Children’s Entertainment Centers Market Report by Visitor Demographics (Families with Children (0-9), Families with Children (9-12), Teenagers (12-18), Young Adults (18-24), Adults (Ages 24+)), Facility Size (Up to 5,000 Sq. Ft., 5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., 1 to 10 Acres, 11 to 30 Acres, Over 30 Acres), Revenue Source (Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, and Others), Activity Area (Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), and Region 2024-2032

Children’s Entertainment Centers Market Report by Visitor Demographics (Families with Children (0-9), Families with Children (9-12), Teenagers (12-18), Young Adults (18-24), Adults (Ages 24+)), Facility Size (Up to 5,000 Sq. Ft., 5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., 1 to 10 Acres, 11 to 30 Acres, Over 30 Acres), Revenue Source (Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, and Others), Activity Area (Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), and Region 2024-2032

Report Format: PDF+Excel | Report ID: SR112024A6431
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Market Overview:

The global children’s entertainment centers market size reached US$ 12.1 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 22.5 Billion by 2032, exhibiting a growth rate (CAGR) of 6.94% during 2024-2032.

Report Attribute
 Key Statistics 
Base Year
2023
Forecast Years
2024-2032
Historical Years
2018-2023
Market Size in 2023
US$ 12.1 Billion
Market Forecast in 2032
US$ 22.5 Billion
Market Growth Rate 2024-2032 6.94%


Children's entertainment centers are small amusement parks or entertainment zones that encompass various recreational facilities and games to serve multiple local communities. They are often associated with larger operational centers, including theme parks, and are marketed toward families and teenagers. Children's entertainment centers offer a wide range of activities, such as thrilling rides, classic fun centers, arcades, indoor playground systems, soft play areas, and skill-based machine games. These engaging activities develop the social skills of kids, provide them an opportunity to socialize, ensure active learning, encourage creativity by promoting imagination, and provide optimal safety and security to mitigate the risk of injuries. Owing to these properties, children's entertainment centers are used to engage families and host several private celebrations, such as birthday parties, corporate events, and personal accomplishment celebrations. 

Global Children s Entertainment Centers Market

Children's Entertainment Centers Market Trends:

The continuous introduction of various family entertainment centers in metropolitan cities and the shifting inclination of younger demographics toward amusement parks for recreational purposes are primarily driving the market growth. This is further influenced by rapid urbanization, rising disposable incomes, and the availability of different gaming options for visitors. In line with this, the integration of entry fees merchandising and food and beverage (F&B) companies with children's entertainment centers to offer a diverse range of food products while acting as main revenue-generating sources is supplementing the market growth. Additionally, the advent of virtual/artificial reality (VR/AR) gaming options in amusement parks and the uptake of three-dimensional (3D) technologies and consoles to offer an immersive experience to players are supporting the market growth. Apart from this, the rising organization of personal events in children's entertainment centers and the widespread adoption of various marketing tactics, such as bonuses, gift cards, and birthday discounts, are creating a positive outlook for the market.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global children’s entertainment centers market report, along with forecasts at the global, regional and country level from 2024-2032. Our report has categorized the market based on visitor demographics, facility size, revenue source and activity area.

Breakup by Visitor Demographics:

  • Families with Children (0-9)
  • Families with Children (9-12)
  • Teenagers (12-18)
  • Young Adults (18-24)
  • Adults (Ages 24+)
     

Breakup by Facility Size:

  • Up to 5,000 Sq. Ft.
  • 5,001 to 10,000 Sq. Ft.
  • 10,001 to 20,000 Sq. Ft.
  • 20,001 to 40,000 Sq. Ft.
  • 1 to 10 Acres
  • 11 to 30 Acres
  • Over 30 Acres
     

Breakup by Revenue Source:

  • Entry Fees and Ticket Sales
  • Food and Beverages
  • Merchandising
  • Advertisement
  • Others
     

Breakup by Activity Area:

  • Arcade Studios
  • AR and VR Gaming Zones
  • Physical Play Activities
  • Skill/Competition Games
  • Others
     

Breakup by Region:

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Cinergy Entertainment Group, Dave & Buster's Inc., Fun City India (Landmark Group), Funriders Leisure & Amusement Pvt. Ltd., KidZania S.A.P.I. de C.V., Lucky Strike Entertainment, Scene75 Entertainment Centers, Smaaash and The Walt Disney Company.

