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Virtual Production Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027

Market Overview:

The global virtual production market is expected to exhibit a CAGR of 11.2% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic. These insights are included in the report as a major market contributor.

Virtual production is a method of combining live-action footage and computer graphics in real-time. It relies on virtual reality (VR), augmented reality (AR), computer-generated imagery (CGI), and game-engine technologies. It is extensively utilized in filmmaking techniques, such as lensing, concept art, set dimensions, asset placement, and exact camera movements, to produce interactive content. It is also employed in other fields of the entertainment industry like live entertainment, fashion, and news reporting to provide engaging virtual experiences.

The global spread of the coronavirus disease (COVID-19) has disrupted the entertainment industry, halted film and television production, and led to the closure of theaters. As a result, virtual production is gaining widespread adoption in remote filmmaking. It helps to connect teams from different locations, sync files and feedback and offers a seamless experience by creating a digital environment. Apart from this, the rising trend of over-the-top (OTT) platforms, the escalating demand for live video streaming, and the increasing popularity of on-demand content are contributing to the market growth. Moreover, as it includes visualization, motion capture, hybrid cameras, and light emitting diode (LED) live-action, virtual production is used by art and media producers to create modern content with improved quality, increased efficiency, and reduced cost of execution. Furthermore, the increasing accessibility to state-of-the-art game engines and developments in AR and VR technologies are other factors anticipated to provide lucrative opportunities to market players in the upcoming years.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global virtual production market, along with forecasts at the global, regional and country level from 2022-2027. Our report has categorized the market based on component, type and end user.

Breakup by Component:

  • Hardware
  • Software
  • Services
     

Breakup by Type:

  • Pre-production
  • Production
  • Post-production
     

Breakup by End User:

  • Movies
  • TV Series
  • Commercial Ads
  • Online Videos
  • Others
     

Breakup by Region:

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa
     

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being 360Rize, Adobe Inc., Autodesk Inc., BORIS FX Inc, Epic Games Inc., HTC Corporation, HumanEyes Technologies Ltd., Mo-Sys Engineering Ltd., NVIDIA Corporation, Panocam3d.com, Pixar (The Walt Disney Company), Side Effects Software Inc., Technicolor SA (Streamland Media) and Vicon Motion Systems Limited (Oxford Metrics PLC).

Report Coverage:

Report Features Details
Base Year of the Analysis 2021
Historical Period 2016-2021
Forecast Period 2022-2027
Units US$ Billion
Segment Coverage Component, Type, End User, Region
Region Covered  Asia Pacific, Europe, North America, Latin America, Middle East and Africa
Countries Covered United States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico
Companies Covered 360Rize, Adobe Inc., Autodesk Inc., BORIS FX Inc, Epic Games Inc., HTC Corporation, HumanEyes Technologies Ltd., Mo-Sys Engineering Ltd., NVIDIA Corporation, Panocam3d.com, Pixar (The Walt Disney Company), Side Effects Software Inc., Technicolor SA (Streamland Media) and Vicon Motion Systems Limited (Oxford Metrics PLC)
Customization Scope 10% Free Customization
Report Price and Purchase Option Single User License: US$ 2499
Five User License: US$ 3499
Corporate License: US$ 4499
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)


Key Questions Answered in This Report:

  • How has the global virtual production market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global virtual production market?
  • What are the key regional markets?
  • What is the breakup of the market based on the component?
  • What is the breakup of the market based on the type?
  • What is the breakup of the market based on the end user?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the global virtual production market and who are the key players?
  • What is the degree of competition in the industry?

