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Virtual Reality Headset Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2019-2024

The global virtual reality headset market reached a volume of US$ 8.5 Million Units in 2018. A virtual reality headset is basically a head-mounted device that delivers virtual reality for the individual wearing the device. Virtual reality (VR) headsets are extensively used with video game but they are also widely used in many other applications, such as simulators and trainers. They consist of a stereoscopic head-mounted display (that provides separate images for each eye), stereo sound, and head motion tracking sensors.  Gaming represents one of the biggest application sectors for VR headsets. Apart from gaming, these devices are also widely being employed in military, consumer electronics, automobiles, real estate, healthcare, etc.

The increasing penetration of smartphones represents a major factor driving the demand of virtual reality headsets as most VR headsets depend upon a smartphone to display content and utilize numerous specially developed applications for the same.  Moreover, virtual reality games are gaining popularity amongst millennials in both the developed and developing economies which has led to an increase in the demand for virtual reality applications. Additionaly, virtual reality is also extensively being used by the defense sector across various applications such as flight and battlefield simulations, medical training, vehicle simulation, and virtual boot camps. Furthermore, rising utilization of digital entertainment and digital media is also projected to drive the demand for VR headsets. For instance, movie makers, professional sports leagues and associations, music industry, adult entertainment industry, etc. are also increasingly adopting virtual reality technology to drive their customer base. Apart from this, various manufacturers are incorporating additional features like buttons, NFC chips and Bluetooth connectivity in the assembled virtual reality headset kits. Furthermore, the production of virtual reality headsets is economical for both the manufacturers and consumers, as the parts used in the manufacturing of these devices are available at low cost and their production does not require heavy machinery. Looking forward, IMARC Group expects the market to exhibit strong growth in the next five years.

Report Coverage:

  • Historical, Current and Future Market Trends
     
  • Market Breakup by Product:
    • PC Based
    • Console Based
    • Smartphone Based
    • Standalone
       
  • Market Breakup by Material:
    • Plastic
    • Paper
    • Others
       
  • Market Breakup by End-User:
    • Consumer Electronics
    • Healthcare
    • Games and Entertainment
    • Automobile
    • Education
    • Real Estate
    • Military
       
  • Market Breakup by Region:
    • North America
    • Europe
    • Asia Pacific
    • Middle East and Africa
    • Latin America
       

Competitive Landscape:

The report has also analysed the competitive landscape of the market along with the profiles of the key players.

Key Questions Answered in This Report:

  • How has the global virtual reality headset market performed so far and how will it perform in the coming years?
  • What are the key regional markets in the global virtual reality headset industry?
  • What is the breakup of the market based on the product type?
  • What is the breakup of the market based on the end-user?
  • What are the various stages in the value chain of the global virtual reality headset industry?
  • What are the key driving factors and challenges in the global virtual reality headset industry?
  • What is the structure of the global virtual reality headset industry and who are the key players?
  • What is the degree of competition in the global virtual reality headset industry?
  • What are the profit margins in the global virtual reality headset industry?

