Overview
14.3.13.2 Product Portfolio
14.3.13.3 Financials
14.3.13.4 SWOT Analysis
14.3.14 Vicon Motion Systems Limited (Oxford Metrics PLC)
14.3.14.1 Company Overview
14.3.14.2 Product Portfolio
List of Figures
Figure 1: Global: Virtual Production Market: Major Drivers and Challenges
Figure 2: Global: Virtual Production Market: Sales Value (in Billion US$), 2016-2021
Figure 3: Global: Virtual Production Market Forecast: Sales Value (in Billion US$), 2022-2027
Figure 4: Global: Virtual Production Market: Breakup by Component (in %), 2021
Figure 5: Global: Virtual Production Market: Breakup by Type (in %), 2021
Figure 6: Global: Virtual Production Market: Breakup by End User (in %), 2021
Figure 7: Global: Virtual Production Market: Breakup by Region (in %), 2021
Figure 8: Global: Virtual Production (Hardware) Market: Sales Value (in Million US$), 2016 & 2021
Figure 9: Global: Virtual Production (Hardware) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 10: Global: Virtual Production (Software) Market: Sales Value (in Million US$), 2016 & 2021
Figure 11: Global: Virtual Production (Software) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 12: Global: Virtual Production (Services) Market: Sales Value (in Million US$), 2016 & 2021
Figure 13: Global: Virtual Production (Services) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 14: Global: Virtual Production (Pre-production) Market: Sales Value (in Million US$), 2016 & 2021
Figure 15: Global: Virtual Production (Pre-production) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 16: Global: Virtual Production (Production) Market: Sales Value (in Million US$), 2016 & 2021
Figure 17: Global: Virtual Production (Production) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 18: Global: Virtual Production (Post-production) Market: Sales Value (in Million US$), 2016 & 2021
Figure 19: Global: Virtual Production (Post-production) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 20: Global: Virtual Production (Movies) Market: Sales Value (in Million US$), 2016 & 2021
Figure 21: Global: Virtual Production (Movies) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 22: Global: Virtual Production (TV Series) Market: Sales Value (in Million US$), 2016 & 2021
Figure 23: Global: Virtual Production (TV Series) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 24: Global: Virtual Production (Commercial Ads) Market: Sales Value (in Million US$), 2016 & 2021
Figure 25: Global: Virtual Production (Commercial Ads) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 26: Global: Virtual Production (Online Videos) Market: Sales Value (in Million US$), 2016 & 2021
Figure 27: Global: Virtual Production (Online Videos) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 28: Global: Virtual Production (Other End Users) Market: Sales Value (in Million US$), 2016 & 2021
Figure 29: Global: Virtual Production (Other End Users) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 30: North America: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 31: North America: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 32: United States: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 33: United States: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 34: Canada: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 35: Canada: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 36: Asia-Pacific: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 37: Asia-Pacific: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 38: China: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 39: China: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 40: Japan: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 41: Japan: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 42: India: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 43: India: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 44: South Korea: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 45: South Korea: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 46: Australia: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 47: Australia: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 48: Indonesia: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 49: Indonesia: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 50: Others: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 51: Others: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 52: Europe: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 53: Europe: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 54: Germany: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 55: Germany: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 56: France: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 57: France: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 58: United Kingdom: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 59: United Kingdom: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 60: Italy: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 61: Italy: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 62: Spain: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 63: Spain: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 64: Russia: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 65: Russia: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 66: Others: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 67: Others: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 68: Latin America: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 69: Latin America: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 70: Brazil: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 71: Brazil: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 72: Mexico: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 73: Mexico: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 74: Others: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 75: Others: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 76: Middle East and Africa: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 77: Middle East and Africa: Virtual Production Market: Breakup by Country (in %), 2021
Figure 78: Middle East and Africa: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 79: Global: Virtual Production Industry: SWOT Analysis
Figure 80: Global: Virtual Production Industry: Value Chain Analysis
Figure 81: Global: Virtual Production Industry: Porter's Five Forces Analysis
List of Tables
Table 1: Global: Virtual Production Market: Key Industry Highlights, 2021 and 2027
Table 2: Global: Virtual Production Market Forecast: Breakup by Component (in Million US$), 2022-2027
Table 3: Global: Virtual Production Market Forecast: Breakup by Type (in Million US$), 2022-2027
Table 4: Global: Virtual Production Market Forecast: Breakup by End User (in Million US$), 2022-2027
Table 5: Global: Virtual Production Market Forecast: Breakup by Region (in Million US$), 2022-2027
Table 6: Global: Virtual Production Market: Competitive Structure
Table 7: Global: Virtual Production Market: Key Players