1   Preface
2   Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3   Executive Summary
4   Introduction

    4.1    Overview
    4.2    Key Industry Trends
5   Global Virtual Production Market
    5.1    Market Overview
    5.2    Market Performance
    5.3    Impact of COVID-19
    5.4    Market Forecast
6   Market Breakup by Component
    6.1    Hardware
        6.1.1 Market Trends
        6.1.2 Market Forecast
    6.2    Software
        6.2.1 Market Trends
        6.2.2 Market Forecast
    6.3    Services
        6.3.1 Market Trends
        6.3.2 Market Forecast
7   Market Breakup by Type
    7.1    Pre-production
        7.1.1 Market Trends
        7.1.2 Market Forecast
    7.2    Production
        7.2.1 Market Trends
        7.2.2 Market Forecast
    7.3    Post-production
        7.3.1 Market Trends
        7.3.2 Market Forecast
8   Market Breakup by End User
    8.1    Movies
        8.1.1 Market Trends
        8.1.2 Market Forecast
    8.2    TV Series
        8.2.1 Market Trends
        8.2.2 Market Forecast
    8.3    Commercial Ads
        8.3.1 Market Trends
        8.3.2 Market Forecast
    8.4    Online Videos
        8.4.1 Market Trends
        8.4.2 Market Forecast
    8.5    Others
        8.5.1 Market Trends
        8.5.2 Market Forecast
9   Market Breakup by Region
    9.1    North America
        9.1.1 United States
            9.1.1.1 Market Trends
            9.1.1.2 Market Forecast
        9.1.2 Canada
            9.1.2.1 Market Trends
            9.1.2.2 Market Forecast
    9.2    Asia-Pacific
        9.2.1 China
            9.2.1.1 Market Trends
            9.2.1.2 Market Forecast
        9.2.2 Japan
            9.2.2.1 Market Trends
            9.2.2.2 Market Forecast
        9.2.3 India
            9.2.3.1 Market Trends
            9.2.3.2 Market Forecast
        9.2.4 South Korea
            9.2.4.1 Market Trends
            9.2.4.2 Market Forecast
        9.2.5 Australia
            9.2.5.1 Market Trends
            9.2.5.2 Market Forecast
        9.2.6 Indonesia
            9.2.6.1 Market Trends
            9.2.6.2 Market Forecast
        9.2.7 Others
            9.2.7.1 Market Trends
            9.2.7.2 Market Forecast
    9.3    Europe
        9.3.1 Germany
            9.3.1.1 Market Trends
            9.3.1.2 Market Forecast
        9.3.2 France
            9.3.2.1 Market Trends
            9.3.2.2 Market Forecast
        9.3.3 United Kingdom
            9.3.3.1 Market Trends
            9.3.3.2 Market Forecast
        9.3.4 Italy
            9.3.4.1 Market Trends
            9.3.4.2 Market Forecast
        9.3.5 Spain
            9.3.5.1 Market Trends
            9.3.5.2 Market Forecast
        9.3.6 Russia
            9.3.6.1 Market Trends
            9.3.6.2 Market Forecast
        9.3.7 Others
            9.3.7.1 Market Trends
            9.3.7.2 Market Forecast
    9.4    Latin America
        9.4.1 Brazil
            9.4.1.1 Market Trends
            9.4.1.2 Market Forecast
        9.4.2 Mexico
            9.4.2.1 Market Trends
            9.4.2.2 Market Forecast
        9.4.3 Others
            9.4.3.1 Market Trends
            9.4.3.2 Market Forecast
    9.5    Middle East and Africa
        9.5.1 Market Trends
        9.5.2 Market Breakup by Country
        9.5.3 Market Forecast
10  SWOT Analysis
    10.1    Overview
    10.2    Strengths
    10.3    Weaknesses
    10.4    Opportunities
    10.5    Threats
11  Value Chain Analysis
12  Porters Five Forces Analysis

    12.1    Overview
    12.2    Bargaining Power of Buyers
    12.3    Bargaining Power of Suppliers
    12.4    Degree of Competition
    12.5    Threat of New Entrants
    12.6    Threat of Substitutes
13  Price Analysis
14  Competitive Landscape

    14.1    Market Structure
    14.2    Key Players
    14.3    Profiles of Key Players
        14.3.1    360Rize
            14.3.1.1 Company Overview
            14.3.1.2 Product Portfolio
        14.3.2    Adobe Inc.
            14.3.2.1 Company Overview
            14.3.2.2 Product Portfolio
            14.3.2.3 Financials
            14.3.2.4 SWOT Analysis
        14.3.3    Autodesk Inc.
            14.3.3.1 Company Overview
            14.3.3.2 Product Portfolio
            14.3.3.3 Financials
            14.3.3.4 SWOT Analysis
        14.3.4    BORIS FX Inc
            14.3.4.1 Company Overview
            14.3.4.2 Product Portfolio
        14.3.5    Epic Games Inc.
            14.3.5.1 Company Overview
            14.3.5.2 Product Portfolio
        14.3.6    HTC Corporation
            14.3.6.1 Company Overview
            14.3.6.2 Product Portfolio
            14.3.6.3 Financials
        14.3.7    HumanEyes Technologies Ltd.
            14.3.7.1 Company Overview
            14.3.7.2 Product Portfolio
        14.3.8    Mo-Sys Engineering Ltd.
            14.3.8.1 Company Overview
            14.3.8.2 Product Portfolio
        14.3.9    NVIDIA Corporation
            14.3.9.1 Company Overview
            14.3.9.2 Product Portfolio
            14.3.9.3 Financials
            14.3.9.4 SWOT Analysis
        14.3.10    Panocam3d.com
            14.3.10.1 Company Overview
            14.3.10.2 Product Portfolio
        14.3.11    Pixar (The Walt Disney Company)
            14.3.11.1 Company Overview
            14.3.11.2 Product Portfolio
        14.3.12    Side Effects Software Inc
            14.3.12.1 Company Overview
            14.3.12.2 Product Portfolio
        14.3.13    Technicolor SA (Streamland Media)
            14.3.13.1 Company Overview
            14.3.13.2 Product Portfolio
            14.3.13.3 Financials
            14.3.13.4 SWOT Analysis
        14.3.14    Vicon Motion Systems Limited (Oxford Metrics PLC)
            14.3.14.1 Company Overview
            14.3.14.2 Product Portfolio

