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We expect the India Esports market to exhibit a CAGR of 22.13% during 2022-2027.
The growing demand for online and mobile gaming tournaments, coupled with introduction of numerous rewards, such as international prize pools, streaming revenues, and one-to-one sponsorships, are primarily driving the India Esports market.
The sudden outbreak of the COVID-19 pandemic has led to the increasing demand for Esports among the millennials, owing to the temporary restrictions on outdoor recreational activities during the lockdown scenario across the nation.
Based on the revenue source, the India Esports market can be categorized into advertising, media rights, merchandise and tickets, publisher fees, and sponsorship. Among these, advertising accounts for the majority of the total market share.
Based on the games, the India Esports market has been segregated into Multiplayer Online Battle Arena (MOBA), Player Vs. Player (PvP), First Person Shooters (FPS), and Real Time Strategy (RTS). Currently First Person Shooters (FPS) game holds the largest market share.
Based on the platform, the India Esports market can be bifurcated into PC-based Esports, consoles-based Esports, and mobile and tablets. Among these, mobile and tablets exhibit a clear dominance in the market.
On a regional level, the market has been classified into North India, West and Central India, South India, and East India, where West and Central India currently dominate the India Esports market.
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