AR/VR Chip Market Report by Chip Type (Processor ICs, User Interface ICs, Power Management IC), Device Type (Head Mounted Display, Gesture Tracking Device, Projector and Display Wall, Head Up Display, Handheld Device), End User (Gaming, Entertainment and Media, Aerospace and Defense, Healthcare, and Others), and Region 2024-2032

AR/VR Chip Market Report by Chip Type (Processor ICs, User Interface ICs, Power Management IC), Device Type (Head Mounted Display, Gesture Tracking Device, Projector and Display Wall, Head Up Display, Handheld Device), End User (Gaming, Entertainment and Media, Aerospace and Defense, Healthcare, and Others), and Region 2024-2032

Report Format: PDF+Excel | Report ID: SR112024A6432
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Market Overview:

The global AR/VR chip market size reached US$ 4.4 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 21.7 Billion by 2032 exhibiting a growth rate (CAGR) of 18.81% during 2024-2032.

Report Attribute
 Key Statistics
Base Year
2023
Forecast Years
2024-2032
Historical Years
2018-2023
Market Size in 2023 US$ 4.4 Billion
Market Forecast in 2032 US$ 21.7 Billion
Market Growth Rate (2024-2032) 18.81%


Augmented reality (AR) and virtual reality (VR) chips are electronic circuits installed in various devices. AR refers to a technology that seamlessly merges the real world with virtual objects to support realistic, intelligent, and personalized experiences. On the other hand, VR is a computer-generated simulation to facilitate interaction between an artificial three-dimensional (3D) environment. AR/VR chips are manufactured using silicon, plastic, and metal wires to create the layers of the circuit. These chips are widely used in handheld devices, head-up, head-mounted displays (HMDs), gesture tracking devices, and projector and display walls. As a result, AR/VR chips find extensive applications across the gaming, aerospace and defense, education and entertainment, and media industries.

Global AR/VR Chip Market

AR/VR Chip Market Trends:

The rising product utilization in the gaming and entertainment industries across the globe is creating a positive outlook for the market. AR/VR chips are widely used in sensor-based games to control electronic signals via a semiconductor. Additionally, the increasing number of gaming features in smartphones and other devices to enhance the overall user interface experience is acting as another growth-inducing factor. Moreover, the widespread adoption of AR/VR chips in the healthcare industry to train students, nurses, and other medical professionals by providing valuable tools for training medical personnel without jeopardizing or endangering one's life is favoring the market growth. Apart from this, the increasing product demand for HMDs and goggles with 360-degree viewing capabilities to offer superior vision, high-resolution visuals, and 3D viewing is providing an impetus to the market growth. Furthermore, the rising product utilization in civil aviation or military applications to establish a virtual environment to train pilots and understand and confront difficulties through strategic mapping is positively influencing the market growth. Other factors, including extensive research and development (R&D) activities, rising expenditure capacities of consumers, and growing product demand in the education industry, are anticipated to drive the market growth.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global AR/VR chip market report, along with forecasts at the global, regional and country level from 2024-2032. Our report has categorized the market based on chip type, device type, and end user.

Breakup by Chip Type:

  • Processor ICs
  • User Interface ICs
  • Power Management IC
     

Breakup by Device Type:

  • Head Mounted Display
  • Gesture Tracking Device
  • Projector and Display Wall
  • Head Up Display
  • Handheld Device
     

Breakup by End User:

  • Gaming
  • Entertainment and Media
  • Aerospace and Defense
  • Healthcare
  • Others
     

Breakup by Region:

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa
     

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Advanced Micro Devices Inc., Broadcom Inc., Intel Corporation, MediaTek Inc., Nvidia Corporation, Qualcomm Incorporated and Spectra7 Microsystems.

Report Coverage:

Report Features Details
Base Year of the Analysis 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Units US$ Billion
Segment Coverage Chip Type, Device Type, End User, Region
Region Covered  Asia Pacific, Europe, North America, Latin America, Middle East and Africa
Countries Covered United States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico
Companies Covered Advanced Micro Devices Inc., Broadcom Inc., Intel Corporation, MediaTek Inc., Nvidia Corporation, Qualcomm Incorporated and Spectra7 Microsystems.
Customization Scope 10% Free Customization
Report Price and Purchase Option Single User License: US$ 3899
Five User License: US$ 4899
Corporate License: US$ 5899
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

Key Questions Answered in This Report

The global AR/VR chip market was valued at US$ 4.4 Billion in 2023.

We expect the global AR/VR chip market to exhibit a CAGR of 18.81% during 2024-2032.

The rising number of gaming features in smartphones and other devices to enhance the overall interface experience of users, along with the growing utilization of AR/VR chips in sensor-based games to control electronic signals via a semiconductor, is primarily driving the global AR/VR chip market.

The sudden outbreak of the COVID-19 pandemic had led to the implementation of stringent lockdown regulations across several nations, resulting in the temporary closure of numerous manufacturing units for AR/VR chips.

Based on the chip type, the global AR/VR chip market can be categorized into processor ICs, user interface ICs, and power management IC. Currently, processor ICs account for the majority of the global market share.

Based on the device type, the global AR/VR chip market has been segregated into head mounted display, gesture tracking device, projector and display wall, head up display, and handheld device. Among these, head-mounted display currently exhibits a clear dominance in the market.

Based on the end user, the global AR/VR chip market can be bifurcated into gaming, entertainment and media, aerospace and defense, healthcare, and others. Currently, the gaming industry holds the largest market share.

On a regional level, the market has been classified into North America, Asia-Pacific, Europe, Latin America, and Middle East and Africa, where Asia-Pacific currently dominates the global market.

Some of the major players in the global AR/VR chip market include Advanced Micro Devices Inc., Broadcom Inc., Intel Corporation, MediaTek Inc., Nvidia Corporation, Qualcomm Incorporated, and Spectra7 Microsystems.

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AR/VR Chip Market Report by Chip Type (Processor ICs, User Interface ICs, Power Management IC), Device Type (Head Mounted Display, Gesture Tracking Device, Projector and Display Wall, Head Up Display, Handheld Device), End User (Gaming, Entertainment and Media, Aerospace and Defense, Healthcare, and Others), and Region 2024-2032
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