1    Preface
2    Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3    Executive Summary
4    Introduction

    4.1    Overview
    4.2    Key Industry Trends
5    Global Virtual Reality Headset Market
    5.1    Market Overview
    5.2    Market Performance
    5.3    Market Breakup by Product
    5.3    Market Breakup by Material
    5.4    Market Breakup by End-User
    5.5    Market Breakup by Region
    5.6    Market Forecast
6    Market Breakup by Product
    6.1    PC Based 
        6.1.1    Market Trends
        6.1.2    Market Forecast
    6.2    Console Based 
        6.2.1    Market Trends
        6.2.2    Market Forecast
    6.1    Smartphone Based 
        6.1.1    Market Trends
        6.1.2    Market Forecast
    6.2    Standalone 
        6.2.1    Market Trends
        6.2.2    Market Forecast
7    Market Breakup by Material
    7.1    Plastic 
        7.1.1    Market Trends
        7.1.2    Market Forecast
    7.2    Paper 
        7.2.1    Market Trends
        7.2.2    Market Forecast
    7.3    Others 
        7.3.1    Market Trends
        7.3.2    Market Forecast
8    Market Breakup by End-User
    8.1    Consumer Electronics
        8.1.1    Market Trends
        8.1.2    Market Forecast
    8.2    Healthcare
        8.2.1    Market Trends
        8.2.2    Market Forecast
    8.3    Games and Entertainment
        8.3.1    Market Trends
        8.3.2    Market Forecast
    8.4    Automobile 
        8.4.1    Market Trends
        8.4.2    Market Forecast
    8.5    Education
        8.5.1    Market Trends
        8.5.2    Market Forecast
    8.6    Real Estate 
        8.6.1    Market Trends
        8.6.2    Market Forecast
    8.7    Military 
        8.7.1    Market Trends
        8.7.2    Market Forecast
9    Market Breakup by Region
    9.1    Europe
        9.1.1    Market Trends
        9.1.2    Market Forecast
    9.2    North America
        9.2.1    Market Trends
        9.2.2    Market Forecast
    9.3    Asia Pacific
        9.3.1    Market Trends
        9.3.2    Market Forecast
    9.4    Middle East and Africa
        9.4.1    Market Trends
        9.4.2    Market Forecast
    9.5    Latin America
        9.5.1    Market Trends
        9.5.2    Market Forecast
10    SWOT Analysis
    10.1    Overview
    10.2    Strengths
    10.3    Weaknesses
    10.4    Opportunities
    10.5    Threats
11    Value Chain Analysis
12    Porter's Five Forces Analysis

    12.1    Overview
    12.2    Bargaining Power of Buyers
    12.3    Bargaining Power of Suppliers
    12.4    Degree of Competition
    12.5    Threat of New Entrants
    12.6    Threat of Substitutes
13    Price Analysis
14    Competitive Landscape