List of Figures

Figure 1: Global: Virtual Production Market: Major Drivers and Challenges
Figure 2: Global: Virtual Production Market: Sales Value (in Billion US$), 2016-2021
Figure 3: Global: Virtual Production Market Forecast: Sales Value (in Billion US$), 2022-2027
Figure 4: Global: Virtual Production Market: Breakup by Component (in %), 2021
Figure 5: Global: Virtual Production Market: Breakup by Type (in %), 2021
Figure 6: Global: Virtual Production Market: Breakup by End User (in %), 2021
Figure 7: Global: Virtual Production Market: Breakup by Region (in %), 2021
Figure 8: Global: Virtual Production (Hardware) Market: Sales Value (in Million US$), 2016 & 2021
Figure 9: Global: Virtual Production (Hardware) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 10: Global: Virtual Production (Software) Market: Sales Value (in Million US$), 2016 & 2021
Figure 11: Global: Virtual Production (Software) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 12: Global: Virtual Production (Services) Market: Sales Value (in Million US$), 2016 & 2021
Figure 13: Global: Virtual Production (Services) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 14: Global: Virtual Production (Pre-production) Market: Sales Value (in Million US$), 2016 & 2021
Figure 15: Global: Virtual Production (Pre-production) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 16: Global: Virtual Production (Production) Market: Sales Value (in Million US$), 2016 & 2021
Figure 17: Global: Virtual Production (Production) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 18: Global: Virtual Production (Post-production) Market: Sales Value (in Million US$), 2016 & 2021
Figure 19: Global: Virtual Production (Post-production) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 20: Global: Virtual Production (Movies) Market: Sales Value (in Million US$), 2016 & 2021
Figure 21: Global: Virtual Production (Movies) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 22: Global: Virtual Production (TV Series) Market: Sales Value (in Million US$), 2016 & 2021
Figure 23: Global: Virtual Production (TV Series) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 24: Global: Virtual Production (Commercial Ads) Market: Sales Value (in Million US$), 2016 & 2021
Figure 25: Global: Virtual Production (Commercial Ads) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 26: Global: Virtual Production (Online Videos) Market: Sales Value (in Million US$), 2016 & 2021
Figure 27: Global: Virtual Production (Online Videos) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 28: Global: Virtual Production (Other End Users) Market: Sales Value (in Million US$), 2016 & 2021
Figure 29: Global: Virtual Production (Other End Users) Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 30: North America: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 31: North America: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 32: United States: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 33: United States: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 34: Canada: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 35: Canada: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 36: Asia-Pacific: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 37: Asia-Pacific: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 38: China: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 39: China: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 40: Japan: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 41: Japan: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 42: India: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 43: India: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 44: South Korea: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 45: South Korea: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 46: Australia: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 47: Australia: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 48: Indonesia: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 49: Indonesia: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 50: Others: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 51: Others: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 52: Europe: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 53: Europe: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 54: Germany: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 55: Germany: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 56: France: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 57: France: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 58: United Kingdom: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 59: United Kingdom: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 60: Italy: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 61: Italy: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 62: Spain: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 63: Spain: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 64: Russia: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 65: Russia: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 66: Others: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 67: Others: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 68: Latin America: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 69: Latin America: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 70: Brazil: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 71: Brazil: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 72: Mexico: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 73: Mexico: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 74: Others: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 75: Others: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 76: Middle East and Africa: Virtual Production Market: Sales Value (in Million US$), 2016 & 2021
Figure 77: Middle East and Africa: Virtual Production Market: Breakup by Country (in %), 2021
Figure 78: Middle East and Africa: Virtual Production Market Forecast: Sales Value (in Million US$), 2022-2027
Figure 79: Global: Virtual Production Industry: SWOT Analysis
Figure 80: Global: Virtual Production Industry: Value Chain Analysis
Figure 81: Global: Virtual Production Industry: Porter's Five Forces Analysis

List of Tables

Table 1: Global: Virtual Production Market: Key Industry Highlights, 2021 and 2027
Table 2: Global: Virtual Production Market Forecast: Breakup by Component (in Million US$), 2022-2027
Table 3: Global: Virtual Production Market Forecast: Breakup by Type (in Million US$), 2022-2027
Table 4: Global: Virtual Production Market Forecast: Breakup by End User (in Million US$), 2022-2027
Table 5: Global: Virtual Production Market Forecast: Breakup by Region (in Million US$), 2022-2027
Table 6: Global: Virtual Production Market: Competitive Structure
Table 7: Global: Virtual Production Market: Key Players

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