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Get detailed insights regarding the impact of COVID-19 on the market.
The Europe virtual reality gaming market is expected to exhibit a CAGR of 19.2% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic. These insights are included in the report as a major market contributor.
Virtual reality (VR) gaming offers individuals a three-dimensional (3D) environment to experience during a game. It includes 3D images that can be explored interactively on computing devices using a touchscreen mouse and keys. Nowadays, more immersive and sophisticated versions of these games, which involve wraparound displays, VR headsets and VR rooms with wearable computers and other sensory components, are readily available in Europe.
360-degree videos that allow users to watch through every angle, along with an option to rotate and pan as per the requirement, are gaining traction among the young population. This, in confluence with the escalating demand for realistic gaming experiences, represents one of the key factors bolstering the VR gaming market growth in Europe. Apart from this, leading companies are investing in research and development (R&D) activities to launch advanced products and expand their existing consumer base in the region. For instance, VR Electronics Limited, a UK-based company, recently introduced a full-body VR suit and software suite to improve movement, reflexes and instincts of the mind and the body.
IMARC Group provides an analysis of the key trends in each sub-segment of the Europe virtual reality gaming market, along with forecasts at the regional and country level from 2022-2027. Our report has categorized the market based on segment, device, age group and types of games.
Breakup by Segment:
Breakup by Device:
Breakup by Age Group:
Breakup by Types of Games:
Breakup by Country:
The competitive landscape of the industry has also been examined along with the profiles of the key players.
|Base Year of the Analysis||2021|
|Segment Coverage||Segment, Device, Age Group, Types of Games, Country|
|Countries Covered||Germany, France, United Kingdom, Italy, Spain, Others|
|Customization Scope||10% Free Customization|
|Report Price and Purchase Option||Single User License: US$ 2699
Five User License: US$ 3699
Corporate License: US$ 4699
|Post-Sale Analyst Support||10-12 Weeks|
|Delivery Format||PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)|
The Europe virtual reality gaming market was valued at US$ 5.2 Billion in 2021.
We expect the Europe virtual reality gaming market to exhibit a CAGR of 19.20% during 2022-2027.
The increasing popularity of location-based entertainment, along with the rising adoption of advanced
laptops and PCs, that provide detailed virtual environments and game options, is primarily driving the
Europe virtual reality gaming market.
The sudden outbreak of the COVID-19 pandemic has led to the implementation of stringent lockdown
regulations across Europe resulting in the rising demand for virtual reality gaming systems as a means of
Based on the segment, the Europe virtual reality gaming market has been segmented into software and
hardware. Currently, hardware holds the majority of the total market share.
Based on the device, the Europe virtual reality gaming market can be divided into personal computers,
gaming consoles, and mobile devices. Among these, personal computers currently exhibit a clear
dominance in the market.
Based on the age group, the Europe virtual reality gaming market has been categorized into adults and
children. Currently, adults account for the largest market share.
Based on the types of games, the Europe virtual reality gaming market can be segregated into racing,
adventure, fighting, shooting, mystery thriller, puzzle, science fiction, and others. Among these, shooting
exhibits a clear dominance in the market.
On a regional level, the market has been classified into Germany, France, United Kingdom, Italy, Spain,
and others, where Germany currently dominates the market.
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