    14.1    Market Structure
    14.2    Key Players
    14.3    Profiles of Key Players


List of Figures

Figure 1: Global: Virtual Reality Headset Market: Major Drivers and Challenges
Figure 2: Global: Virtual Reality Headset Market: Sales Volume (in Million Units), 2013-2018
Figure 3: Global: Virtual Reality Headset Market: Breakup by Product (in %), 2018
Figure 4: Global: Virtual Reality Headset Market: Breakup by Material (in %), 2018
Figure 5: Global: Virtual Reality Headset Market: Breakup by End-User (in %), 2018
Figure 6: Global: Virtual Reality Headset Market: Breakup by Region (in %), 2018
Figure 7: Global: Virtual Reality Headset Market Forecast: Sales Volume (Million Units), 2019-2024
Figure 8: Global: Virtual Reality Headset Market  Industry: SWOT Analysis
Figure 9: Global: Virtual Reality Headset Market  Industry: Value Chain Analysis
Figure 10:Global: Virtual Reality Headset Market  Industry: Porter’s Five Forces Analysis
Figure 11: Global: Virtual Reality Headset (PC Based) Market: Sales Volume (in Million Units), 2013-2018
Figure 12: Global: Virtual Reality Headset (PC Based) Market Forecast: Sales Value (in Million Units), 2019-2024
Figure 13: Global: Virtual Reality Headset (Console Based) Market: Sales Volume (in Million Units), 2013-2018
Figure 14: Global: Virtual Reality Headset (Console Based) Market Forecast: Sales Value (in Million Units), 2019-2024
Figure 15: Global: Virtual Reality Headset (Smartphone Based) Market: Sales Volume (in Million Units), 2013-2018
Figure 16: Global: Virtual Reality Headset (Smartphone Based) Market Forecast: Sales Value (in Million Units), 2019-2024
Figure 17: Global: Virtual Reality Headset (Standalone) Market: Sales Volume (in Million Units), 2013-2018
Figure 18: Global: Virtual Reality Headset (Standalone) Market Forecast: Sales Value (in Million Units), 2019-2024
Figure 19: Global: Virtual Reality Headset (Plastic) Market: Sales Volume (in Million Units), 2013-2018
Figure 20: Global: Virtual Reality Headset (Plastic) Market Forecast: Sales Volume (in Million Units), 2019-2024
Figure 21: Global: Virtual Reality Headset (Paper) Market: Sales Volume (in Million Units), 2013-2018
Figure 22: Global: Virtual Reality Headset (Paper) Market Forecast: Sales Volume (in Million Units), 2019-2024
Figure 23: Global: Virtual Reality Headset (Other Materials) Market: Sales Volume (in Million Units), 2013-2018
Figure 24: Global: Virtual Reality Headset (Other Materials) Market Forecast: Sales Volume (in Million Units), 2019-2024
Figure 25: Global: Virtual Reality Headset (Consumer Electronics) Market: Sales Volume (in Million Units), 2013-2018
Figure 26: Global: Virtual Reality Headset (Consumer Electronics) Market Forecast: Sales Volume (in Million Units), 2019-2024
Figure 27: Global: Virtual Reality Headset (Healthcare) Market: Sales Volume (in Million Units), 2013-2018
Figure 28: Global: Virtual Reality Headset (Healthcare) Market Forecast: Sales Volume (in Million Units), 2019-2024
Figure 29: Global: Virtual Reality Headset (Games and Entertainment) Market: Sales Volume (in Million Units), 2013-2018
Figure 30: Global: Virtual Reality Headset (Games and Entertainment) Market Forecast: Sales Volume (in Million Units), 2019-2024
Figure 31: Global: Virtual Reality Headset (Automobile) Market: Sales Volume (in Million Units), 2013-2018
Figure 32: Global: Virtual Reality Headset (Automobile) Market Forecast: Sales Volume (in Million Units), 2019-2024
Figure 33: Global: Virtual Reality Headset (Education) Market: Sales Volume (in Million Units), 2013-2018
Figure 34: Global: Virtual Reality Headset (Education) Market Forecast: Sales Volume (in Million Units), 2019-2024
Figure 35: Global: Virtual Reality Headset (Real Estate) Market: Sales Volume (in Million Units), 2013-2018
Figure 36: Global: Virtual Reality Headset (Real Estate) Market Forecast: Sales Volume (in Million Units), 2019-2024
Figure 37: Global: Virtual Reality Headset (Military) Market: Sales Volume (in Million Units), 2013-2018
Figure 38: Global: Virtual Reality Headset (Military) Market Forecast: Sales Volume (in Million Units), 2019-2024
Figure 39: North America: Virtual Reality Headset Market  Market: Sales Volume (in Million Units), 2013-2018
Figure 40: North America: Virtual Reality Headset Market  Market Forecast: Sales Volume (in Million Units), 2019-2024
Figure 41: Europe: Virtual Reality Headset Market  Market: Sales Volume (in Million Units), 2013-2018
Figure 42: Europe: Virtual Reality Headset Market  Market Forecast: Sales Volume (in Million Units), 2019-2024
Figure 43: Asia Pacific: Virtual Reality Headset Market  Market: Sales Volume (in Million Units), 2013-2018
Figure 44: Asia Pacific: Virtual Reality Headset Market  Market Forecast: Sales Volume (in Million Units), 2019-2024
Figure 45: Middle East and Africa: Virtual Reality Headset Market  Market: Sales Volume (in Million Units), 2013-2018
Figure 46: Middle East and Africa: Virtual Reality Headset Market  Market Forecast: Sales Volume (in Million Units), 2019-2024
Figure 47: Latin America: Virtual Reality Headset Market  Market: Sales Volume (in Million Units), 2013-2018
Figure 48: Latin America: Virtual Reality Headset Market  Market Forecast: Sales Volume (in Million Units), 2019-2024


List of Tables

Table 1: Global: Virtual Reality Headset Market: Key Industry Highlights, 2018 and 2024
Table 2: Global: Virtual Reality Headset Market Forecast: Breakup by Product (in Million Units), 2019-2024
Table 3: Global: Virtual Reality Headset  Market Forecast: Breakup by Material (in Million Units), 2019-2024
Table 4: Global: Virtual Reality Headset  Market Forecast: Breakup by End-User (in Million Units), 2019-2024
Table 5: Global: Virtual Reality Headset  Market Forecast: Breakup by Region (in Million Units), 2019-2024
Table 6: Global: Virtual Reality Headset  Market Structure
Table 7: Global: Virtual Reality Headset  Market: Key Players

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