Report Coverage:

Report Features Details
Base Year of the Analysis 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Units US$ Billion
Segment Coverage Visitor Demographics, Facility Size, Revenue Source, Activity Area, Region
Region Covered  Asia Pacific, Europe, North America, Latin America, Middle East and Africa
Countries Covered United States, Canada, Germany, France, United Kingdom, Italy, Spain, Russia, China, Japan, India, South Korea, Australia, Indonesia, Brazil, Mexico
Companies Covered Cinergy Entertainment Group, Dave & Buster's Inc., Fun City India (Landmark Group), Funriders Leisure & Amusement Pvt. Ltd., KidZania S.A.P.I. de C.V., Lucky Strike Entertainment, Scene75 Entertainment Centers, Smaaash and The Walt Disney Company.
Customization Scope 10% Free Customization
Report Price and Purchase Option Single User License: US$ 3899
Five User License: US$ 4899
Corporate License: US$ 5899
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

Key Questions Answered in This Report

The children's entertainment market is massively growing on a global scale. As per the IMARC Group, the children's entertainment market size was US$ 12.1 Billion in 2023. The growing popularity of classic fun centers, arcades, indoor playground systems, thrilling rides, soft play areas, skill-based machine games, etc., is primarily driving the global children's entertainment market. Moreover, the rising adoption of children's entertainment centers that are used to engage families and host several private celebrations, including corporate events, birthday parties, and personal accomplishment celebrations, is also propelling the market growth. Additionally, the increasing integration of entry fees merchandising and food and beverage (F&B) companies with children's entertainment centers to offer various products is acting as another significant growth-inducing factor.

The introduction of various family recreation hubs in metropolitan cities and the shifting inclination of younger demographics towards amusement parks for enjoyment purposes are primarily driving the global children's entertainment market. Additionally, the growing penetration of virtual/artificial reality (VR/AR) gaming options in amusement parks, along with the launch of three-dimensional (3D) technologies and consoles to offer an immersive experience to players, is also propelling the market growth. Moreover, the emerging trend of urbanization, the inflating consumer disposable incomes, and the rising availability of several gaming options for visitors are further augmenting the global market for children's entertainment centers.

We expect the global children’s entertainment centers market to exhibit a CAGR of 6.94% during 2024-2032.

The growing number of children's entertainment centers that offer numerous activities, such as thrilling rides, indoor playground systems, soft play areas, skill-based machine games, etc., to develop the social skills of kids, provide them an opportunity to socialize, ensure active learning, etc., is primarily driving the global children’s entertainment centers market.

The sudden outbreak of the COVID-19 pandemic had led to the implementation of stringent lockdown regulations across several nations, resulting in the temporary closure of various children’s entertainment centers to prevent the further transmission of the coronavirus infection upon human intervention.

Based on the visitor demographics, the global children’s entertainment centers market has been segmented into families with children (0-9), families with children (9-12), teenagers (12-18), young adults (18-24), and adults (ages 24+). Currently, teenagers (12-18) hold the majority of the total market share.

Based on the facility size, the global children’s entertainment centers market can be divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and over 30 acres. Among these, 1 to 10 acres currently exhibit a clear dominance in the market.

Based on the revenue source, the global children’s entertainment centers market has been categorized into entry fees and ticket sales, food and beverages, merchandising, advertisement, and others. Currently, entry fees and ticket sales account for the majority of the global market share.

Based on the activity area, the global children’s entertainment centers market can be segregated into arcade studios, AR and VR gaming zones, physical play activities, skill/competition games, and others. Among these, arcade studios hold the largest market share.

On a regional level, the market has been classified into North America, Asia-Pacific, Europe, Latin America, and Middle East and Africa, where North America currently dominates the global market.

Some of the major players in the global children’s entertainment centers market include Cinergy Entertainment Group, Dave & Buster's Inc., Fun City India (Landmark Group), Funriders Leisure & Amusement Pvt. Ltd., KidZania S.A.P.I. de C.V., Lucky Strike Entertainment, Scene75 Entertainment Centers, Smaaash, and The Walt Disney Company.

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Children’s Entertainment Centers Market Report by Visitor Demographics (Families with Children (0-9), Families with Children (9-12), Teenagers (12-18), Young Adults (18-24), Adults (Ages 24+)), Facility Size (Up to 5,000 Sq. Ft., 5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., 1 to 10 Acres, 11 to 30 Acres, Over 30 Acres), Revenue Source (Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, and Others), Activity Area (Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), and Region 2024-2032
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