South Korea Mobile Gaming Market Report by Type (Action or Adventure, Casino, Sports and Role Playing, Strategy and Brain), Device Type (Smartphone, Smartwatch, PDA, Tablet, and Others), Platform (Android, iOS, and Others), Business Model (Freemium, Paid, Free, Paymium), and Region 2024-2032

South Korea Mobile Gaming Market Report by Type (Action or Adventure, Casino, Sports and Role Playing, Strategy and Brain), Device Type (Smartphone, Smartwatch, PDA, Tablet, and Others), Platform (Android, iOS, and Others), Business Model (Freemium, Paid, Free, Paymium), and Region 2024-2032

Report Format: PDF+Excel | Report ID: SR112024A19171
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Market Overview:

South Korea mobile gaming market size is projected to exhibit a growth rate (CAGR) of 7.20% during 2024-2032. The widespread adoption of smartphones that offer immersive real-world experiences in AR- and VR-enabled games, along with the growing number of tech-savvy individuals, is primarily driving the market growth across the country.

Report Attribute
 Key Statistics
Base Year
2023
Forecast Years
2024-2032
Historical Years
2018-2023
Market Growth Rate (2024-2032) 7.20%


Mobile gaming involves playing video games on handheld electronic devices. These games are specifically designed for use on a variety of mobile devices, including smartphones, feature phones, smartwatches, pocket personal computers (PCs), and tablets. The games feature both two-dimensional (2D) and three-dimensional (3D) graphics and are typically developed using cross-platform application programming tools that can be accessed without the need for royalties. These mobile gaming devices are equipped with advanced hardware components, including high-speed central processing units (CPUs), dedicated graphics processing units (GPUs), substantial random-access memory (RAM), and high-resolution displays. In addition to the hardware capabilities, mobile gaming offers a comprehensive array of features. This includes the ability to engage in wireless multiplayer games through live synchronous tournaments and turn-based asynchronous tournaments, providing players with diverse and engaging gaming experiences. Overall, mobile gaming has become a widespread and accessible form of entertainment, allowing users to enjoy a variety of games on the go through their handheld electronic devices.

South Korea Mobile Gaming Market Trends:

The South Korea mobile gaming market stands as a vibrant and dynamic landscape, reflecting the nation's deep integration of advanced technology and a fervent enthusiasm for gaming culture.  Mobile gaming in South Korea encompasses a diverse range of devices, including smartphones, tablets, and wearable devices. The market is characterized by an extensive library of games, featuring both two-dimensional (2D) and three-dimensional (3D) graphics. The mobile gaming devices in South Korea boast cutting-edge hardware components, including high-speed central processing units (CPUs), dedicated graphics processing units (GPUs), substantial random-access memory (RAM), and high-resolution displays. This technical prowess contributes to a seamless and immersive gaming experience for users. One notable aspect of the South Korea mobile gaming market is its robust connectivity infrastructure. With widespread access to technologies like infrared, Bluetooth, Wi-Fi, and 4G, gamers can engage in multiplayer experiences seamlessly. The market also embraces diverse gaming formats, including live synchronous tournaments and turn-based asynchronous tournaments, providing players with a rich variety of gaming experiences. Apart from this, technological innovation and a passionate gaming community are anticipated to fuel the market growth across the country over the forecasted period.

South Korea Mobile Gaming Market Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country levels for 2024-2032. Our report has categorized the market based on type, device type, platform, and business model.

Type Insights:

  • Action or Adventure
  • Casino
  • Sports and Role Playing
  • Strategy and Brain
     

The report has provided a detailed breakup and analysis of the market based on the type. This includes action or adventure, casino, sports and role playing, and strategy and brain.

Device Type Insights:

  • Smartphone
  • Smartwatch
  • PDA
  • Tablet
  • Others
     

A detailed breakup and analysis of the market based on the device type have also been provided in the report. This includes smartphone, smartwatch, PDA, tablet, and others.

Platform Insights:

  • Android
  • iOS
  • Others
     

The report has provided a detailed breakup and analysis of the market based on the platform. This includes android, iOS, and others.

Business Model Insights:

  • Freemium
  • Paid
  • Free
  • Paymium
     

A detailed breakup and analysis of the market based on the business model have also been provided in the report. This includes freemium, paid, free, and paymium.

Regional Insights:

  • Seoul Capital Area
  • Yeongnam (Southeastern Region)
  • Honam (Southwestern Region)
  • Hoseo (Central Region)
  • Others
     

The report has also provided a comprehensive analysis of all the major regional markets, which include Seoul Capital Area, Yeongnam (Southeastern Region), Honam (Southwestern Region), Hoseo (Central Region), and others.

Competitive Landscape:

The market research report has also provided a comprehensive analysis of the competitive landscape in the market. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.

South Korea Mobile Gaming Market Report Coverage:

Report Features Details
Base Year of the Analysis 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Units Billion US$
Scope of the Report Exploration of Historical and Forecast Trends, Industry Catalysts and Challenges, Segment-Wise Historical and Predictive Market Assessment: 
  • Type
  • Device Type
  • Platform
  • Business Model
  • Region
Types Covered Action or Adventure, Casino, Sports and Role Playing, Strategy and Brain
Device Types Covered Smartphone, Smartwatch, PDA, Tablet, Others
Platforms Covered Android, iOS, Others
Business Models Covered Freemium, Paid, Free, Paymium
Regions Covered Seoul Capital Area, Yeongnam (Southeastern Region), Honam (Southwestern Region), Hoseo (Central Region), Others
Customization Scope 10% Free Customization
Report Price and Purchase Option Single User License: US$ 3699
Five User License: US$ 4699
Corporate License: US$ 5699
Post-Sale Analyst Support 10-12 Weeks
Delivery Format PDF and Excel through Email (We can also provide the editable version of the report in PPT/Word format on special request)

Key Questions Answered in This Report:

  • How has the South Korea mobile gaming market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the South Korea mobile gaming market?
  • What is the breakup of the South Korea mobile gaming market on the basis of type?
  • What is the breakup of the South Korea mobile gaming market on the basis of device type?
  • What is the breakup of the South Korea mobile gaming market on the basis of platform?
  • What is the breakup of the South Korea mobile gaming market on the basis of business model?
  • What are the various stages in the value chain of the South Korea mobile gaming market? 
  • What are the key driving factors and challenges in the South Korea mobile gaming?
  • What is the structure of the South Korea mobile gaming market and who are the key players?
  • What is the degree of competition in the South Korea mobile gaming market?

Key Benefits for Stakeholders:

  • IMARC’s industry report offers a comprehensive quantitative analysis of various market segments, historical and current market trends, market forecasts, and dynamics of the South Korea mobile gaming market from 2018-2032.
  • The research report provides the latest information on the market drivers, challenges, and opportunities in the South Korea mobile gaming market.
  • Porter's five forces analysis assist stakeholders in assessing the impact of new entrants, competitive rivalry, supplier power, buyer power, and the threat of substitution. It helps stakeholders to analyze the level of competition within the South Korea mobile gaming industry and its attractiveness.
  • Competitive landscape allows stakeholders to understand their competitive environment and provides an insight into the current positions of key players in the market.

Need more help?

  • Speak to our experienced analysts for insights on the current market scenarios.
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South Korea Mobile Gaming Market Report by Type (Action or Adventure, Casino, Sports and Role Playing, Strategy and Brain), Device Type (Smartphone, Smartwatch, PDA, Tablet, and Others), Platform (Android, iOS, and Others), Business Model (Freemium, Paid, Free, Paymium), and Region 2024-2032
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